refactor/logs handler to support migrated player stats
This commit is contained in:
12 files changed
+258
-222
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+4
-3
@@ -7,8 +7,9 @@ dev-*.js
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# Logs
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logs/*
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npm-debug.log
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#env
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# env
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.env
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.DS_Store
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# Admin Script backups
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admin/backup/*
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@@ -0,0 +1,60 @@
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require('dotenv').config({ path: '../.env' });
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const fs = require('fs');
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const MongoClient = require('mongodb').MongoClient;
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const guildId = process.env.GuildID;
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const URI = process.env.mongoURI;
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const dbo = process.env.dbo;
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const NitradoServerID = process.env.SERVER_ID;
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const client = new MongoClient(URI);
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/*
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!WARNING!
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THIS SCRIPT IS MEANT ONLY FOR BOT ADMINISTRATORS WHO ARE RUNNING THE BOT + DATABASE
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This script will migrate all playerstats from the guildSettings document in the "guilds" collection,
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to their own collection as their own documents in the new "players" collection.
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Only run this once you have bot version ^12.0.0 or higher.
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*/
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async function migrate() {
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const package = await JSON.parse(fs.readFileSync('../package.json'));
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const version = package.version.split('.').map(v => parseInt(v));
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if (version[0] < 12) throw new Error('Bot version does not meet requirements: v^12.0.0');
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try {
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// Get the database and collection on which to run the operation
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const database = client.db(dbo);
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const players = database.collection("players");
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const guilds = database.collection("guilds");
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let guild = await guilds.findOne({"server.serverID": guildId});
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const dir = __dirname + '/backup';
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if (!fs.existsSync(dir)){
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fs.mkdirSync(dir);
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}
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guild.server.playerstats.map(stat => stat.nitradoServerID = NitradoServerID);
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// write JSON to file
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fs.writeFileSync(`${dir}/player_stats_backup.json`, JSON.stringify(guild.server.playerstats, null, 2));
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console.log(`A backup of playerstats was successfully created in ./backup/player_stats_backup.json in case of a fatal error.`);
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const result = await players.insertMany(guild.server.playerstats, { ordered: true });
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console.log(`${result.insertedCount} documents were inserted`);
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delete guild.server.playerstats;
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} catch (err) {
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throw new Error(`An error occured while attempting to migrate player stats: ${err}`)
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} finally {
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await client.close();
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console.log(`Successfully migrated player stats into the 'players' collection.`);
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}
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}
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migrate()
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+1
-1
@@ -1,7 +1,7 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { getDefaultSettings } = require('../database/guildSettings');
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const { getDefaultSettings } = require('../database/guild');
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module.exports = {
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name: "config",
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@@ -0,0 +1,93 @@
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module.exports = {
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GetGuild: async (client, GuildId) => {
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let guild = undefined;
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if (client.databaseConnected) guild = await client.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
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// If guild not found, generate guild default
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if (!guild) {
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guild = {}
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guild.server = module.exports.getDefaultSettings(GuildId);
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if (client.databaseConnected) {
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thiclients.dbo.collection("guilds").insertOne(guild, (err, res) => {
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if (err) throw err;
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});
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}
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}
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return {
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serverID: GuildId,
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autoRestart: guild.server.autoRestart,
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showKillfeedCoords: guild.server.showKillfeedCoords,
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purchaseUAV: guild.server.purchaseUAV,
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purchaseEMP: guild.server.purchaseEMP,
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allowedChannels: guild.server.allowedChannels,
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customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
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hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
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killfeedChannel: guild.server.killfeedChannel,
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connectionLogsChannel: guild.server.connectionLogsChannel,
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activePlayersChannel: guild.server.activePlayersChannel,
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welcomeChannel: guild.server.welcomeChannel,
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factionArmbands: guild.server.factionArmbands,
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usedArmbands: guild.server.usedArmbands,
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excludedRoles: guild.server.excludedRoles,
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botAdminRoles: guild.server.botAdminRoles,
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alarms: guild.server.alarms,
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events: guild.server.events,
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uavs: guild.server.uavs,
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incomeRoles: guild.server.incomeRoles,
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incomeLimiter: guild.server.incomeLimiter,
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startingBalance: guild.server.startingBalance,
