refactor/support multiple discord guilds with 1 nitrado server each + better handling for NitradoAPI

This commit is contained in:
SowinskiBraeden committed 2024-04-04 20:11:48 -07:00
1 parent 71d03ffa72
commit 55c8a9ee7f
33 files changed
+888 -1028

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+13 -5
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@@ -1,8 +1,16 @@
# Discord Bot Token
token='Your Discord Bot token'
# MongoDB Information
mongoURI='Your mongodb URI'
dbo='Your mongodb database'
SERVER_ID='Your Nitrado server ID'
USER_ID='Your Nitrado user ID'
AUTH_KEY='Your Nitrado Auth Token'
GuildID='Your Discord Guild ID'
Dev=PROD. # or DEV.
# Encryption
key='Secret Encryption Key',
iv='Secret Initialization Vector',
# Other Bot Configuration
Dev=PROD. # or DEV.
# Note: "PROD." downloads Nitrado logs every 5 minutes, "DEV." checks every 15 seconds.
# Any other value for Dev will not allow the bot to run.
+24
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@@ -134,6 +134,14 @@ module.exports = {
if (args[0].name == 'gamertag-link') {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[1].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
@@ -180,6 +188,14 @@ module.exports = {
} else if (args[0].name == 'gamertag-unlink') {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
@@ -265,6 +281,14 @@ module.exports = {
} else if (args[0].name == 'bounty-clear') {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
+8
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@@ -214,6 +214,14 @@ module.exports = {
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (args[0].name == 'create') {
if (args[0].options[3].value.includes('-') || args[0].options[3].value.includes(' ')) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('**Invalid Name:** Alarm Names cannot include hyphens or spaces.')] })
+8
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@@ -59,6 +59,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let banking;
if (args[0].name == 'set' || args[0].name == 'pay') {
banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
+9
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@@ -33,6 +33,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let discord = args[0] && args[0].name == 'discord' ? args[0].value : undefined;
let gamertag = args[0] && args[0].name == 'gamertag' ? args[0].value : undefined;
+2 -11
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@@ -11,12 +11,7 @@ module.exports = {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: 'sync-logs',
description: 'download the Nitrado logs and run checks now',
value: 'sync-logs',
type: CommandOptions.SubCommand,
}],
options: [],
SlashCommand: {
/**
*
@@ -28,11 +23,7 @@ module.exports = {
run: async (client, interaction, args, { GuildDB }) => {
if (!client.config.Admins.includes(interaction.member.user.id)) return interaction.send({ content: 'Only developers can access this command.', flags: (1 << 6) })
if (args[0].name == 'sync-logs') {
if (client.processingLogs) return interaction.send({ content: 'The Nitrado logs are already being processed at the moment...', flags: (1 << 6) });
interaction.send({ content: 'Downloading and processing Nitrado logs now...', flags: (1 << 6) });
return client.logsUpdateTimer(client);
}
return interaction.send({ content: `Hello ${interaction.member.user.id}, you are my creator!!` })
},
},
Interactions: {}
+8
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@@ -72,6 +72,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
let canUseCommand = false;
+8
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@@ -29,6 +29,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
+8
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@@ -21,6 +21,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**No Gamertag Linked** It Appears your don't have a gamertag linked to your account.`)] });
+9
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@@ -52,6 +52,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
const category = args[0].value;
const limit = args[1].value;
+11 -17
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@@ -1,6 +1,5 @@
const { EmbedBuilder } = require('discord.js');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('../util/Vector');
const { nearest } = require('../database/destinations');
module.exports = {
name: "location",
@@ -21,27 +20,22 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
let newDt = await client.getDateEST(playerStat.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
if (showCoords) { // Only calculate if showing coords, very tiny minor optimization... probably amounts to nothing.
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(info.victimPOS, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(playerStat.pos, GuildDB.Nitrado.Mission);
let lastLocation = new EmbedBuilder()
.setColor(client.config.Colors.Default)
+8
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@@ -46,6 +46,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (args[0].name == 'discord') {
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
+9
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@@ -21,6 +21,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }, start) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let activePlayers = await client.dbo.collection("players").find({"connected": true});
let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
@@ -28,6 +36,7 @@ module.exports = {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
// TODO: handle activePlayers.length being undefined
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List - ${activePlayers.length} Player${(activePlayers.length>1||activePlayers.length==0)?'s':''} Online`)
+9
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@@ -56,6 +56,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }, start) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let category = args[0].value;
let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined;
let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined;
+9
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@@ -32,6 +32,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (client.exists(GuildDB.purchaseEMP) && !GuildDB.purchaseEMP) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:** The admins have disabled this feature')] });
const duration = args[0].value;
+9
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@@ -39,6 +39,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (client.exists(GuildDB.purchaseUAV) && !GuildDB.purchaseUAV) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:** The admins have disabled this feature')] });
let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
+1
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@@ -3,6 +3,7 @@ const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { addUser } = require('../database/user');
const bitfieldCalculator = require('discord-bitfield-calculator');
// TODO: Reset User Banking, Reset User Game Stats, Reset All Users Banking, Reset All User Game stats
module.exports = {
name: "reset",
debug: false,
+168 -24
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@@ -1,8 +1,10 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, ModalBuilder, TextInputBuilder, TextInputStyle } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage, DisableContainerDamage } = require('../util/NitradoAPI');
const { encrypt, decrypt } = require('../util/Cryptic');
// TODO: deactivate nitrado server from guild
module.exports = {
name: "server",
debug: false,
@@ -13,8 +15,13 @@ module.exports = {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [
{
options: [{
name: "initialize",
description: "Connect your Nitrado server to the bot",
value: "initialize",
type: CommandOptions.SubCommand,
},
{
name: "ban-player",
description: "Ban a player from the DayZ server",
value: "ban-player",
@@ -91,16 +98,88 @@ module.exports = {
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
const NitradoCred = client.exists(GuildDB.Nitrado) ? {
ServerID: GuildDB.Nitrado.ServerID,
UserID: GuildDB.Nitrado.UserID,
Auth: decrypt(
GuildDB.Nitrado.Auth,
client.config.EncryptionMethod,
client.key,
client.encryptionIV
)
} : {
ServerID: null,
UserID: null,
Auth: null
}
if (args[0].name == 'initialize') {
if (client.exists(GuildDB.Nitrado)) {
const prompt = new EmbedBuilder()
.setTitle(`Nitrado Server Information Already Configured!`)
.setDescription('**Notice:** This will overwrite your previously configured Nitrado Server Information')
.setColor(client.config.Colors.Yellow)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`OverwriteNitrado-yes-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Danger),
new ButtonBuilder()
.setCustomId(`OverwriteNitrado-no-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Success)
)
return interaction.send({ embeds: [prompt], components: [opt], flags: (1 << 6) });
}
const NitradoCredentials = new ModalBuilder()
.setTitle('Connect your Nitrado Server')
.setCustomId(`NitradoCredentials-${interaction.member.user.id}`);
const ServerID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('ServerIDInput')
.setLabel('Your Nitrado Server ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const UserID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('UserIDInput')
.setLabel('Your Nitrado User ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const Auth = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('AuthInput')
.setLabel('Your Nitrado Authentication Token')
.setPlaceholder("This will be encrypted to protect your server!")
