refactor/commands support migrates player stats

This commit is contained in:
SowinskiBraeden committed 2023-10-28 14:24:30 -07:00
commit 6998791f92
17 files changed
+164 -279

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+1
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@@ -39,6 +39,7 @@ async function migrate() {
} }
guild.server.playerstats.map(stat => stat.nitradoServerID = NitradoServerID); guild.server.playerstats.map(stat => stat.nitradoServerID = NitradoServerID);
guild.server.playerstats.map(stat => stat.bountiesLength = stat.bounties.length);
// write JSON to file // write JSON to file
fs.writeFileSync(`${dir}/player_stats_backup.json`, JSON.stringify(guild.server.playerstats, null, 2)); fs.writeFileSync(`${dir}/player_stats_backup.json`, JSON.stringify(guild.server.playerstats, null, 2));
+14 -64
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@@ -2,7 +2,8 @@ const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelect
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator'); const bitfieldCalculator = require('discord-bitfield-calculator');
const { Armbands } = require('../database/armbands.js'); const { Armbands } = require('../database/armbands.js');
const { createUser, addUser } = require('../database/user') const { createUser, addUser } = require('../database/user');
const { UpdatePlayer } = require('../database/player');
module.exports = { module.exports = {
name: "admin", name: "admin",
@@ -134,19 +135,8 @@ module.exports = {
if (args[0].name == 'gamertag-link') { if (args[0].name == 'gamertag-link') {
if (!client.exists(GuildDB.playerstats)) { let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[1].value});
GuildDB.playerstats = [{}]; if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[1].value );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
if (client.exists(playerStat.discordID)) { if (client.exists(playerStat.discordID)) {
const warnGTOverwrite = new EmbedBuilder() const warnGTOverwrite = new EmbedBuilder()
@@ -170,14 +160,7 @@ module.exports = {
playerStat.discordID = args[0].options[0].value; playerStat.discordID = args[0].options[0].value;
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); await UpdatePlayer(client, playerStat, interaction);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
})
let member = interaction.guild.members.cache.get(args[0].options[0].value); let member = interaction.guild.members.cache.get(args[0].options[0].value);
if (client.exists(GuildDB.linkedGamertagRole)) { if (client.exists(GuildDB.linkedGamertagRole)) {
@@ -198,19 +181,8 @@ module.exports = {
} else if (args[0].name == 'gamertag-unlink') { } else if (args[0].name == 'gamertag-unlink') {
if (!client.exists(GuildDB.playerstats)) { let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value});
GuildDB.playerstats = [{}]; if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == args[0].options[0].value );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
const warnGTOverwrite = new EmbedBuilder() const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow) .setColor(client.config.Colors.Yellow)
@@ -294,20 +266,12 @@ module.exports = {
} else if (args[0].name == 'bounty-clear') { } else if (args[0].name == 'bounty-clear') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value); let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] }); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
playerStat.bounties = []; playerStat.bounties = [];
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { await UpdatePlayer(client, playerStat, interaction);
$set: {
'server.playerstats': GuildDB.playerstats,
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const clearedBounty = new EmbedBuilder() const clearedBounty = new EmbedBuilder()
.setColor(client.config.Colors.Green) .setColor(client.config.Colors.Green)
@@ -357,18 +321,11 @@ module.exports = {
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') { if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]); let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
playerStat.discordID = interaction.customId.split('-')[3]; playerStat.discordID = interaction.customId.split('-')[3];
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); await UpdatePlayer(client, playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let member = interaction.guild.members.cache.get(interaction.member.user.id); let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) { if (client.exists(GuildDB.linkedGamertagRole)) {
@@ -403,18 +360,11 @@ module.exports = {
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') { if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.customId.split('-')[2]); let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.customId.split('-')[2]});