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uavPrice: guild.server.uavPrice,
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empPrice: guild.server.empPrice,
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linkedGamertagRole: guild.server.linkedGamertagRole,
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memberRole: guild.server.memberRole,
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adminRole: guild.server.adminRole,
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combatLogTimer: guild.server.combatLogTimer,
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};
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},
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getDefaultSettings(GuildId) {
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return {
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serverID: GuildId,
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autoRestart: 0, //
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showKillfeedCoords: 0,
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purchaseUAV: 1, // Allow/Disallow purchase of UAVs
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purchaseEMP: 1, // Allow/Disallow purchase of EMPs
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allowedChannels: [],
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killfeedChannel: "",
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connectionLogsChannel: "",
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activePlayersChannel: "",
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welcomeChannel: "",
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factionArmbands: {},
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usedArmbands: [],
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excludedRoles: [],
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botAdminRoles: [],
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alarms: [],
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events: [],
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uavs: [],
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incomeRoles: [],
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incomeLimiter: 168, // # of hours in 7 days
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startingBalance: 500,
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uavPrice: 50000,
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empPrice: 500000,
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linkedGamertagRole: "",
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memberRole: "",
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adminRole: "",
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combatLogTimer: 5, // minutes
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}
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}
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}
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@@ -1,41 +0,0 @@
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module.exports = {
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getDefaultSettings(GuildId) {
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return {
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serverID: GuildId,
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autoRestart: 0, //
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showKillfeedCoords: 0,
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purchaseUAV: 1, // Allow/Disallow purchase of UAVs
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purchaseEMP: 1, // Allow/Disallow purchase of EMPs
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allowedChannels: [],
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killfeedChannel: "",
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connectionLogsChannel: "",
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activePlayersChannel: "",
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welcomeChannel: "",
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factionArmbands: {},
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usedArmbands: [],
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excludedRoles: [],
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botAdminRoles: [],
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playerstats: [], // to be removed
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alarms: [],
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events: [],
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uavs: [],
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incomeRoles: [],
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incomeLimiter: 168, // # of hours in 7 days
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startingBalance: 500,
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uavPrice: 50000,
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empPrice: 500000,
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linkedGamertagRole: "",
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memberRole: "",
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adminRole: "",
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combatLogTimer: 5, // minutes
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}
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}
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}
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@@ -1,5 +1,11 @@
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module.exports = {
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getDefaultPlayerStats(gt, pID) {
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UpdatePlayer: async (client, player) => {
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return await client.dbo.collection("players").updateOne({"playerID": player.playerID}, {$set: player}, (err, _) => {
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if (err) client.error(err);
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});
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},
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getDefaultPlayer(gt, pID) {
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return {
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gamertag: gt,
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playerID: pID,
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "dayzr-bot",
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"version": "11.5.0",
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"version": "12.0.0",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"nodemonConfig": {
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+29
-81
@@ -11,8 +11,8 @@ const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler
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const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
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// Data structures imports
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const { getDefaultPlayerStats } = require('../database/playerStatistics');
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const { getDefaultSettings } = require('../database/guildSettings');
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const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
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const { GetGuild } = require('../database/guild');
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const path = require("path");
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const fs = require('fs');
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@@ -134,7 +134,7 @@ class DayzRBot extends Client {
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return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
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}
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async readLogs(guildId) {
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async readLogs(guild) {
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const fileStream = fs.createReadStream('./logs/server-logs.ADM');
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let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
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@@ -156,25 +156,26 @@ class DayzRBot extends Client {
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let logIndex = lines.indexOf(history.lastLog);
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let guild = await this.GetGuild(guildId);
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if (!this.exists(guild.playerstats)) guild.playerstats = [];
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let s = guild.playerstats;
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if (this.playerSessions.size === 0) {
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s.map(p => p.connected = false); // assume all players not connected on init only.