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
NitradoCredentials.addComponents(ServerID, UserID, Auth);
return interaction.showModal(NitradoCredentials);
}
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription(`**Notice:**\nThis Discord guild has not been configured with a Nitrado DayZ server. To configure your guild, use </server initialize:1166877457559851011>`)] });
if (args[0].name == 'ban-player') {
let data = await BanPlayer(client, args[0].options[0].value);
let data = await BanPlayer(NitradoCred, client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
.setDescription(`Failed to ban **${args[0].options[0].value}**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly`);
return interaciton.send({ embeds: [failed] });
return interaction.send({ embeds: [failed], flags: (1 << 6) });
}
let banned = new EmbedBuilder()
@@ -111,12 +190,12 @@ module.exports = {
} else if (args[0].name == 'unban-player') {
let data = UnbanPlayer(client, args[0].options[0].value);
let data = UnbanPlayer(NitradoCred, client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
.setDescription(`Failed to unban **${args[0].options[0].value}**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly`);
return interaction.send({ embeds: [failed] });
}
@@ -132,29 +211,26 @@ module.exports = {
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
RestartServer(NitradoCred, client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
let msg = 'Auto server restart periodic check enabled.';
let pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
if (!client.arIntervalIds.has(GuildDB.serverID)) {
client.arIntervalIds.set(GuildDB.serverID, setInterval(CheckServerStatus, client.arInterval, NitradoCred, client));
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
clearInterval(client.arIntervalIds.get(GuildDB.serverID));
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
"server.autoRestart": pref,
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
@@ -166,23 +242,91 @@ module.exports = {
const preference = args[0].options[0].value;
await interaction.deferReply({ flags: (1 << 6) });
const disableBaseDamageFailed = await DisableBaseDamage(client, preference);
const disableBaseDamageFailed = await DisableBaseDamage(NitradoCred, client, preference);
if (disableBaseDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**, try again later.')], flags: (1 << 6) });
if (disableBaseDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly')], flags: (1 << 6) });
return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableBaseDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
} else if (args[0].name == 'disable-container-damage') {
const preference = args[0].options[0].value;
await interaction.deferReply({ flags: (1 << 6) });
const disableContainerDamageFailed = await DisableContainerDamage(client, preference);
const disableContainerDamageFailed = await DisableContainerDamage(NitradoCred, client, preference);
if (disableContainerDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableContainerDamage**, try again later.')], flags: (1 << 6) });
if (disableContainerDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableContainerDamage**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly')], flags: (1 << 6) });
return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableContainerDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
}
}
},
Interactions: {}
Interactions: {
NitradoCredentials: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
const Nitrado = {
ServerID: interaction.fields.fields.get('ServerIDInput').value,
UserID: interaction.fields.fields.get('UserIDInput').value,
Auth: encrypt(
interaction.fields.fields.get('AuthInput').value,
client.config.EncryptionMethod,
client.key,
client.encryptionIV
), // Encrypt the Authentication Token
};
await client.dbo.collection('guilds').updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "Nitrado": Nitrado } }, (err, res) => {
if (err) client.sendInternalError(interaction, err);
});
client.initNewNitradoServer(GuildDB.serverID, Nitrado);
return interaction.reply({ content: 'Successfully configured your Nitrado Server Information', flags: (1 << 6) });
}
},
OverwriteNitrado: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1] == 'yes') {
const NitradoCredentials = new ModalBuilder()
.setTitle('Connect your Nitrado Server')
.setCustomId(`NitradoCredentials-${interaction.member.user.id}`);
const ServerID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('ServerIDInput')
.setLabel('Your Nitrado Server ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const UserID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('UserIDInput')
.setLabel('Your Nitrado User ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const Auth = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('AuthInput')
.setLabel('Your Nitrado Authentication Token')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
NitradoCredentials.addComponents(ServerID, UserID, Auth);
return interaction.update(NitradoCredentials);
} else {
return interaction.reply({ content: 'Cancelled Overwriting Nitrado Server Information' });
}
}
}
}
}
+9
View File
@@ -53,6 +53,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined;
