refactor/support multiple discord guilds with 1 nitrado server each + better handling for NitradoAPI
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33 files changed
+888
-1028
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@@ -7,6 +7,7 @@ module.exports = {
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if (!guild) {
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guild = {}
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guild.server = module.exports.getDefaultSettings(GuildId);
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guild.Nitrado = undefined;
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if (client.databaseConnected) {
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client.dbo.collection("guilds").insertOne(guild, (err, res) => {
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if (err) throw err;
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@@ -16,6 +17,8 @@ module.exports = {
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return {
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serverID: GuildId,
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Nitrado: guild.Nitrado,
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lastLog: guild.server.lastLog,
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serverName: guild.server.serverName,
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autoRestart: guild.server.autoRestart,
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showKillfeedCoords: guild.server.showKillfeedCoords,
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@@ -58,6 +61,7 @@ module.exports = {
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getDefaultSettings(GuildId) {
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return {
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serverID: GuildId,
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lastLog: null,
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serverName: "our server!",
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autoRestart: 0,
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showKillfeedCoords: 0,
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