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}
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for (let i = logIndex + 1; i < lines.length; i++) {
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// Handle lines to skip
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if (lines[i].includes('| ####')) continue;
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if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
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if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
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if (lines[i].includes('connected') || lines[i].includes('pos=<')) s = await HandlePlayerLogs(this, guildId, s, lines[i], guild.combatLogTimer);
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if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles explosive deaths
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) s = await HandleKillfeed(this, guildId, s, lines[i]) // Handles vehicle deaths
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles regular deaths
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if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles deaths missing hit by log
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if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) s = await UpdateLastDeathDate(this, s, lines[i]); // Updates users last death date for non PVP deaths.
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if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(client, guildId, lines[i]);
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// Handle general logs
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if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(this, guild, lines[i], guild.combatLogTimer);
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if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(this, lines[i]); // Updates users last death date for non PVP deaths.
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if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(client, guild, lines[i]);
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// Handle killfeed logs
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if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) await HandleKillfeed(this, guild, lines[i]); // Handles explosive deaths
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) await HandleKillfeed(this, guild, lines[i]); // Handles vehicle deaths
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles regular deaths
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if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles deaths missing hit by log
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}
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// Handle alarm pings
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@@ -211,8 +212,9 @@ class DayzRBot extends Client {
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if (!this.exists(info.player) || !this.exists(info.playerID)) continue; // Skip this player if the player does not exist.
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lastDetectedTime = await this.getDateEST(info.time);
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let playerStat = s.find(stat => stat.playerID == info.playerID);
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if (playerStat == undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
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let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
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if (!this.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID);
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if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry.
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@@ -237,22 +239,12 @@ class DayzRBot extends Client {
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}
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}
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let playerStatIndex = s.indexOf(playerStat);
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if (playerStatIndex == -1) s.push(playerStat);
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else s[playerStatIndex] = playerStat;
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await UpdatePlayer(this, playerStat);
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}
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break;
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}
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}
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": s
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}
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}, (err, res) => {
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if (err) this.sendError(this.GetChannel(guild.adminLogsChannel), err);
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});
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history.lastLog = lines[lines.length - 1];
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// write JSON string to a file
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@@ -260,8 +252,8 @@ class DayzRBot extends Client {
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}
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async logsUpdateTimer(c) {
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if (this.processingLogs) return; // Process is already running, wait till next scheduled time.