playerStat.discordID = ""; playerStat.discordID = "";
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); await UpdatePlayer(client, playerStat, interaction);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let connectedEmbed = new EmbedBuilder() let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default) .setColor(client.config.Colors.Default)
+2 -2
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@@ -471,8 +471,8 @@ module.exports = {
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]); let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm); let alarmIndex = GuildDB.alarms.indexOf(alarm);
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]); let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
if (playerStat == undefined) return interaction.update({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before.')], components: [] }); if (!client.exists(playerStat)) return interaction.update({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before.')], components: [] });
let add = interaction.customId.split('-')[1] == 'add'; let add = interaction.customId.split('-')[1] == 'add';
+13 -24
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@@ -1,6 +1,7 @@
const { EmbedBuilder } = require('discord.js'); const { EmbedBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { createUser, addUser } = require('../database/user'); const { createUser, addUser } = require('../database/user');
const { UpdatePlayer } = require('../database/player');
module.exports = { module.exports = {
name: "bounty", name: "bounty",
@@ -76,9 +77,8 @@ module.exports = {
if (args[0].name == 'set') { if (args[0].name == 'set') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value); let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] }); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) { if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
let nsf = new EmbedBuilder() let nsf = new EmbedBuilder()
@@ -104,16 +104,9 @@ module.exports = {
setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null, setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null,
value: args[0].options[1].value, value: args[0].options[1].value,
}); });
playerStat.bountiesLength++;
GuildDB.playerstats[playerStatIndex] = playerStat; await UpdatePlayer(client, playerStat, interaction);
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successEmbed = new EmbedBuilder() const successEmbed = new EmbedBuilder()
.setTitle('Success') .setTitle('Success')
@@ -124,9 +117,8 @@ module.exports = {
} else if (args[0].name == 'pay') { } else if (args[0].name == 'pay') {
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id); let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.member.user.id});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] }); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
if (playerStat.bounties.length == 0) { if (playerStat.bounties.length == 0) {
const noBounty = new EmbedBuilder() const noBounty = new EmbedBuilder()
@@ -156,15 +148,9 @@ module.exports = {
}); });
playerStat.bounties = []; playerStat.bounties = [];
GuildDB.playerstats[playerStatIndex] = playerStat; playerStat.bountiesLength = 0;
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { await UpdatePlayer(client, playerStat, interaction);
$set: {
'server.playerstats': GuildDB.playerstats,
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const payedOff = new EmbedBuilder() const payedOff = new EmbedBuilder()
.setColor(client.config.Colors.Green) .setColor(client.config.Colors.Green)
@@ -174,7 +160,10 @@ module.exports = {
} else if (args[0].name == 'view') { } else if (args[0].name == 'view') {
let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0); // TODO: only get players with boutnies.length greater than 0
const activeBounties = await dbo.collection("players").find({
"bountiesLength": { $gt: 0 }
});
let bountiesEmbed = new EmbedBuilder() let bountiesEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default) .setColor(client.config.Colors.Default)
+4 -6
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@@ -40,8 +40,6 @@ module.exports = {
} }
if (args[0].name == 'server-connection-stats') { if (args[0].name == 'server-connection-stats') {
let stats = GuildDB.playerstats;
let statsEmbed = new EmbedBuilder() let statsEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default) .setColor(client.config.Colors.Default)
.setTitle(`Server connection stats`); .setTitle(`Server connection stats`);
@@ -49,19 +47,19 @@ module.exports = {
statsEmbed.addFields({ name: 'All time Unique connections', value: `> ${stats.length}`, inline: false }); statsEmbed.addFields({ name: 'All time Unique connections', value: `> ${stats.length}`, inline: false });
