fix/FetchServerSettings via HandleActivePlayerList

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SowinskiBraeden committed 2024-04-26 10:02:17 -07:00
1 parent 3b8d28e536
commit d5315056b5
2 files changed
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@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "13.1.5",
"version": "13.1.6",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
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@@ -209,7 +209,7 @@ module.exports = {
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
const data = await FetchServerSettings(GuildDB.Nitrado, client, 'HandleActivePlayersList'); // Fetch server status
const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status
const e = data && data !== 1; // Check if data exists
const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';