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this.processingLogs = true;
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if (c.processingLogs) return; // Process is already running, wait till next scheduled time.
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c.processingLogs = true;
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let t = new Date();
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// c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
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c.activePlayersTick++;
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@@ -270,17 +262,19 @@ class DayzRBot extends Client {
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const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
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const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
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let guild = await c.GetGuild(c, c.config.GuildID);
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await DownloadNitradoFile(c, path, './logs/server-logs.ADM').then(async (status) => {
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if (status == 1) return c.error('...Failed to Download logs...');
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// c.log('...Downloaded logs...');
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await c.readLogs(c.config.GuildID).then(async () => {
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await c.readLogs(guild).then(async () => {
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// c.log('...Analyzed logs...');
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HandleExpiredUAVs(c, c.config.GuildID);
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HandleEvents(c, c.config.GuildID)
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if (c.activePlayersTick == 12) await HandleActivePlayersList(c, c.config.GuildID);
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HandleExpiredUAVs(c, guild);
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HandleEvents(c, guild)
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if (c.activePlayersTick == 12) await HandleActivePlayersList(c, guild);
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})
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});
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this.processingLogs = false;
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c.processingLogs = false;
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}
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async connectMongo(mongoURI, dbo) {
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@@ -422,53 +416,7 @@ class DayzRBot extends Client {
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this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
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}
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async GetGuild(GuildId) {
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let guild = undefined;
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if (this.databaseConnected) guild = await this.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
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// If guild not found, generate guild default
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if (!guild) {
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guild = {}
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guild.server = getDefaultSettings(GuildId);
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if (this.databaseConnected) {
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this.dbo.collection("guilds").insertOne(guild, (err, res) => {
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if (err) throw err;
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});
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}
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}
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return {
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serverID: GuildId,
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autoRestart: guild.server.autoRestart,
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customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
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allowedChannels: guild.server.allowedChannels,
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factionArmbands: guild.server.factionArmbands,
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usedArmbands: guild.server.usedArmbands,
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excludedRoles: guild.server.excludedRoles,
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hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
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botAdminRoles: guild.server.botAdminRoles,
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playerstats: guild.server.playerstats,
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alarms: guild.server.alarms,
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events: guild.server.events,
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uavs: guild.server.uavs,
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killfeedChannel: guild.server.killfeedChannel,
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showKillfeedCoords: guild.server.showKillfeedCoords,
