change/move restart function to NitradoAPI.js
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3 files changed
+26
-21
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+2
-11
@@ -1,6 +1,6 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { BanPlayer, UnbanPlayer } = require('../util/NitradoAPI');
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const { BanPlayer, UnbanPlayer, RestartServer } = require('../util/NitradoAPI');
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const { Armbands } = require('../config/armbandsdb.js');
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const { Armbands } = require('../config/armbandsdb.js');
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module.exports = {
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module.exports = {
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@@ -407,16 +407,7 @@ module.exports = {
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return interaction.send({ embeds: [successEmbed] });
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == "restart") {
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} else if (args[0].name == "restart") {
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RestartServer(client);
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
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method: "POST",
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headers: {
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"Authorization": client.config.Nitrado.Auth,
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
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}
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}
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}
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}
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "9.4.0",
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"version": "9.4.1",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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+23
-9
@@ -28,18 +28,16 @@ module.exports = {
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await finished(Readable.fromWeb(body).pipe(stream));
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await finished(Readable.fromWeb(body).pipe(stream));
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return 0;
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return 0;
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} catch (error) {
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} catch (error) {
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if (retries === maxRetries) {
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if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
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throw new Error(`Failed to fetch data after ${maxRetries} retries`);
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}
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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},
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},
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HandlePlayerBan: async (client, gamertag, ban) => {
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HandlePlayerBan: async (client, gamertag, ban) => {
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// get current bans
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for (let retries = 0; retries <= maxRetries; retries++) {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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try {
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// get current bans
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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headers: {
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headers: {
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"Authorization": client.config.Nitrado.Auth
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"Authorization": client.config.Nitrado.Auth
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@@ -72,9 +70,7 @@ module.exports = {
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sendList();
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sendList();
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}));
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}));
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} catch (error) {
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} catch (error) {
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if (retries === maxRetries) {
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if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
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throw new Error(`Failed to fetch data after ${maxRetries} retries`);
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}
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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@@ -87,6 +83,24 @@ module.exports = {
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two whole different functions for each.
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two whole different functions for each.
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*/
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*/
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BanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, true),
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BanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, true),
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UnbanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, false)
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UnbanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, false),
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RestartServer: async (client) => {
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for (let retries = 0; retries < maxRetries; retries++) {
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try {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
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method: "POST",
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headers: {
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"Authorization": client.config.Nitrado.Auth,
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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} catch (error) {
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if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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},
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}
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}
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