update/15 combat rating history + track highest/lowest
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+13
-6
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@@ -231,7 +231,14 @@ module.exports = {
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let data = query.combatRatingHistory;
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let data = query.combatRatingHistory;
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statsEmbed.addFields({ name: 'Combat Rating', value: `${query.combatRating}`, inline: true });
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if (!client.exists(query.highestCombatRating)) query.highestCombatRating = query.combatRating;
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if (!client.exists(query.lowestCombatRating)) query.lowestCombatRating = query.combatRating;
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statsEmbed.addFields(
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{ name: 'Combat Rating', value: `${query.combatRating}`, inline: true },
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{ name: 'Highest Rating', value: `${query.highestCombatRating}`, inline: true },
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{ name: 'Lowest Rating', value: `${query.lowestCombatRating}`, inline: true },
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);
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if (data.length == 1) data.push(query.combatRating) // Make array 2 long for a straight line in the graph
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if (data.length == 1) data.push(query.combatRating) // Make array 2 long for a straight line in the graph
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@@ -241,7 +248,7 @@ module.exports = {
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labels: new Array(data.length).fill(' ', 0, data.length),
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labels: new Array(data.length).fill(' ', 0, data.length),
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datasets: [{
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datasets: [{
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data: data,
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data: data,
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label: 'Combat Rating Over Time',
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label: `Last ${data.length} Combat Ratings`,
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}],
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}],
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},
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},
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options: {
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options: {
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "12.3.6",
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"version": "12.3.7",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -188,15 +188,15 @@ module.exports = {
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if (!client.exists(killerStat.combatRatingHistory)) killerStat.combatRatingHistory = [800];
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if (!client.exists(killerStat.combatRatingHistory)) killerStat.combatRatingHistory = [800];
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if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
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if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
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if (!client.exists(killerStat.highestCombatRating)) killerStat.highestCombatRating = killerStat.combatRating;
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if (!client.exists(killerStat.highestCombatRating)) killerStat.highestCombatRating = killerStat.combatRating;
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if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = victimStat.lowestCombatRating;
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if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = victimStat.combatRating;
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let killerOldRating = killerStat.combatRating;
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let killerOldRating = killerStat.combatRating;
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let victimOldRating = victimStat.combatRating;
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let victimOldRating = victimStat.combatRating;
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killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
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killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
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victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
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victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
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if (killerStat.combatRating > killerStat.highestCombatRating) killerStat.highestCombatRating = killerStat.combatRating;
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if (killerStat.combatRating > killerStat.highestCombatRating) killerStat.highestCombatRating = killerStat.combatRating;
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if (victimStat.combatRating < victimStat.lowestCombatRating) killerStat.lowestCombatRating = victimStat.combatRating;
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if (victimStat.combatRating < victimStat.lowestCombatRating) killerStat.lowestCombatRating = victimStat.combatRating;
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if (killerStat.combatRatingHistory.length == 20) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 20)
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if (killerStat.combatRatingHistory.length == 15) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 15)
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if (victimStat.combatRatingHistory.length == 20) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 20)
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if (victimStat.combatRatingHistory.length == 15) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 15)
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killerStat.combatRatingHistory.push(killerStat.combatRating);
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killerStat.combatRatingHistory.push(killerStat.combatRating);
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victimStat.combatRatingHistory.push(victimStat.combatRating);
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victimStat.combatRatingHistory.push(victimStat.combatRating);
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let kdiff = killerStat.combatRating - killerOldRating;
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let kdiff = killerStat.combatRating - killerOldRating;
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