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connectionLogsChannel: guild.server.connectionLogsChannel,
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welcomeChannel: guild.server.welcomeChannel,
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activePlayersChannel: guild.server.activePlayersChannel,
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linkedGamertagRole: guild.server.linkedGamertagRole,
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incomeRoles: guild.server.incomeRoles,
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incomeLimiter: guild.server.incomeLimiter,
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startingBalance: guild.server.startingBalance,
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uavPrice: guild.server.uavPrice,
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empPrice: guild.server.empPrice,
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memberRole: guild.server.memberRole,
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adminRole: guild.server.adminRole,
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combatLogTimer: guild.server.combatLogTimer,
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purchaseUAV: guild.server.purchaseUAV,
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purchaseEMP: guild.server.purchaseEMP,
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};
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}
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async GetGuild(GuildId) { return await GetGuild(this, GuildId) }
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build() {
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this.login(this.config.Token);
|
||||
|
||||
@@ -4,8 +4,7 @@ const { calculateVector } = require('./vector');
|
||||
|
||||
module.exports = {
|
||||
|
||||
SendConnectionLogs: async (client, guildId, data) => {
|
||||
let guild = await client.GetGuild(guildId);
|
||||
SendConnectionLogs: async (client, guild, data) => {
|
||||
if (!client.exists(guild.connectionLogsChannel)) return;
|
||||
const channel = client.GetChannel(guild.connectionLogsChannel);
|
||||
|
||||
@@ -27,10 +26,8 @@ module.exports = {
|
||||
if (client.exists(channel)) await channel.send({ embeds: [connectionLog] });
|
||||
},
|
||||
|
||||
DetectCombatLog: async (client, guildId, data) => {
|
||||
DetectCombatLog: async (client, guild, data) => {
|
||||
if (!client.exists(data.lastDamageDate)) return;
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
if (!client.exists(guild.connectionLogsChannel)) return;
|
||||
|
||||
const newDt = await client.getDateEST(data.time);
|
||||
@@ -43,7 +40,7 @@ module.exports = {
|
||||
|
||||
// If lastHitBy (attacker) died after shooting this player
|
||||
// then it does not count as combat logging, (the combat ended due to death)
|
||||
let attacker = guild.playerstats.find(stat => stat.gamertag = data.lastHitBy);
|
||||
let attacker = await client.dbo.collection("players").findOne({"gamertag": data.lastHitBy});
|
||||
if (attacker.lastDeathDate > data.lastDamageDate) return;
|
||||
|
||||
const channel = client.GetChannel(guild.connectionLogsChannel);
|
||||
|
||||
+5
-12
@@ -20,7 +20,7 @@ const ExpireEvent = async(client, guild, e) => {
|
||||
}
|
||||
|
||||
const HandlePlayerTrackEvent = async (client, guild, e) => {
|
||||
let player = guild.playerstats.find(stat => stat.gamertag == e.gamertag );
|
||||
let player = await client.dbo.collection("players").findOne({"gamertag": e.gamertag});
|
||||
|
||||
let newDt = await client.getDateEST(player.time);
|
||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||
@@ -58,8 +58,7 @@ const HandlePlayerTrackEvent = async (client, guild, e) => {
|
||||
|
||||
module.exports = {
|
||||
|
||||
HandleAlarmsAndUAVs: async (client, guildId, data) => {
|
||||
let guild = await client.GetGuild(guildId);
|
||||
HandleAlarmsAndUAVs: async (client, guild, data) => {
|
||||
|
||||
for (let i = 0; i < guild.alarms.length; i++) {
|
||||
let alarm = guild.alarms[i];
|
||||
@@ -137,8 +136,7 @@ module.exports = {
|
||||
}
|
||||
},
|
||||
|
||||
HandleExpiredUAVs: async (client, guildId) => {
|
||||
let guild = await client.GetGuild(guildId);
|
||||
HandleExpiredUAVs: async (client, guild) => {
|
||||
let uavs = guild.uavs;
|
||||
let update = false;
|
||||
|
||||
@@ -199,7 +197,7 @@ module.exports = {
|
||||
return;
|
||||
},
|
||||
|
||||
PlaceFireplaceInAlarm: async (client, guildId, line) => {
|
||||
PlaceFireplaceInAlarm: async (client, guild, line) => {
|
||||
|
||||
let fireplacePlacement = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\) placed Fireplace/g;
|
||||
let data = [...line.matchAll(fireplacePlacement)][0];
|
||||
@@ -212,8 +210,6 @@ module.exports = {
|
||||
victimPOS: data[4].split(', ').map(v => parseFloat(v)),
|
||||
};
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
|
||||
for (let i = 0; i < guild.alarms.length; i++) {
|
||||
let alarm = guild.alarms[i];
|
||||
if (alarm.disabled || !alarm.rules.includes('ban_on_fireplace_placement')) continue;
|
||||
@@ -242,10 +238,7 @@ module.exports = {
|
||||
return;
|
||||
},
|
||||
|
||||
HandleEvents: async (client, guildId) => {
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
|
||||
HandleEvents: async (client, guild) => {
|
||||
for (let i = 0; i < guild.events.length; i++) {
|
||||
let event = guild.events[i];
|
||||
if (event.type == 'player-track') HandlePlayerTrackEvent(client, guild, event);
|
||||
|
||||
+21
-32
