refactor/support multiple discord guilds with 1 nitrado server each + better handling for NitradoAPI
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@@ -5,11 +5,12 @@ const { getDefaultPlayer } = require('../database/player');
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const { FetchServerSettings } = require('../util/NitradoAPI');
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const { UpdatePlayer, insertPVPstats, createWeaponStats } = require('../database/player')
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// TODO: Remove lastSendMessage
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let lastSendMessage;
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module.exports = {
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HandlePlayerLogs: async (client, GuildDB, line, combatLogTimer = 5) => {
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HandlePlayerLogs: async (NitradoServerID, client, GuildDB, line, combatLogTimer = 5) => {
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const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
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const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
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@@ -30,7 +31,7 @@ module.exports = {
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if (!client.exists(info.player) || !client.exists(info.playerID)) return;
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let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
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const newDt = await client.getDateEST(info.time);
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playerStat.lastConnectionDate = newDt;
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@@ -39,9 +40,9 @@ module.exports = {
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playerStat.connections++;
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// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
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if (client.playerSessions.has(info.playerID)) {
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if (client.playerSessions.get(NitradoServerID).has(info.playerID)) {
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// Player is already in a session, update the session's end time.
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const session = client.playerSessions.get(info.playerID);
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const session = client.playerSessions.get(NitradoServerID).get(info.playerID);
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session.endTime = newDt; // Update end time.
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} else {
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// Player is not in a session, create a new session.
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@@ -49,7 +50,7 @@ module.exports = {
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startTime: newDt,
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endTime: null, // Initialize end time as null.
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};
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client.playerSessions.set(info.playerID, newSession);
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client.playerSessions.get(NitradoServerID).set(info.playerID, newSession);
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}
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await SendConnectionLogs(client, GuildDB, {
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@@ -75,8 +76,8 @@ module.exports = {
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if (!client.exists(info.player) || !client.exists(info.playerID)) return;
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let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
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let oldUnixTime;
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let sessionTimeSeconds;
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const newDt = await client.getDateEST(info.time);
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@@ -129,7 +130,7 @@ module.exports = {
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if (!client.exists(info.player) || !client.exists(info.playerID)) return;
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let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
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if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
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playerStat.lastPos = playerStat.pos;
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@@ -169,8 +170,8 @@ module.exports = {
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let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
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let attackerStat = await client.dbo.collection("players").findOne({"playerID": info.attackerID});
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
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if (!client.exists(attackerStat)) attackerStat = getDefaultPlayer(info.attacker, info.attackerID, client.config.Nitrado.ServerID);
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if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
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if (!client.exists(attackerStat)) attackerStat = getDefaultPlayer(info.attacker, info.attackerID, NitradoServerID);
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playerStat.lastDamageDate = await client.getDateEST(info.time);
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playerStat.lastHitBy = info.attacker;
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@@ -202,10 +203,10 @@ module.exports = {
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return;
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},
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HandleActivePlayersList: async (client, guild) => {
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HandleActivePlayersList: async (nitrado_cred, client, guild) => {
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client.activePlayersTick = 0; // reset hour tick
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const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
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const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status
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if (data && data !== 1) {
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let hostname = data.data.gameserver.settings.config.hostname;
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