let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined;
let self = !discord && !gamertag; // searching for self if both discord and gamertag are undefined
+4 -8
View File
@@ -21,16 +21,12 @@ module.exports = {
Dev: process.env.Dev || "DEV.",
Version: package.version, // (major).(minor).(patch)
Admins: ["362791661274660874", "329371697570381824"], // Admins of the bot
ServerID: "1050215624053374976",
GuildID: process.env.GuildID || "",
SupportServer: "https://discord.gg/KVFJCvvFtK", // Support Server Link
SupportServer: "https://discord.gg/KVFJCvvFtK", // Support Server Link
Token: process.env.token || "", //Discord Bot Token
SecretKey: process.env.key || "01234567891",
SecretIv: process.env.iv || "9876543210",
EncryptionMethod: process.env.encryptionMethod || "aes-256-cbc",
Scopes: ["identify", "guilds", "applications.commands"], //Discord OAuth2 Scopes
Nitrado: {
ServerID: process.env.SERVER_ID,
UserID: process.env.USER_ID,
Auth: process.env.AUTH_KEY
},
IconURL: "",
Colors: {
Default: "#8a7c72",
+151 -1
View File
@@ -1,5 +1,26 @@
const { calculateVector } = require('../util/Vector');
module.exports = {
destinations: [
// Calculates the nearest location to a given coordinate
nearest: (pos, mission) => {
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations[mission].length; i++) {
let { distance, theta, dir } = calculateVector(data.pos, destinations[mission][i].coord);
if (distance < lastDist) {
tempDest = destinations[mission][i].name;
lastDist = distance;
destination_dir = dir;
}
}
return lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
}
}
// A curated list of destinations across DayZ Chernarus and Livonia
const destinations = {
Chernarus: [
{
name: 'Sinystok',
coord: [1481.47, 11933.38],
@@ -310,5 +331,134 @@ module.exports = {
name: 'Ski Resort Peak',
coord: [250.80, 11867.28],
},
],
Livonia: [
{
name: 'Lukow',
coord: [3575.00 / 11925.00],
}, {
name: 'Brena',
coord: [6518.75 / 11228.13],
}, {
name: 'Kolembrody',
coord: [8406.25 / 11968.75],
}, {
name: 'Grabin',
coord: [10756.25 / 11062.50],
}, {
name: 'Sitnik',
coord: [11440.63 / 9543.75],
}, {
name: 'Tarnow',
coord: [9275.00 / 10921.88],
}, {
name: 'Sobatka',
coord: [6250.00 / 10193.75],
}, {
name: 'Gliniska',
coord: [5012.50 / 9881.25],
}, {
name: 'Gliniska Airfield',
coord: [3968.75 / 10278.13]
}, {
name: 'Kopa',
coord: [5545.31 / 8748.44],
}, {
name: 'Olszanka',
coord: [4856.25 / 7571.88],
}, {
name: 'Radacz',
coord: [4006.25 / 7972.66],
}, {
name: 'Topolin',
coord: [1665.62 / 7378.13],
}, {
name: 'Bielawa',
coord: [1525.00 / 9700.00],
}, {
name: 'Adamow',
coord: [3081.25 / 6793.75],
}, {
name: 'Muratyn',
coord: [4587.50 / 6387.50],
}, {
name: 'Lipina',
coord: [5943.75 / 6787.50],
}, {
name: 'Nidek',
coord: [6118.75 / 8056.25],
}, {
name: 'Zapadlisko',
coord: [8093.75 / 8710.94],
}, {
name: 'Krsnik Military',
coord: [7841.02 / 10075.39],
}, {
name: 'Zalesie',
coord: [878.12 / 5512.50],
}, {
name: 'Borek Military',
coord: [9807.81 / 8500.00],
}, {
name: 'Polkrabiec',
coord: [11878.13 / 6571.09],
}, {
name: 'Lembork',
coord: [8825.00 / 6628.13],
}, {
name: 'Karlin',
coord: [10064.39 / 6924.93],
}, {
name: 'Radunin',
coord: [7301.89 / 6418.68],
}, {
name: 'Roztoka',
coord: [7650.00 / 5246.88],
}, {
name: 'Sarnowek',
coord: [3287.50 / 5009.38],
}, {
name: 'Huta',
coord: [5154.69 / 5520.31],
}, {
name: 'Drewniki',
coord: [5834.38 / 5084.38],
}, {
name: 'Nadbor',
coord: [6056.25 / 4103.13],
}, {
name: 'Nadbor Military',
coord: [5625.00 / 3787.50],
}, {
name: 'Max',
coord: [6448.44 / 4732.81],
}, {
name: 'Wrzeszcz',
coord: [9042.19 / 4385.94],
}, {
name: 'Gieraltow',
coord: [11243.75 / 4332.81],
}, {
name: 'Konopki',
coord: [11460.16 / 2889.84],
}, {
name: 'Swarog Military',
coord: [5017.19 / 2146.88],
}, {
name: 'Hedrykow',
coord: [4487.50 / 4825.00],
}, {
name: 'Polana',
coord: [3296.87 / 2043.75],
}, {
name: 'Dambog',
coord: [597.27 / 1138.67],
}, {
name: 'Dolnik',
coord: [11410.94 / 578.12],
}, {
name: 'Widok',
coord: [10234.38 / 2165.63],
},
]
}
+4
View File
@@ -7,6 +7,7 @@ module.exports = {
if (!guild) {
guild = {}
guild.server = module.exports.getDefaultSettings(GuildId);
guild.Nitrado = undefined;
if (client.databaseConnected) {
client.dbo.collection("guilds").insertOne(guild, (err, res) => {
if (err) throw err;
@@ -16,6 +17,8 @@ module.exports = {
return {
serverID: GuildId,
Nitrado: guild.Nitrado,
lastLog: guild.server.lastLog,
serverName: guild.server.serverName,
autoRestart: guild.server.autoRestart,
showKillfeedCoords: guild.server.showKillfeedCoords,
@@ -58,6 +61,7 @@ module.exports = {
getDefaultSettings(GuildId) {
return {
serverID: GuildId,
lastLog: null,
serverName: "our server!",
autoRestart: 0,
showKillfeedCoords: 0,
+13 -10
View File
@@ -24,17 +24,20 @@ const createWeaponsObject = (value) => {
module.exports = {
UpdatePlayer: async (client, player, interaction=null) => {
return await client.dbo.collection("players").updateOne(
{ "playerID": player.playerID },
{ $set: player },
{ upsert: true }, // Create player stat document if it does not exist
(err, _) => {
if (err) {
if (interaction == null) return client.error(err);
else return client.sendInternalError(interaction, err);
/* Wrapping this function in a promise solves some bugs */
return new Promise(resolve => {