@@ -3,7 +3,7 @@ const { createUser, addUser } = require('../database/user');
|
||||
const { KillInAlarm } = require('./AlarmsHandler');
|
||||
const { destinations } = require('../database/destinations');
|
||||
const { calculateVector } = require('./vector');
|
||||
const { getDefaultPlayerStats } = require('../database/playerStatistics');
|
||||
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
|
||||
|
||||
const Templates = {
|
||||
Killed: 1,
|
||||
@@ -42,7 +42,7 @@ const Vehicles = {
|
||||
module.exports = {
|
||||
|
||||
// Update last death date for non PVP deaths
|
||||
UpdateLastDeathDate: async (client, stats, line) => {
|
||||
UpdateLastDeathDate: async (client, line) => {
|
||||
let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
|
||||
let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
|
||||
|
||||
@@ -58,19 +58,16 @@ module.exports = {
|
||||
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
|
||||
let victimStat = stats.find(stat => stat.playerID == info.victimID);
|
||||
let victimStatIndex = stats.indexOf(victimStat);
|
||||
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
|
||||
victimStat.lastDeathDate = newDt;
|
||||
if (victimStatIndex == -1) stats.push(victimStat);
|
||||
else stats[victimStatIndex] = victimStat;
|
||||
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exits(victimStat)) playerStat = getDefaultPlayer(info.player, info.playerID);
|
||||
|
||||
return stats;
|
||||
victimStat.lastDeathDate = newDt;
|
||||
|
||||
return await UpdatePlayer(client, victimStat);
|
||||
},
|
||||
|
||||
HandleKillfeed: async (client, guildId, stats, line) => {
|
||||
HandleKillfeed: async (client, guild, line) => {
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
const channel = client.GetChannel(guild.killfeedChannel);
|
||||
|
||||
let templateKilled = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g;
|
||||
@@ -96,7 +93,7 @@ module.exports = {
|
||||
killedBy == Templates.Vehicle ? [...line.matchAll(vehicleTemplate)][0] :
|
||||
[...line.matchAll(explosionTemplate)][0];
|
||||
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
// Create base data
|
||||
let info = {
|
||||
@@ -124,7 +121,7 @@ module.exports = {
|
||||
}
|
||||
else if (killedBy == Templates.Vehicle) info.causeOfDeath = data[6];
|
||||
else if (killedBy == Templates.Explosion) info.causeOfDeath = data[5];
|
||||
else return stats; // Unknown template;
|
||||
else return; // Unknown template;
|
||||
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
const unixTime = Math.floor(newDt.getTime()/1000);
|
||||
@@ -145,12 +142,9 @@ module.exports = {
|
||||
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
|
||||
|
||||
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
|
||||
let victimStat = stats.find(stat => stat.playerID == info.victimID)
|
||||
let victimStatIndex = stats.indexOf(victimStat);
|
||||
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
|
||||
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
|
||||
if (!client.exits(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID);
|
||||
victimStat.lastDeathDate = newDt;
|
||||
if (victimStatIndex == -1) stats.push(victimStat);
|
||||
else stats[victimStatIndex] = victimStat;
|
||||
|
||||
const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
|
||||
killedBy == Templates.Vehicle ? Vehicles[info.causeOfDeath] : info.causeOfDeath;
|
||||
@@ -162,19 +156,17 @@ module.exports = {
|
||||
.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
|
||||
|
||||
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
||||
return stats;
|
||||
return await UpdatePlayer(client, victimStat);
|
||||
}
|
||||
|
||||
killerStat
|
||||
KillInAlarm(client, guildId, info); // check if kill happened in a no kill zone
|
||||
|
||||
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
|
||||
|
||||
let killerStat = stats.find(stat => stat.playerID == info.killerID)
|
||||
let victimStat = stats.find(stat => stat.playerID == info.victimID)
|
||||
let killerStatIndex = stats.indexOf(killerStat);
|
||||
let victimStatIndex = stats.indexOf(victimStat);
|
||||
if (killerStat == undefined) killerStat = getDefaultPlayerStats(info.killer, info.killerID);
|
||||
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
|
||||
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
|
||||
let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
|
||||
if (!client.exits(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID);
|
||||
if (!client.exits(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID);
|
||||
|
||||
killerStat.kills++;
|
||||
killerStat.killStreak++;
|
||||
@@ -198,7 +190,6 @@ module.exports = {
|
||||
|
||||
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
|
||||
|
||||
|
||||
if (!banking) {
|
||||
banking = await createUser(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, client)
|
||||
if (!client.exists(banking)) return client.sendInternalError(interaction, err);
|
||||
@@ -227,10 +218,8 @@ module.exports = {
|
||||
victimStat.bounties = []; // clear bounties after claimed
|
||||
}
|
||||
|
||||
if (killerStatIndex == -1) stats.push(killerStat);
|
||||
else stats[killerStatIndex] = killerStat;
|
||||
if (victimStatIndex == -1) stats.push(victimStat);
|
||||
else stats[victimStatIndex] = victimStat;
|
||||
await UpdatePlayer(client, victimStat);
|
||||
await UpdatePlayer(client, killerStat);
|
||||
|
||||
const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
|
||||
|
||||
@@ -241,6 +230,6 @@ module.exports = {
|
||||