let month3 = new Date().setMonth(new Date().getMonth() - 3); let month3 = new Date().setMonth(new Date().getMonth() - 3);
let month3Players = stats.filter((stat) => stat.lastConnectionDate > month3); let month3Players = await client.dbo.collection("players").find({"lastConnectDate": {$gt: month3}});
statsEmbed.addFields({ name: 'Unique connections in the last 3 months', value: `> ${month3Players.length}`, inline: false }); statsEmbed.addFields({ name: 'Unique connections in the last 3 months', value: `> ${month3Players.length}`, inline: false });
let month = new Date().setMonth(new Date().getMonth() - 1); let month = new Date().setMonth(new Date().getMonth() - 1);
let monthlyPlayers = stats.filter((stat) => stat.lastConnectionDate > month); let monthlyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: month}});
statsEmbed.addFields({ name: 'Unique connections in the last month', value: `> ${monthlyPlayers.length}`, inline: false }); statsEmbed.addFields({ name: 'Unique connections in the last month', value: `> ${monthlyPlayers.length}`, inline: false });
let week = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000) let week = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000)
let weeklyPlayers = stats.filter((stat) => stat.lastConnectionDate > week); let weeklyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: week}});
statsEmbed.addFields({ name: 'Unique connections in the last week', value: `> ${weeklyPlayers.length}`, inline: false }); statsEmbed.addFields({ name: 'Unique connections in the last week', value: `> ${weeklyPlayers.length}`, inline: false });
let today = new Date(new Date().getTime() - 1 * 24 * 60 * 60 * 1000) let today = new Date(new Date().getTime() - 1 * 24 * 60 * 60 * 1000)
let dailyPlayers = stats.filter((stat) => stat.lastConnectionDate > today); let dailyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: today}});
statsEmbed.addFields({ name: 'Unique connections in the last 24 hours', value: `> ${dailyPlayers.length}`, inline: false }); statsEmbed.addFields({ name: 'Unique connections in the last 24 hours', value: `> ${dailyPlayers.length}`, inline: false });
return interaction.send({ embeds: [statsEmbed] }); return interaction.send({ embeds: [statsEmbed] });
+2 -2
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@@ -83,8 +83,8 @@ module.exports = {
if (args[0].name == 'player-track') { if (args[0].name == 'player-track') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value ); let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
let event = { let event = {
type: args[0].name, type: args[0].name,
+6 -30
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@@ -1,5 +1,6 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js'); const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { UpdatePlayer } = require('../database/player');
module.exports = { module.exports = {
name: "gamertag-link", name: "gamertag-link",
@@ -28,19 +29,8 @@ module.exports = {
*/ */
run: async (client, interaction, args, { GuildDB }) => { run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.playerstats)) { let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].value});
GuildDB.playerstats = [{}]; if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].value );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
if (client.exists(playerStat.discordID)) { if (client.exists(playerStat.discordID)) {
const warnGTOverwrite = new EmbedBuilder() const warnGTOverwrite = new EmbedBuilder()
@@ -64,14 +54,7 @@ module.exports = {
playerStat.discordID = interaction.member.user.id; playerStat.discordID = interaction.member.user.id;
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); await UpdatePlayer(client, playerStat, interaction);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let member = interaction.guild.members.cache.get(interaction.member.user.id); let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) { if (client.exists(GuildDB.linkedGamertagRole)) {
@@ -100,18 +83,11 @@ module.exports = {
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') { if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]); let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
playerStat.discordID = interaction.member.user.id; playerStat.discordID = interaction.member.user.id;
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); await UpdatePlayer(client, player, interaction);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let member = interaction.guild.members.cache.get(interaction.member.user.id); let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) { if (client.exists(GuildDB.linkedGamertagRole)) {
+4 -22