client.dbo.collection("players").updateOne(
{ "playerID": player.playerID },
{ $set: player },
{ upsert: true }, // Create player stat document if it does not exist
(err, _) => {
if (err) {
if (interaction == null) return client.error(err);
else return client.sendInternalError(interaction, err);
} else resolve();
}
}
);
);
});
},
getDefaultPlayer(gt, pID, NSID) {
+4 -2
View File
@@ -1,9 +1,11 @@
const { InteractionType } = require('discord.js');
const { GetGuild } = require('../database/guild');
module.exports = async (client, interaction) => {
if (interaction.isCommand()) return;
if (interaction.type == InteractionType.ApplicationCommand) return;
/*
This file handles all menu and button interactions
This file routes any menu, modal & button interactions
from any command
*/
+78 -695
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File diff suppressed because it is too large. Load diff
+2 -4
View File
@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "12.7.1",
"version": "13.0.0",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
@@ -20,14 +20,12 @@
"@discordjs/rest": "^1.1.0",
"colors": "^1.4.0",
"concat-stream": "^2.0.0",
"crypto": "^1.0.1",
"discord-bitfield-calculator": "^1.0.0",
"discord.js": "^14.8.0",
"dotenv": "^16.0.3",
"form-data": "^4.0.0",
"mongodb": "^4.12.1",
"winston": "^3.8.1"
},
"devDependencies": {
"nodemon": "^2.0.20"
}
}
+166 -105
View File
@@ -1,14 +1,16 @@
const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
const { Collection, Client, EmbedBuilder, Routes, InteractionResponseType, InteractionType, GatewayDispatchEvents } = require('discord.js');
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
const Logger = require("../util/Logger");
const crypto = require('crypto');
// custom util imports
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings } = require('../util/NitradoAPI');
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
const { decrypt } = require('../util/Cryptic');
// Data structures imports
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
@@ -21,6 +23,12 @@ const readline = require('readline');
const minute = 60000; // 1 minute in milliseconds
const arInterval = 600000; // Set auto-restart interval 10 minutes (600,000ms)
const Missions = {
"dayzOffline.chernarusplus": "Chernarus",
"dayzOffline.enoch": "Livonia",
};
// TODO: probably just rewrite this thing in a non garbage language
class DayzRBot extends Client {
constructor(options, config) {
@@ -32,30 +40,53 @@ class DayzRBot extends Client {
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (this.config.Token === "" || this.config.GuildID === "") {
if (
this.config.Token === "" ||
this.config.SecretKey === "" ||
this.config.SecretIv === ""
) {
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
}
if (!["DEV.", "PROD."].includes(this.config.Dev)) {
throw new TypeError(
"The Dev version in the config.js does not match the allowed cases of 'DEV.' or 'PROD.'"
);
}
// Generate secret hash with crypto to use for encryption
this.key = crypto
.createHash('sha512')
.update(this.config.SecretKey)
.digest('hex')
.substring(0, 32);
this.encryptionIV = crypto
.createHash('sha512')
.update(this.config.SecretIv)
.digest('hex')
.substring(0, 16);
this.db;
this.dbo;
this.databaseConnected = false;
this.arInterval = arInterval;
this.arIntervalId; // Interval for auto-restart functions
this.arIntervalIds = new Map();
this.playerSessions = new Map();
this.alarmPingQueue = {};
this.processingLogs = false;
this.autoRestartInit();
this.logHistory = new Map();
this.alarmPingQueue = new Map();
this.initialize();
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
this.Ready = false;
this.activePlayersTick = 11;
this.ws.on("INTERACTION_CREATE", async (interaction) => {
this.ws.on(GatewayDispatchEvents.InteractionCreate, async (interaction) => {
const start = new Date().getTime();
if (interaction.type != 3) {
if (interaction.type == InteractionType.ApplicationCommand) {
let GuildDB = await GetGuild(this, interaction.guild_id);
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
@@ -66,7 +97,7 @@ class DayzRBot extends Client {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await this.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
this.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
if (err) return this.sendInternalError(interaction, err);
});
}
@@ -75,32 +106,28 @@ class DayzRBot extends Client {
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
this.log(`Interaction - ${command}`);
this.rest = new REST({ version: '10' }).setToken(this.config.Token);
this.log(`Interaction [${interaction.guild_id}] - ${command}`);
const rest = new REST({ version: '10' }).setToken(this.config.Token);
// Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => {
return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
const handleCallback = async (interactionType, message) => {
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 4,
type: interactionType,
data: message,
}
});
};
interaction.deferReply = async (message) => {
return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 5,
data: message,
}
});
};
}
// Nicely name our custom callback functions and pass correct type because discord is picky with numbers...