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
||||
if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
|
||||
|
||||
return stats;
|
||||
return;
|
||||
}
|
||||
}
|
||||
+34
-44
@@ -1,14 +1,15 @@
|
||||
const { EmbedBuilder } = require('discord.js');
|
||||
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
|
||||
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
|
||||
const { getDefaultPlayerStats } = require('../database/playerStatistics');
|
||||
const { getDefaultPlayer } = require('../database/player');
|
||||
const { FetchServerSettings } = require('../util/NitradoAPI');
|
||||
const { UpdatePlayer } = require('../database/player')
|
||||
|
||||
let lastSendMessage;
|
||||
|
||||
module.exports = {
|
||||
|
||||
HandlePlayerLogs: async (client, guildId, stats, line, combatLogTimer = 5) => {
|
||||
HandlePlayerLogs: async (client, GuildDB, line, combatLogTimer = 5) => {
|
||||
|
||||
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
|
||||
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
|
||||
@@ -18,7 +19,7 @@ module.exports = {
|
||||
|
||||
if (line.includes(' connected')) {
|
||||
const data = [...line.matchAll(connectTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -26,12 +27,10 @@ module.exports = {
|
||||
playerID: data[3],
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID);
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
|
||||
playerStat.lastConnectionDate = newDt;
|
||||
@@ -51,20 +50,19 @@ module.exports = {
|
||||
client.playerSessions.set(info.playerID, newSession);
|
||||
}
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
|
||||
await SendConnectionLogs(client, guildId, {
|
||||
await SendConnectionLogs(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
connected: true,
|
||||
lastConnectionDate: null,
|
||||
});
|
||||
|
||||
return await UpdatePlayer(client, playerStat);
|
||||
}
|
||||
|
||||
if (line.includes(' disconnected')) {
|
||||
const data = [...line.matchAll(disconnectTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -72,11 +70,10 @@ module.exports = {
|
||||
playerID: data[3],
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID);
|
||||
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
|
||||
@@ -90,10 +87,7 @@ module.exports = {
|
||||
playerStat.lastDisconnectionDate = newDt;
|
||||
playerStat.connected = false;
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
|
||||
await SendConnectionLogs(client, guildId, {
|
||||
await SendConnectionLogs(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
connected: false,
|
||||
@@ -101,7 +95,7 @@ module.exports = {
|
||||
});
|
||||
|
||||
if (combatLogTimer != 0) {
|
||||
DetectCombatLog(client, guildId, {
|
||||
await DetectCombatLog(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
pos: playerStat.pos,
|
||||
@@ -111,11 +105,13 @@ module.exports = {
|
||||
combatLogTimer: combatLogTimer,
|
||||
});
|
||||
}
|
||||
|
||||
return await UpdatePlayer(client, playerStat);
|
||||
}
|
||||
|
||||
if (line.includes('pos=<') && !line.includes('hit by')) {
|
||||
const data = [...line.matchAll(positionTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -124,11 +120,10 @@ module.exports = {
|
||||
pos: data[4].split(', ').map(v => parseFloat(v))
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID);
|
||||
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
|
||||
|
||||
playerStat.lastPos = playerStat.pos;
|
||||
@@ -138,22 +133,21 @@ module.exports = {
|
||||
playerStat.time = `${info.time} EST`;
|
||||
playerStat.date = await client.getDateEST(info.time);
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
if (line.includes('hit by') || line.includes('killed by')) return; // prevent additional information from being fed to Alarms & UAVs
|
||||
|
||||
if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
|
||||
|
||||
HandleAlarmsAndUAVs(client, guildId, {
|
||||
await HandleAlarmsAndUAVs(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
playerID: info.playerID,
|
||||
pos: info.pos,
|
||||
});
|
||||
|
||||
return await UpdatePlayer(client, playerStat)
|
||||
}
|
||||
|
||||
if (line.includes('hit by Player')) {
|
||||
const data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -163,23 +157,21 @@ module.exports = {
|
||||
attackerID: data[7]
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID);
|
||||
|
||||
playerStat.lastDamageDate = await client.getDateEST(info.time);
|
||||
playerStat.lastHitBy = info.attacker;
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
return await UpdatePlayer(client, playerStat);
|
||||
}
|
||||
|
||||
return stats;
|
||||
return;
|
||||
},
|
||||
|
||||
HandleActivePlayersList: async (client, guildId) => {
|
||||
HandleActivePlayersList: async (client, guild) => {
|
||||
client.activePlayersTick = 0; // reset hour tick
|
||||
|
||||
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
|
||||
@@ -207,12 +199,10 @@ module.exports = {
|
||||
statusText = "Unknown Status";
|
||||
}
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
if (!client.exists(guild.playerstats)) guild.playerstats = [];
|
||||
if (!client.exists(guild.activePlayersChannel)) return;
|
||||
|
||||
const channel = client.GetChannel(guild.activePlayersChannel);
|
||||
let activePlayers = guild.playerstats.filter(p => p.connected === true);
|
||||
let activePlayers = client.dbo.collection("players").find({"connected": true})
|
||||
|
||||
let des = ``;
|
||||
for (let i = 0; i < activePlayers.length; i++) {
|
||||
|
||||
Reference in new issue
Block a user