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@@ -20,19 +20,8 @@ module.exports = {
*/ */
run: async (client, interaction, args, { GuildDB }) => { run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.playerstats)) { let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
GuildDB.playerstats = [{}]; if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**No Gamertag Linked** It Appears your don't have a gamertag linked to your account.`)] });
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id);
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**No Gamertag Linked** It Appears your don't have a gamertag linked to your account.`)] });
const warnGTOverwrite = new EmbedBuilder() const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow) .setColor(client.config.Colors.Yellow)
@@ -62,18 +51,11 @@ module.exports = {
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') { if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id); let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
playerStat.discordID = ""; playerStat.discordID = "";
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); await UpdatePlayer(client, playerStat, interaction);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let connectedEmbed = new EmbedBuilder() let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default) .setColor(client.config.Colors.Default)
+50 -47
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@@ -18,17 +18,18 @@ module.exports = {
type: CommandOptions.String, type: CommandOptions.String,
required: true, required: true,
choices: [ choices: [
{ name: "money", value: "money" }, { name: "Money", value: "money" },
{ name: "total_time_played", value: "total_time_played" }, { name: "Total Time Played", value: "totalSessionTime" },
{ name: "longest_time_played", value: "longest_time_played" }, { name: "Longest Game Session", value: "longestSessionTime" },
{ name: "kills", value: "kills" }, { name: "Kills", value: "kills" },
{ name: "killstreak", value: "killstreak" }, { name: "Kill Streak", value: "killStreak" },
{ name: "best_killstreak", value: "best_killstreak" }, { name: "Best Kill Streak", value: "bestKillStreak" },
{ name: "deaths", value: "deaths" }, { name: "Deaths", value: "deaths" },
{ name: "deathstreak", value: "deathstreak" }, { name: "Death Streak", value: "deathStreak" },
{ name: "worst_deathstreak", value: "worst_deathstreak" }, { name: "Worst Death Streak", value: "worstDeathStreak" },
{ name: "longest_kill", value: "longest_kill" }, { name: "Longest Kill", value: "longestKill" },
{ name: "KDR", value: "KDR" }, { name: "KDR", value: "KDR" },
{ name: "Server Connections", value: "connections" },
] ]
}, { }, {
name: "limit", name: "limit",
@@ -48,50 +49,51 @@ module.exports = {
* @param {*} param3 * @param {*} param3
*/ */
run: async (client, interaction, args, { GuildDB }) => { run: async (client, interaction, args, { GuildDB }) => {
let category = args[0].value; const category = args[0].value;
const limit = args[1].value;
let leaderboard; let leaderboard = [];
if (category == 'money') { if (category == 'money') {
let users = await client.dbo.collection("users").find({}).toArray(); const usersCursor = await client.dbo.collection("users").aggregate([
{ $sort: { [`user.guilds.${GuildDB.serverID}.balance`]: -1 } }
]);
leaderboard = users.sort(function(a, b) { let i = 0;
return b.user.guilds[GuildDB.serverID].balance - a.user.guilds[GuildDB.serverID].balance; for await (const user of usersCursor) {
}); if (i == limit) break;
leaderboard.push(user);
}
} else { } else {
leaderboard = GuildDB.playerstats.sort(function(a, b){ const playersCursor = await client.dbo.collection("players").aggregate([
if (category == 'kills') return b.kills - a.kills; { $sort: { [`${category}`]: -1 } }
if (category == 'killstreak') return b.killStreak - a.killStreak; ]);
if (category == 'best_killstreak') return b.bestKillStreak - a.bestKillStreak;
if (category == 'deaths') return b.deaths - a.deaths;
if (category == 'deathstreak') return b.deathStreak - a.deathSreak;
if (category == 'worst_deathstreak') return b.worstDeathStreak - a.worstDeathStreak;
if (category == 'longest_kill') return b.longestKill - a.longestKill;
if (category == 'total_time_played') return b.totalSessionTime - a.totalSessionTime;
if (category == 'longest_time_played') return b.longestSessionTime - a.longestSessionTime;
if (category == 'KDR') return b.KDR - a.KDR;
});
let i = 0;
for await (const player of playersCursor) {
if (i == limit) break;
leaderboard.push(player);
} }
let limit = args[1].value > leaderboard.length ? leaderboard.length : args[1].value; }
let leaderboardEmbed = new EmbedBuilder() let leaderboardEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default); .setColor(client.config.Colors.Default);