interaction.send = async (message) => handleCallback(InteractionResponseType.ChannelMessageWithSource, message);
interaction.deferReply = async (message) => handleCallback(InteractionResponseType.DeferredChannelMessageWithSource, message);
interaction.showModal = async (message) => handleCallback(InteractionResponseType.Modal, message);
interaction.editReply = async (message) => {
return await this.rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
return await rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
body: message,
});
};
@@ -135,17 +162,7 @@ class DayzRBot extends Client {
}
async readLogs(guild) {
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
let history;
try {
history = JSON.parse(fs.readFileSync(logHistoryDir));
} catch (err) {
history = {
lastLog: null
};
}
const fileStream = fs.createReadStream(`./logs/${guild.Nitrado.ServerID}-logs.ADM`);
const rl = readline.createInterface({
input: fileStream,
@@ -154,13 +171,14 @@ class DayzRBot extends Client {
let lines = [];
for await (const line of rl) { lines.push(line); }
let logIndex = lines.indexOf(history.lastLog);
let logIndex = lines.indexOf(this.logHistory.get(guild.Nitrado.ServerID));
if (this.playerSessions.size === 0) {
let players = await this.dbo.collection('players').find({"connected": true}).toArray();
players.map(p => p.connected = false); // assume all players not connected on init only.
if (this.playerSessions.get(guild.Nitrado.ServerID).size === 0) {
let players = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID}) // Get all players of this server
.toArray().then(all => all.filter(p => p.connected).map(p => p.connected = false)); // assume all players who were previously connected are not connected on init only.
for (let i = 0; i < players.length; i++) {
UpdatePlayer(this, players[i])
await UpdatePlayer(this, players[i])
}
}
@@ -171,38 +189,44 @@ class DayzRBot extends Client {
if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
// Handle general logs
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(this, guild, lines[i], guild.combatLogTimer);
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(this, lines[i]); // Updates users last death date for non PVP deaths.
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(guild.Nitrado.ServerID, this, guild, lines[i], guild.combatLogTimer);
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(guild.Nitrado.ServerID, this, lines[i]); // Updates users last death date for non PVP deaths.
if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guild, lines[i]);
// Handle killfeed logs
if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) await HandleKillfeed(this, guild, lines[i]); // Handles explosive deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) await HandleKillfeed(this, guild, lines[i]); // Handles vehicle deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles regular deaths
if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles deaths missing hit by log
if (
(lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) || // Handle explosive deaths
(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) || // Handle vehicle deaths
(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) || // Handle PVP deaths
(lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) // Handle deaths missing hit by log
) await HandleKillfeed(guild.Nitrado.ServerID, this, guild, lines[i]);
}
// Handle alarm pings
const maxEmbed = 10;
for (const [channel_id, data] of Object.entries(this.alarmPingQueue)) {
const channel = this.GetChannel(channel_id);
if (!channel) continue;
for (const [role, embeds] of Object.entries(data)) {
let embedArrays = [];
while (embeds.length > 0)
embedArrays.push(embeds.splice(0, maxEmbed))
for (let i = 0; i < embedArrays.length; i++) {
if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
}
}
}
this.alarmPingQueue.forEach(queue => {
queue.forEach((data, channel_id) => {
const channel = this.GetChannel(channel_id);
if (!channel) return;
data.forEach((embeds, role) => {
let embedArrays = [];
while (embeds.length > 0);
embedArrays.push(embeds.splice(0, maxEmbed));
this.alarmPingQueue = {};
for (let i = 0; i < embedArrays.length; i++) {
if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
}
});
});
});
this.alarmPingQueue.set(guild.serverID, new Map()); // Clear alarm queue for this guild
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
let previouslyConnected = await this.dbo.collection('players').find({"connected": true}).toArray(); // All players with connection log captured above and no disconnect log
let previouslyConnected = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID})
.toArray().then(players => players.filter(p => p.connected)); // All players with connection log captured above and no disconnect log
let lastDetectedTime;
for (let i = lines.length - 1; i > 0; i--) {
@@ -225,14 +249,14 @@ class DayzRBot extends Client {
lastDetectedTime = await this.getDateEST(info.time);
let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, this.config.Nitrado.ServerID);
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, guild.Nitrado.ServerID);
if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry.
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
if (this.playerSessions.has(info.playerID)) {
if (this.playerSessions.get(guild.Nitrado.ServerID).has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = this.playerSessions.get(info.playerID);
const session = this.playerSessions.get(guild.Nitrado.ServerID).get(info.playerID);
session.endTime = lastDetectedTime; // Update end time.
} else {
// Player is not in a session, create a new session.
@@ -240,7 +264,7 @@ class DayzRBot extends Client {
startTime: lastDetectedTime,
endTime: null, // Initialize end time as null.
};
this.playerSessions.set(info.playerID, newSession);
this.playerSessions.get(guild.Nitrado.ServerID).set(info.playerID, newSession);
// Check if the player has been marked as connected before, but only if a session doesn't exist
// in the map, indicating the connection was discovered in the logs during this session.
@@ -256,46 +280,59 @@ class DayzRBot extends Client {
}
}
history.lastLog = lines[lines.length - 1];
// write JSON string to a file
fs.writeFileSync(logHistoryDir, JSON.stringify(history));
const lastLine = lines[lines.length - 1]
this.logHistory.set(guild.Nitrado.ServerID, lastLine);
this.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {$set: { "server.lastLog": lastLine }}, (err, res) => {
if (err) this.error(`Failed to save last log to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
});
}
async logsUpdateTimer(c) {
if (c.processingLogs) return; // Process is already running, wait till next scheduled time.
c.processingLogs = true;
let t = new Date();
// c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
c.activePlayersTick++;
const settings = await FetchServerSettings(c, "logsUpdateTimer").then(res => res.data.gameserver);
c.guilds.cache.forEach(async (guild) => {
let GuildDB = await GetGuild(c, guild.id);
/*
Note to self:
return statements do not prematurely exit out of a forEach loop like it does in a for loop.
