change/move restart function to NitradoAPI.js

This commit is contained in:
SowinskiBraeden committed 2023-09-03 15:13:46 -07:00
1 parent be04c58478
commit a4394099fa
3 files changed
+26 -21

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+2 -11
View File
@@ -1,6 +1,6 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer } = require('../util/NitradoAPI');
const { BanPlayer, UnbanPlayer, RestartServer } = require('../util/NitradoAPI');
const { Armbands } = require('../config/armbandsdb.js');
module.exports = {
@@ -407,16 +407,7 @@ module.exports = {
return interaction.send({ embeds: [successEmbed] });
} else if (args[0].name == "restart") {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
RestartServer(client);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "9.4.0",
"version": "9.4.1",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
+23 -9
View File
@@ -28,18 +28,16 @@ module.exports = {
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
if (retries === maxRetries) {
throw new Error(`Failed to fetch data after ${maxRetries} retries`);
}
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
HandlePlayerBan: async (client, gamertag, ban) => {
// get current bans
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current bans
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
@@ -72,9 +70,7 @@ module.exports = {
sendList();
}));
} catch (error) {
if (retries === maxRetries) {
throw new Error(`Failed to fetch data after ${maxRetries} retries`);
}
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -87,6 +83,24 @@ module.exports = {
two whole different functions for each.
*/
BanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, false)
BanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, false),
RestartServer: async (client) => {
for (let retries = 0; retries < maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
} catch (error) {
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
}