refactor/support multiple discord guilds with 1 nitrado server each + better handling for NitradoAPI

This commit is contained in:
SowinskiBraeden committed 2024-04-04 20:11:48 -07:00
1 parent 71d03ffa72
commit 55c8a9ee7f
33 files changed
+888 -1028

No files matched your search

+11 -17
View File
@@ -1,6 +1,5 @@
const { EmbedBuilder } = require('discord.js');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('../util/Vector');
const { nearest } = require('../database/destinations');
module.exports = {
name: "location",
@@ -21,27 +20,22 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
let newDt = await client.getDateEST(playerStat.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
if (showCoords) { // Only calculate if showing coords, very tiny minor optimization... probably amounts to nothing.
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(info.victimPOS, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(playerStat.pos, GuildDB.Nitrado.Mission);
let lastLocation = new EmbedBuilder()
.setColor(client.config.Colors.Default)