*/
if (settings == 1) {
c.error('...Failed to Fetch Server Settings to download Nitrado Logs...');
return;
}
if (!c.exists(GuildDB.Nitrado)) return; // Continue if no nitrado credentials
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
const NitradoCred = {
ServerID: GuildDB.Nitrado.ServerID,
UserID: GuildDB.Nitrado.UserID,
Auth: decrypt(
GuildDB.Nitrado.Auth,
c.config.EncryptionMethod,
c.key,
c.encryptionIV
)
};
// Ensure Player List is logged for next update
const playerListEnabled = parseInt(settings.settings.config.adminLogPlayerList)
if (!playerListEnabled) PostServerSettings(this, "config", "adminLogPlayerList", '1')
const response = await FetchServerSettings(NitradoCred, c, "logsUpdateTimer").then(res => res);
if (response == 1) return;
const settings = response.data.gameserver;
let guild = await GetGuild(c, c.config.GuildID);
GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
await DownloadNitradoFile(c, path, './logs/server-logs.ADM').then(async (status) => {
if (status == 1) return c.error('...Failed to Download logs...');
// c.log('...Downloaded logs...');
await c.readLogs(guild).then(async () => {
// c.log('...Analyzed logs...');
HandleExpiredUAVs(c, guild);
HandleEvents(c, guild)
if (c.activePlayersTick == 12) await HandleActivePlayersList(c, guild);
})
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
// Ensure Player List is logged for next update
const playerListEnabled = parseInt(settings.settings.config.adminLogPlayerList)
if (!playerListEnabled) PostServerSettings(NitradoCred, c, "config", "adminLogPlayerList", '1')
await DownloadNitradoFile(NitradoCred, c, path, `./logs/${NitradoCred.ServerID}-logs.ADM`).then(async (status) => {
if (status == 1) return c.error(`Failed to Download Nitrado Log Files - [${NitradoCred.ServerID}]`);
await c.readLogs(GuildDB).then(async () => {
HandleExpiredUAVs(c, GuildDB);
HandleEvents(c, GuildDB)
if (c.activePlayersTick == 12) await HandleActivePlayersList(NitradoCred, c, GuildDB);
})
});
});
c.processingLogs = false;
}
async connectMongo(mongoURI, dbo) {
@@ -338,19 +375,35 @@ class DayzRBot extends Client {
if (failed) process.exit(-1);
}
async autoRestartInit() {
async initialize() {
// Wait for MongoDB to connect
await this.connectMongo(this.config.mongoURI, this.config.dbo);
let is_enabled = undefined;
if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({ "server.autoRestart": 1 }).then(is_enabled => is_enabled);
if (is_enabled) {
this.log('Starting periodic Nitrado server status check.');
this.arIntervalId = setInterval(CheckServerStatus, this.arInterval, this);
let guilds = await this.dbo.collection("guilds").find({}).toArray();
/*
Initialize auto restart for enabled servers
Initialize last logs
Initialize Player Sessions
*/
for (let i = 0; i < guilds.length; i++) {
if (!this.exists(guilds[i].Nitrado)) continue;
if (guilds[i].server.autoRestart) this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, guilds[i].nitrado, this))
this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado`);
}
}
async initNewNitradoServer(guildId, Nitrado) {
let guild = await GetGuild(this, guildId)
if (guild.autoRestart) this.arIntervalIds.set(guildId, setInterval(CheckServerStatus, this.arInterval, Nitrado, this))
this.logHistory.set(Nitrado.ServerID, guild.lastLog);
this.playerSessions.set(Nitrado.ServerID, new Map());
this.log(`[${guild.serverID}] Initialized new Nitrado`);
}
exists(n) { return typeof(n) == 'number' ? !isNaN(n) : null != n && undefined != n && "" != n }
secondsToDhms(seconds) {
@@ -434,7 +487,15 @@ class DayzRBot extends Client {
// Calls register for guild and global commands
RegisterSlashCommands() {
RegisterGlobalCommands(this);
this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
let p = Promise.resolve()
this.guilds.cache.forEach((guild) => {
p = p.then(() => {
RegisterGuildCommands(this, guild.id);
return new Promise((resolve) => {
setTimeout(resolve, 500);
})
})
});
}
build() {
+3 -16
View File
@@ -1,6 +1,5 @@
const { EmbedBuilder } = require('discord.js');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('./Vector');
const { nearest } = require('../database/destinations');
module.exports = {
@@ -16,7 +15,7 @@ module.exports = {
.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
if (!data.connected) {
if (!(data.lastConnectionDate == null)) {
if (data.lastConnectionDate != null) {
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime() / 1000);
let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
@@ -47,19 +46,7 @@ module.exports = {
if (!channel) return;
let unixTime = Math.floor(newDt.getTime() / 1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(data.pos, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(data.pos, guild.Nitrado.Mission);
let combatLog = new EmbedBuilder()
.setColor(client.config.Colors.Red)
+8 -31
View File
@@ -1,7 +1,6 @@
const { BanPlayer, UnbanPlayer } = require('./NitradoAPI');
const { EmbedBuilder } = require('discord.js');
const { calculateVector } = require('./Vector');
const { destinations } = require('../database/destinations');
const { nearest } = require('../database/destinations');
const { GetGuild } = require('../database/guild');
// Private functions (only called locally)
@@ -26,18 +25,7 @@ const HandlePlayerTrackEvent = async (client, guild, e) => {
let newDt = await client.getDateEST(player.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(player.pos, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(player.pos, guild.Nitrado.Mission);
const trackEvent = new EmbedBuilder()
.setColor(client.config.Colors.Default)
@@ -76,12 +64,12 @@ module.exports = {
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
