refactor/commands support migrates player stats
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@@ -1,6 +1,7 @@
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const { EmbedBuilder } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const { createUser, addUser } = require('../database/user');
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const { UpdatePlayer } = require('../database/player');
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module.exports = {
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name: "bounty",
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@@ -76,10 +77,9 @@ module.exports = {
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if (args[0].name == 'set') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
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let nsf = new EmbedBuilder()
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.setDescription('**Bank Notice:** NSF. Non sufficient funds')
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@@ -104,16 +104,9 @@ module.exports = {
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setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null,
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value: args[0].options[1].value,
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});
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playerStat.bountiesLength++;
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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await UpdatePlayer(client, playerStat, interaction);
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const successEmbed = new EmbedBuilder()
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.setTitle('Success')
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@@ -124,10 +117,9 @@ module.exports = {
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} else if (args[0].name == 'pay') {
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let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.member.user.id});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
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if (playerStat.bounties.length == 0) {
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const noBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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@@ -156,15 +148,9 @@ module.exports = {
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});
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playerStat.bounties = [];
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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playerStat.bountiesLength = 0;
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await UpdatePlayer(client, playerStat, interaction);
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const payedOff = new EmbedBuilder()
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.setColor(client.config.Colors.Green)
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@@ -174,8 +160,11 @@ module.exports = {
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} else if (args[0].name == 'view') {
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let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
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// TODO: only get players with boutnies.length greater than 0
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const activeBounties = await dbo.collection("players").find({
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"bountiesLength": { $gt: 0 }
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});
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let bountiesEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription('**Active Boutnies**');
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