let title = category == 'kills' ? "Total Kills Leaderboard" : let title = category == 'kills' ? "Total Kills Leaderboard" :
category == 'killstreak' ? "Current Killstreak Leaderboard" : category == 'killStreak' ? "Current Killstreak Leaderboard" :
category == 'best_killstreak' ? "Best Killstreak Leaderboard" : category == 'bestKillStreak' ? "Best Killstreak Leaderboard" :
category == 'deaths' ? "Total Deaths Leaderboard" : category == 'deaths' ? "Total Deaths Leaderboard" :
category == 'deathstreak' ? "Current Deathstreak Leaderboard" : category == 'deathStreak' ? "Current Deathstreak Leaderboard" :
category == 'worst_deathstreak' ? "Worst Deathstreak Leaderboard" : category == 'worstDeathStreak' ? "Worst Deathstreak Leaderboard" :
category == 'longest_kill' ? "Longest Kill Leaderboard" : category == 'longestKill' ? "Longest Kill Leaderboard" :
category == 'money' ? "Money Leaderboard" : category == 'money' ? "Money Leaderboard" :
category == 'total_time_played' ? "Total Time Played" : category == 'totalSessionTime' ? "Total Time Played" :
category == 'longest_time_played' ? "Longest Game Session" : category == 'longestSessionTime' ? "Longest Game Session" :
category == 'KDR' ? "Kill Death Ratio" : 'N/A Error'; category == 'KDR' ? "Kill Death Ratio" :
category == 'connections' ? "Times Connected" : 'N/A Error';
leaderboardEmbed.setTitle(`**${title} - DayZ Reforger**`); leaderboardEmbed.setTitle(`**${title} - DayZ Reforger**`);
@@ -100,25 +102,26 @@ module.exports = {
if (leaderboard.length < limit && i == leaderboard.length) break; if (leaderboard.length < limit && i == leaderboard.length) break;
let stats = category == 'kills' ? `${leaderboard[i].kills} Kill${(leaderboard[i].kills>1||leaderboard[i].kills==0)?'s':''}` : let stats = category == 'kills' ? `${leaderboard[i].kills} Kill${(leaderboard[i].kills>1||leaderboard[i].kills==0)?'s':''}` :
category == 'killstreak' ? `${leaderboard[i].killStreak} Player Killstreak` : category == 'killStreak' ? `${leaderboard[i].killStreak} Player Killstreak` :
category == 'best_killstreak' ? `${leaderboard[i].bestKillStreak} Player Killstreak` : category == 'bestKillStreak' ? `${leaderboard[i].bestKillStreak} Player Killstreak` :
category == 'deaths' ? `${leaderboard[i].deaths} Death${leaderboard[i].deaths>1||leaderboard[i].deaths==0?'s':''}` : category == 'deaths' ? `${leaderboard[i].deaths} Death${leaderboard[i].deaths>1||leaderboard[i].deaths==0?'s':''}` :
category == 'deathstreak' ? `${leaderboard[i].deathStreak} Deathstreak` : category == 'deathStreak' ? `${leaderboard[i].deathStreak} Deathstreak` :
category == 'worst_deathstreak' ? `${leaderboard[i].worstDeathStreak} Deathstreak` : category == 'worstDeathstreak' ? `${leaderboard[i].worstDeathStreak} Deathstreak` :
category == 'longest_kill' ? `${leaderboard[i].longestKill}m` : category == 'longestKill' ? `${leaderboard[i].longestKill}m` :
category == 'money' ? `$${(leaderboard[i].user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` : category == 'money' ? `$${(leaderboard[i].user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` :
category == 'total_time_played' ? `**Total:** ${client.secondsToDhms(leaderboard[i].totalSessionTime)}\n> **Last Session:** ${client.secondsToDhms(leaderboard[i].lastSessionTime)}` : category == 'totalSessionTime' ? `**Total:** ${client.secondsToDhms(leaderboard[i].totalSessionTime)}\n> **Last Session:** ${client.secondsToDhms(leaderboard[i].lastSessionTime)}` :
category == 'longest_time_played' ? `**Longest Game Session:** ${client.secondsToDhms(leaderboard[i].longestSessionTime)}` : category == 'longestSessionTime' ? `**Longest Game Session:** ${client.secondsToDhms(leaderboard[i].longestSessionTime)}` :
category == 'KDR' ? `**KDR: ${leaderboard[i].KDR.toFixed(2)}**` : 'N/A Error'; category == 'KDR' ? `**KDR: ${leaderboard[i].KDR.toFixed(2)}**` :
category == 'connection' ? `**Connections: ${leaderboard[i].connections}**` : 'N/A Error';
if (category == 'money') des += `**${i+1}.** <@${leaderboard[i].user.userID}> - **${stats}**\n` if (category == 'money') des += `**${i+1}.** <@${leaderboard[i].user.userID}> - **${stats}**\n`
else if (category == 'total_time_played' || category == 'longest_time_played') { else if (category == 'totalSessionTime' || category == 'longestSessionTime') {
tag = leaderboard[i].discordID != "" ? `<@${leaderboard[i].discordID}>` : leaderboard[i].gamertag; tag = leaderboard[i].discordID != "" ? `<@${leaderboard[i].discordID}>` : leaderboard[i].gamertag;
des += `**${i+1}.** ${tag}\n> ${stats}\n\n`; des += `**${i+1}.** ${tag}\n> ${stats}\n\n`;