if (!client.alarmPingQueue[alarm.channel]) client.alarmPingQueue[alarm.channel] = {};
let route = alarm.mute ? '-no-role-ping-' : alarm.role;
if (!client.alarmPingQueue[alarm.channel][route]) client.alarmPingQueue[alarm.channel][route] = [];
if (!client.alarmPingQueue.get(guild.serverID).has(alarm.channel)) client.alarmPingQueue.get(guild.serverID).set(alarm.channel, new Map());
let route = alarm.mute ? null : alarm.role;
if (!client.alarmPingQueue.get(guild.serverID).get(alarm.channel).has(route)) client.alarmPingQueue.get(guild.serverID).get(alarm.channel).set(route, []);
if (alarm.rules.includes['ban_on_entry']) {
client.alarmPingQueue[alarm.channel][route].push(
client.alarmPingQueue.get(guild.serverID).get(alarm.channel).get(route).push(
new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}** __and has been banned.__`)
@@ -92,7 +80,7 @@ module.exports = {
return;
}
client.alarmPingQueue[alarm.channel][route].push(
client.alarmPingQueue.get(guild.serverID).get(alarm.channel).get(route).push(
new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}**`)
@@ -113,18 +101,7 @@ module.exports = {
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(data.pos, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(data.pos, guild.Nitrado.Mission);
let uavEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
+19
View File
@@ -0,0 +1,19 @@
const crypto = require('crypto');
module.exports = {
encrypt: (data, EncryptionMethod, Key, EncryptionIV) => {
const cipher = crypto.createCipheriv(EncryptionMethod, Key, EncryptionIV)
return Buffer.from(
cipher.update(data, 'utf8', 'hex') + cipher.final('hex')
).toString('base64') // Encrypts data and converts to hex and base64
},
decrypt: (data, EncryptionMethod, Key, EncryptionIV) => {
const buff = Buffer.from(data, 'base64')
const decipher = crypto.createDecipheriv(EncryptionMethod, Key, EncryptionIV)
return (
decipher.update(buff.toString('utf8'), 'hex', 'utf8') +
decipher.final('utf8')
) // Decrypts data and converts to utf8
}
}
+8 -22
View File
@@ -1,8 +1,7 @@
const { EmbedBuilder } = require('discord.js');
const { createUser, addUser } = require('../database/user');
const { KillInAlarm } = require('./AlarmsHandler');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('./Vector');
const { nearest } = require('../database/destinations');
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
const { calculateNewCombatRating } = require('./CombatRatingHandler');
const { weapons, weaponClassOf } = require('../database/weapons');
@@ -54,7 +53,7 @@ const Vehicles = {
module.exports = {
// Update last death date for non PVP deaths
UpdateLastDeathDate: async (client, line) => {
UpdateLastDeathDate: async (NitradoServerID, client, line) => {
let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
@@ -71,7 +70,7 @@ module.exports = {
const newDt = await client.getDateEST(info.time);
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
victimStat.lastDeathDate = newDt;
@@ -79,7 +78,7 @@ module.exports = {
return
},
HandleKillfeed: async (client, guild, line) => {
HandleKillfeed: async (NitradoServerID, client, guild, line) => {
const channel = client.GetChannel(guild.killfeedChannel);
@@ -127,26 +126,13 @@ module.exports = {
const showCoords = client.exists(guild.showKillfeedCoords) ? guild.showKillfeedCoords : false; // default to false if no record of configuration.
const showWeapon = client.exists(guild.showKillfeedWeapon) ? guild.showKillfeedWeapon : false; // default to false if no record of configuration.
let tempDest;
let lastDist = 1000000;
let destination_dir;
if (showCoords) { // Only calculate if showing coords, very tiny minor optimization... probably amounts to nothing.
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(info.victimPOS, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(info.victimPOS, guild.Nitrado.Mission);
if ([Templates.LandMine, Templates.Explosion, Templates.Vehicle].includes(killedBy))
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, NitradoServerID);
victimStat.lastDeathDate = newDt;
const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
@@ -169,8 +155,8 @@ module.exports = {
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, NitradoServerID);
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, NitradoServerID);
let weapon = info.weapon.includes("Engraved") ? info.weapon.split("Engraved ")[1] :
info.weapon.includes("Sawed-off") ? info.weapon.split("Sawed-off ")[1] :
+13 -12
View File
@@ -5,11 +5,12 @@ const { getDefaultPlayer } = require('../database/player');
const { FetchServerSettings } = require('../util/NitradoAPI');
const { UpdatePlayer, insertPVPstats, createWeaponStats } = require('../database/player')
// TODO: Remove lastSendMessage
let lastSendMessage;
module.exports = {
HandlePlayerLogs: async (client, GuildDB, line, combatLogTimer = 5) => {
HandlePlayerLogs: async (NitradoServerID, client, GuildDB, line, combatLogTimer = 5) => {
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
@@ -30,7 +31,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
@@ -39,9 +40,9 @@ module.exports = {
playerStat.connections++;
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
if (client.playerSessions.has(info.playerID)) {
if (client.playerSessions.get(NitradoServerID).has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = client.playerSessions.get(info.playerID);
const session = client.playerSessions.get(NitradoServerID).get(info.playerID);
session.endTime = newDt; // Update end time.
} else {
// Player is not in a session, create a new session.
@@ -49,7 +50,7 @@ module.exports = {
startTime: newDt,
endTime: null, // Initialize end time as null.
