fix/FetchServerSettings via HandleActivePlayerList
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@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "13.1.5",
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"version": "13.1.6",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -209,7 +209,7 @@ module.exports = {
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if (!client.exists(guild.activePlayersChannel)) return;
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if (!client.exists(guild.activePlayersChannel)) return;
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const channel = client.GetChannel(guild.activePlayersChannel);
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const channel = client.GetChannel(guild.activePlayersChannel);
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const data = await FetchServerSettings(GuildDB.Nitrado, client, 'HandleActivePlayersList'); // Fetch server status
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const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status
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const e = data && data !== 1; // Check if data exists
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const e = data && data !== 1; // Check if data exists
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const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';
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const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';
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