update/15 combat rating history + track highest/lowest

This commit is contained in:
SowinskiBraeden committed 2023-11-06 13:19:15 -08:00
1 parent e7ced1f9d2
commit 9d44dcf158
3 files changed
+13 -6

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+9 -2
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@@ -231,7 +231,14 @@ module.exports = {
let data = query.combatRatingHistory;
statsEmbed.addFields({ name: 'Combat Rating', value: `${query.combatRating}`, inline: true });
if (!client.exists(query.highestCombatRating)) query.highestCombatRating = query.combatRating;
if (!client.exists(query.lowestCombatRating)) query.lowestCombatRating = query.combatRating;
statsEmbed.addFields(
{ name: 'Combat Rating', value: `${query.combatRating}`, inline: true },
{ name: 'Highest Rating', value: `${query.highestCombatRating}`, inline: true },
{ name: 'Lowest Rating', value: `${query.lowestCombatRating}`, inline: true },
);
if (data.length == 1) data.push(query.combatRating) // Make array 2 long for a straight line in the graph
@@ -241,7 +248,7 @@ module.exports = {
labels: new Array(data.length).fill(' ', 0, data.length),
datasets: [{
data: data,
label: 'Combat Rating Over Time',
label: `Last ${data.length} Combat Ratings`,
}],
},
options: {
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "12.3.6",
"version": "12.3.7",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
+3 -3
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@@ -188,15 +188,15 @@ module.exports = {
if (!client.exists(killerStat.combatRatingHistory)) killerStat.combatRatingHistory = [800];
if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
if (!client.exists(killerStat.highestCombatRating)) killerStat.highestCombatRating = killerStat.combatRating;
if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = victimStat.lowestCombatRating;
if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = victimStat.combatRating;
let killerOldRating = killerStat.combatRating;
let victimOldRating = victimStat.combatRating;
killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
if (killerStat.combatRating > killerStat.highestCombatRating) killerStat.highestCombatRating = killerStat.combatRating;
if (victimStat.combatRating < victimStat.lowestCombatRating) killerStat.lowestCombatRating = victimStat.combatRating;
if (killerStat.combatRatingHistory.length == 20) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 20)
if (victimStat.combatRatingHistory.length == 20) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 20)
if (killerStat.combatRatingHistory.length == 15) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 15)
if (victimStat.combatRatingHistory.length == 15) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 15)
killerStat.combatRatingHistory.push(killerStat.combatRating);
victimStat.combatRatingHistory.push(victimStat.combatRating);
let kdiff = killerStat.combatRating - killerOldRating;