};
client.playerSessions.set(info.playerID, newSession);
client.playerSessions.get(NitradoServerID).set(info.playerID, newSession);
}
await SendConnectionLogs(client, GuildDB, {
@@ -75,8 +76,8 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
let oldUnixTime;
let sessionTimeSeconds;
const newDt = await client.getDateEST(info.time);
@@ -129,7 +130,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
@@ -169,8 +170,8 @@ module.exports = {
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
let attackerStat = await client.dbo.collection("players").findOne({"playerID": info.attackerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(attackerStat)) attackerStat = getDefaultPlayer(info.attacker, info.attackerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
if (!client.exists(attackerStat)) attackerStat = getDefaultPlayer(info.attacker, info.attackerID, NitradoServerID);
playerStat.lastDamageDate = await client.getDateEST(info.time);
playerStat.lastHitBy = info.attacker;
@@ -202,10 +203,10 @@ module.exports = {
return;
},
HandleActivePlayersList: async (client, guild) => {
HandleActivePlayersList: async (nitrado_cred, client, guild) => {
client.activePlayersTick = 0; // reset hour tick
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status
if (data && data !== 1) {
let hostname = data.data.gameserver.settings.config.hostname;
+85 -65
View File
@@ -8,20 +8,18 @@ const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => {
const UploadNitradoFile = async (nitrado_cred, client, remoteDir, remoteFilename, localFileDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
path: remoteDir,
file: remoteFilename
}), {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
},
}).then(response =>
response.json().then(data => data)
).then(res => res);
}).then(response => response.json());
let contents = fs.readFileSync(localFileDir, 'utf8');
@@ -34,22 +32,24 @@ const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir
body: contents,
})
if (!uploadRes.ok) {
const errorText = await uploadRes.text();
client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`);
client.error(`Failed to upload file to Nitrado (${nitrado_cred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
return uploadRes;
}
} catch (error) {
client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
const HandlePlayerBan = async (client, gamertag, ban) => {
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
const HandlePlayerBan = async (nitrado_cred, client, gamertag, ban) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, 'HandlePlayerBan'); // Fetch server status
if (data && data != 1) {
let bans = data.data.gameserver.settings.general.bans;
@@ -59,26 +59,31 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
let category = 'general';
let key = 'bans';
return await module.exports.PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed)
return await module.exports.PostServerSettings(nitrado_cred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
}
}
const GetRemoteDir = async (client, dir="") => {
const GetRemoteDir = async (nitrado_cred, client, dir="") => {
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/list${dirParam}`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries == maxRetries) throw new Error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`)
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == maxRetries) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -88,12 +93,12 @@ const GetRemoteDir = async (client, dir="") => {
module.exports = {
DownloadNitradoFile: async(client, filename, outputDir) => {
DownloadNitradoFile: async(nitrado_cred, client, filename, outputDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
@@ -101,16 +106,18 @@ module.exports = {
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
const errorText = await res.text();
client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`);
client.error(`Error downloading File "${filename}": message: ${res.message}: DownloadNitradoFile`);
return 1;
}
const { body } = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -122,67 +129,70 @@ module.exports = {
rather than write two whole different functions for each.
*/
BanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, false),
BanPlayer: async (nitrado_cred, client, gamertag) => await HandlePlayerBan(nitrado_cred, client, gamertag, true),
UnbanPlayer: async (nitrado_cred, client, gamertag) => await HandlePlayerBan(nitrado_cred, client, gamertag, false),
RestartServer: async (client, restart_message, message) => {
RestartServer: async (nitrado_cred, client, restart_message, message) => {
const params = {
restart_message: restart_message,
message: message
};
// client.log('Restarting server...');
for (let retries = 0; retries < maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
"Authorization": nitrado_cred.Auth,
},
body: JSON.stringify(params)
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
client.error(`Failed to restart Nitrado server (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
return 0;
}
} catch (error) {
client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
FetchServerSettings: async (client, fetcher) => {
FetchServerSettings: async (nitrado_cred, client, fetcher) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current status
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
}
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
client.error(`Failed to get Nitrado server stats (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
} catch (error) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
PostServerSettings: async (client, category, key, value) => {
PostServerSettings: async (nitrado_cred, client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
@@ -191,18 +201,17 @@ module.exports = {
formData.append("value", value);
formData.pipe(concat(data => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
},
body: data,
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`);
client.error(`Failed to get post Nitrado server settings (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
@@ -213,39 +222,46 @@ module.exports = {
}));
return 0;
} catch (error) {
client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
CheckServerStatus: async (nitrado_cred, client) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, 'CheckServerStatus'); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
module.exports.RestartServer(nitrado_cred, client, restart_message, message);
}
}
},
DisableBaseDamage: async (client, preference) => {
DisableBaseDamage: async (nitrado_cred, client, preference) => {
const pref = preference ? '1' : '0';
const posted = await module.exports.PostServerSettings(client, "config", "disableBaseDamage", pref);
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1;
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter(dir => dir.type == 'dir')[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
gameplay.GeneralData.disableBaseDamage = preference;
@@ -253,23 +269,27 @@ module.exports = {
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1;
return 0;
},
DisableContainerDamage: async (client, preference) => {
DisableContainerDamage: async (nitrado_cred, client, preference) => {
const pref = preference ? '1' : '0';
const posted = await module.exports.PostServerSettings(client, "config", "disableContainerDamage", pref);
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableContainerDamage", pref);
if (posted == 1) return 1;
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter(dir => dir.type == 'dir')[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
gameplay.GeneralData.disableContainerDamage = preference;
@@ -277,7 +297,7 @@ module.exports = {
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1;
return 0;