} else leaderboardEmbed.addFields({ name: `**${i+1}. ${leaderboard[i].gamertag}**`, value: `**${stats}**`, inline: true }); } else leaderboardEmbed.addFields({ name: `**${i+1}. ${leaderboard[i].gamertag}**`, value: `**${stats}**`, inline: true });
} }
if (['money', 'total_time_played', 'longest_time_played'].includes(category)) leaderboardEmbed.setDescription(des); if (['money', 'totalSessionTime', 'longestSessionTime'].includes(category)) leaderboardEmbed.setDescription(des);
return interaction.send({ embeds: [leaderboardEmbed] }); return interaction.send({ embeds: [leaderboardEmbed] });
}, },
+2 -14
View File
@@ -19,20 +19,8 @@ module.exports = {
* @param {*} param3 * @param {*} param3
*/ */
run: async (client, interaction, args, { GuildDB }) => { run: async (client, interaction, args, { GuildDB }) => {
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(GuildDB.playerstats)) { if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
GuildDB.playerstats = [{}];
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
let newDt = await client.getDateEST(playerStat.time); let newDt = await client.getDateEST(playerStat.time);
let unixTime = Math.floor(newDt.getTime()/1000); let unixTime = Math.floor(newDt.getTime()/1000);
+2 -13
View File
@@ -46,20 +46,9 @@ module.exports = {
*/ */
run: async (client, interaction, args, { GuildDB }) => { run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.playerstats)) {
GuildDB.playerstats = [{}];
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
if (args[0].name == 'discord') { if (args[0].name == 'discord') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value ); let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
if (client.exists(playerStat.discordID)) { if (client.exists(playerStat.discordID)) {
@@ -78,7 +67,7 @@ module.exports = {
} else if (args[0].name == 'gamertag') { } else if (args[0].name == 'gamertag') {
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == args[0].options[0].value ); let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** The user <@${args[0].options[0].value}> has not linked a gamertag.`)] }); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** The user <@${args[0].options[0].value}> has not linked a gamertag.`)] });
const found = new EmbedBuilder() const found = new EmbedBuilder()
+1 -1
View File
@@ -21,7 +21,7 @@ module.exports = {
*/ */
run: async (client, interaction, args, { GuildDB }, start) => { run: async (client, interaction, args, { GuildDB }, start) => {
let activePlayers = GuildDB.playerstats.filter(p => p.connected == true); let activePlayers = await client.dbo.collection("players").find({"connected": true});
let des = activePlayers.length > 0 ? `` : `**No Players Online**`; let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
for (let i = 0; i < activePlayers.length; i++) { for (let i = 0; i < activePlayers.length; i++) {
+44 -41
View File
@@ -18,17 +18,18 @@ module.exports = {
type: CommandOptions.String, type: CommandOptions.String,
required: true, required: true,
choices: [ choices: [
{ name: "money", value: "money" }, { name: "Money", value: "money" },
{ name: "total_time_played", value: "total_time_played" }, { name: "Total Time Played", value: "totalSessionTime" },
{ name: "longest_time_played", value: "longest_time_played" }, { name: "Longest Game Session", value: "longestSessionTime" },
{ name: "kills", value: "kills" }, { name: "Kills", value: "kills" },
{ name: "killstreak", value: "killstreak" }, { name: "Kill Streak", value: "killStreak" },
{ name: "best_killstreak", value: "best_killstreak" }, { name: "Best Kill Streak", value: "bestKillStreak" },
{ name: "deaths", value: "deaths" }, { name: "Deaths", value: "deaths" },
{ name: "deathstreak", value: "deathstreak" }, { name: "Death Streak", value: "deathStreak" },
{ name: "worst_deathstreak", value: "worst_deathstreak" }, { name: "Worst Death Streak", value: "worstDeathStreak" },
{ name: "longest_kill", value: "longest_kill" }, { name: "Longest Kill", value: "longestKill" },
{ name: "KDR", value: "KDR" }, { name: "KDR", value: "KDR" },
{ name: "Server Connections", value: "connections" },
] ]
}, { }, {
name: "discord", name: "discord",
@@ -57,20 +58,24 @@ module.exports = {
let playerStat; let playerStat;
if (!discord && gamertag) { if (!discord && gamertag) {
playerStat = GuildDB.playerstats.find(stat => stat.gamertag == gamertag ); playerStat = await client.dbo.collection("players").findOne({"gamertag": gamertag});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
} }
let query; let query;
let leaderboard; let leaderboard;
let leaderboardPos; let leaderboardPos;
if (category == 'money') { if (category == 'money') {
let users = await client.dbo.collection("users").find({}).toArray(); const usersCursor = await client.dbo.collection("users").aggregate([
