refactor/support multiple discord guilds with 1 nitrado server each + better handling for NitradoAPI

This commit is contained in:
SowinskiBraeden committed 2024-04-04 20:11:48 -07:00
1 parent 71d03ffa72
commit 55c8a9ee7f
33 files changed
+888 -1028

No files matched your search

+4
View File
@@ -7,6 +7,7 @@ module.exports = {
if (!guild) {
guild = {}
guild.server = module.exports.getDefaultSettings(GuildId);
guild.Nitrado = undefined;
if (client.databaseConnected) {
client.dbo.collection("guilds").insertOne(guild, (err, res) => {
if (err) throw err;
@@ -16,6 +17,8 @@ module.exports = {
return {
serverID: GuildId,
Nitrado: guild.Nitrado,
lastLog: guild.server.lastLog,
serverName: guild.server.serverName,
autoRestart: guild.server.autoRestart,
showKillfeedCoords: guild.server.showKillfeedCoords,
@@ -58,6 +61,7 @@ module.exports = {
getDefaultSettings(GuildId) {
return {
serverID: GuildId,
lastLog: null,
serverName: "our server!",
autoRestart: 0,
showKillfeedCoords: 0,