debug online list
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@@ -20,10 +20,10 @@ module.exports = {
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* @param {*} param3
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*/
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run: async (client, interaction, args, { GuildDB }, start) => {
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let activePlayers = GuildDB.playerstats.filter(p => p.connected);
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let des = ``;
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let activePlayers = GuildDB.playerstats.filter(p => p.connected == true);
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let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
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for (let i = 0; i < activePlayers.length; i++) {
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des += `**- ${activePlayers[i].gamertag}\n`;
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}
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "dayz-armbands",
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"version": "6.5.3",
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"version": "6.5.4",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"main": "index.js",
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"nodemonConfig": {
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+34
-10
@@ -135,21 +135,45 @@ class DayzArmbands extends Client {
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let s = guild.playerstats;
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for (let i = logIndex + 1; i < lines.length; i++) {
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for (let j = 0; j < s.length; j++) {
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if (!s[j].connected) continue;
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let inLog = false;
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let connected = true;
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if (lines[i].includes(s[j].gamertag)) {
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inLog = true;
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connected = lines[i].includes(' connected') ? true : lines[i].includes('disconnected') ? false : connected;
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}
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if (!inLog || !connected) s[j].connected = false;
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}
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if (lines[i].includes("Unknown")) continue;
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if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
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}
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const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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s.map(p => p.connected = false) // make all connections false
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for (let i = lines.length; i > 0; i--) {
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if (lines[i].includes('PlayerList log:')) {
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for (let j = i + 1; i < lines.length; j++) {
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let line = lines[j];
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if (line.includes('| ####')) break;
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let data = [...line.matchAll(playerTemplate)][0];
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if (!data) continue;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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};
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if (!this.exists(info.player) || !this.exists(info.playerID)) continue;
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let playerStat = s.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = s.indexOf(playerStat);
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if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
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playerStat.connected = true;
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if (playerStatIndex == -1) s.push(playerStat);
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else s[playerStatIndex] = playerStat;
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}
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break;
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}
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}
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": s
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+1
-8
@@ -32,7 +32,6 @@ module.exports = {
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let newDt = await client.getDateEST(info.time);
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playerStat.lastConnectionDate = newDt;
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playerStat.connected = true;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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@@ -59,13 +58,7 @@ module.exports = {
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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playerStat.connected = false;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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SendConnectionLogs(client, guildId, {
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time: info.time,
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@@ -155,7 +148,7 @@ module.exports = {
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const channel = client.channels.cache.get(guild.activePlayersChannel);
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let activePlayers = guild.playerstats.filter(p => p.connected);
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let activePlayers = guild.playerstats.filter(p => p.connected == true);
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if (activePlayers.length == 0) return;
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