{ $sort: { [`user.guilds.${GuildDB.serverID}.balance`]: -1 } }
]);
for await (const user of usersCursor) {
leaderboard.push(user);
}
leaderboard = users.sort(function(a, b) {
return b.user.guilds[GuildDB.serverID].balance - a.user.guilds[GuildDB.serverID].balance;
});
if (discord) { // If searching by discord if (discord) { // If searching by discord
query = leaderboard.find(u => u.user.userID == discord); query = leaderboard.find(u => u.user.userID == discord);
@@ -88,18 +93,13 @@ module.exports = {
} else { } else {
leaderboard = GuildDB.playerstats.sort(function(a, b){ const playersCursor = await client.dbo.collection("players").aggregate([
if (category == 'kills') return b.kills - a.kills; { $sort: { [`${category}`]: -1 } }
if (category == 'killstreak') return b.killStreak - a.killStreak; ]);
if (category == 'best_killstreak') return b.bestKillStreak - a.bestKillStreak;
if (category == 'deaths') return b.deaths - a.deaths; for await (const player of playersCursor) {
if (category == 'deathstreak') return b.deathStreak - a.deathSreak; leaderboard.push(player);
if (category == 'worst_deathstreak') return b.worstDeathStreak - a.worstDeathStreak; }
if (category == 'longest_kill') return b.longestKill - a.longestKill;
if (category == 'total_time_played') return b.totalSessionTime - a.totalSessionTime;
if (category == 'longest_time_played') return b.longestSessionTime - a.longestSessionTime;
if (category == 'KDR') return b.KDR - a.KDR;
});
if (discord) { // If searching by discord if (discord) { // If searching by discord
query = leaderboard.find(s => s.discordID == discord); query = leaderboard.find(s => s.discordID == discord);
@@ -113,20 +113,22 @@ module.exports = {
if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] }); if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
leaderboardPos = leaderboard.indexOf(query); leaderboardPos = leaderboard.indexOf(query);
} }
leaderboardPos++; // add one to leaderboard pos because it is index in array and we want index zero to be num. one, index one to be num. two, etc. etc. leaderboardPos++; // add one to leaderboard pos because it is index in array and we want index zero to be num. one, index one to be num. two, etc. etc.
let title = category == 'kills' ? "Total Kills" : let title = category == 'kills' ? "Total Kills" :
category == 'killstreak' ? "Current Killstreak" : category == 'killStreak' ? "Current Killstreak" :
category == 'best_killstreak' ? "Best Killstreak" : category == 'bestkillStreak' ? "Best Killstreak" :
category == 'deaths' ? "Total Deaths" : category == 'deaths' ? "Total Deaths" :
category == 'deathstreak' ? "Current Deathstreak" : category == 'deathStreak' ? "Current Deathstreak" :
category == 'worst_deathstreak' ? "Worst Deathstreak" : category == 'worstDeathStreak' ? "Worst Deathstreak" :
category == 'longest_kill' ? "Longest Kill" : category == 'longestKill' ? "Longest Kill" :
category == 'money' ? "Total Money" : category == 'money' ? "Total Money" :
category == 'total_time_played' ? "Total Time Played" : category == 'totalSessionTime' ? "Total Time Played" :
category == 'longest_time_played' ? "Longest Game Session" : category == 'longestSessionTime' ? "Longest Game Session" :
category == 'KDR' ? "Kill Death Ratio" : 'N/A Error'; category == 'KDR' ? "Kill Death Ratio" :
category == 'connections' ? "Times Connected" : 'N/A Error';
let statsEmbed = new EmbedBuilder() let statsEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default); .setColor(client.config.Colors.Default);
@@ -139,14 +141,15 @@ module.exports = {
let des = ``; let des = ``;
let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` : let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` :
category == 'killstreak' ? `${query.killStreak} Player Killstreak` : category == 'killStreak' ? `${query.killStreak} Player Killstreak` :
category == 'best_killstreak' ? `${query.bestKillStreak} Player Killstreak` : category == 'bestKillStreak' ? `${query.bestKillStreak} Player Killstreak` :
category == 'deaths' ? `${query.deaths} Death${query.deaths>1||query.deaths==0?'s':''}` : category == 'deaths' ? `${query.deaths} Death${query.deaths>1||query.deaths==0?'s':''}` :
category == 'deathstreak' ? `${query.deathStreak} Deathstreak` : category == 'deathStreak' ? `${query.deathStreak} Deathstreak` :
category == 'worst_deathstreak' ? `${query.worstDeathStreak} Deathstreak` : category == 'worstDeathStreak' ? `${query.worstDeathStreak} Deathstreak` :
category == 'longest_kill' ? `${query.longestKill}m` : category == 'longestKill' ? `${query.longestKill}m` :
category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` : category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` :
category == 'KDR' ? `${query.KDR.toFixed(2)} KDR` : 'N/A Error'; category == 'KDR' ? `${query.KDR.toFixed(2)} KDR` :
category == 'connections' ? `${query.connections} connections` : 'N/A Error';
statsEmbed.addFields({ name: 'Leaderboard Position', value: `# ${leaderboardPos}`, inline: true }); statsEmbed.addFields({ name: 'Leaderboard Position', value: `# ${leaderboardPos}`, inline: true });
+8 -3
View File
@@ -1,15 +1,19 @@
module.exports = { module.exports = {
UpdatePlayer: async (client, player) => { UpdatePlayer: async (client, player, interaction=null) => {
return await client.dbo.collection("players").updateOne({"playerID": player.playerID}, {$set: player}, (err, _) => { return await client.dbo.collection("players").updateOne({"playerID": player.playerID}, {$set: player}, (err, _) => {
if (err) client.error(err); if (err) {
if (intearction == null) return client.error(err);
else return client.sendInternalError(interaction, err);
}
}); });
}, },
getDefaultPlayer(gt, pID) { getDefaultPlayer(gt, pID, NSID) {
return { return {
gamertag: gt, gamertag: gt,
playerID: pID, playerID: pID,
discordID: "", discordID: "",
nitradoServerID: NSID,
KDR: 0.00, KDR: 0.00,
kills: 0, kills: 0,
@@ -35,6 +39,7 @@ module.exports = {
totalSessionTime: 0, totalSessionTime: 0,
lastSessionTime: 0, lastSessionTime: 0,
longestSessionTime: 0, longestSessionTime: 0,
connections: 0,
bounties: [], bounties: [],
} }
+3 -3
View File
@@ -205,9 +205,9 @@ module.exports = {
let info = { let info = {
time: data[1], time: data[1],
victim: data[2], player: data[2],
victimID: data[3], playerID: data[3],
victimPOS: data[4].split(', ').map(v => parseFloat(v)), playerPOS: data[4].split(', ').map(v => parseFloat(v)),
}; };
for (let i = 0; i < guild.alarms.length; i++) { for (let i = 0; i < guild.alarms.length; i++) {
+3 -3
View File
@@ -191,13 +191,13 @@ module.exports = {
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking); let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
if (!banking) { if (!banking) {
banking = await createUser(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, client) banking = await createUser(interaction.member.user.id, guildId, guild.startingBalance, client)
if (!client.exists(banking)) return client.sendInternalError(interaction, err); if (!client.exists(banking)) return client.sendInternalError(interaction, err);
} }
banking = banking.user; banking = banking.user;
if (!client.exists(banking.guilds[GuildDB.serverID])) { if (!client.exists(banking.guilds[guildId])) {
const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance); const success = addUser(banking.guilds, guildId, interaction.member.user.id, client, guild.startingBalance);
if (!success) return client.sendInternalError(interaction, 'Failed to add bank'); if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
} }
+5 -4
View File
@@ -30,11 +30,12 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return; if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID}); let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID); if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
const newDt = await client.getDateEST(info.time); const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt; playerStat.lastConnectionDate = newDt;
playerStat.connected = true; playerStat.connected = true;
playerStat.connections++;
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts). // Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
if (client.playerSessions.has(info.playerID)) { if (client.playerSessions.has(info.playerID)) {
@@ -73,7 +74,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return; if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID}); let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID); if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
const newDt = await client.getDateEST(info.time); const newDt = await client.getDateEST(info.time);
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
@@ -123,7 +124,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return; if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID}); let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID); if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time); if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos; playerStat.lastPos = playerStat.pos;
@@ -160,7 +161,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return; if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID}); let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID); if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
playerStat.lastDamageDate = await client.getDateEST(info.time); playerStat.lastDamageDate = await client.getDateEST(info.time);
playerStat.lastHitBy = info.attacker; playerStat.lastHitBy = info.attacker;