formatting the nitrado api file for readability

This commit is contained in:
knighthawk4227 committed 2025-09-28 22:41:09 -07:00
1 parent afcf24115e
commit f622b94002
2 files changed
+157 -65

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+7 -2
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@@ -6,8 +6,13 @@ const Logger = require("./util/Logger");
const crypto = require("crypto");
// custom util imports
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings, NitradoCredentialStatus } = require("./util/NitradoAPI");
const { HandlePlayerLogs, HandleActivePlayersList } = require("./util/LogsHandler");
const { DownloadNitradoFile,
CheckServerStatus,
FetchServerSettings,
PostServerSettings,
NitradoCredentialStatus } = require("./util/NitradoAPI");
const { HandlePlayerLogs,
HandleActivePlayersList } = require("./util/LogsHandler");
const { HandleKillfeed, UpdateLastDeathDate } = require("./util/KillfeedHandler");
const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require("./util/AlarmsHandler");
const { decrypt } = require("./util/Cryptic");
+150 -63
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@@ -17,38 +17,55 @@ export const enum NitradoCredentialStatus {
* come back and actually go through line by line and clean this whole file
*/
const UploadNitradoFile = async (nitrado_cred: any, client: any, remoteDir: any, remoteFilename: any, localFileDir: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
const UploadNitradoFile = async (nitrado_cred: any,
client: any,
remoteDir: any,
remoteFilename: any,
localFileDir: any) =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?`
+ new URLSearchParams({
path: remoteDir,
file: remoteFilename
}), {
method: "POST",
headers: {
headers:
{
"Authorization": nitrado_cred.Auth
},
}).then(response => response.json());
let contents = fs.readFileSync(localFileDir, "utf8");
const uploadRes = await fetch(res.data.token.url, {
const uploadRes = await fetch(res.data.token.url,
{
method: "POST",
headers: {
headers:
{
"Content-Type": "application/binary",
token: res.data.token.token
},
body: contents,
})
if (!uploadRes.ok) {
if (!uploadRes.ok)
{
client.error(`Failed to upload file to Nitrado (${nitrado_cred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
}
else
{
return uploadRes;
}
} catch (error: any) {
}
catch (error: any)
{
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
if (retries === MAX_RETRIES)
{
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
@@ -57,10 +74,12 @@ const UploadNitradoFile = async (nitrado_cred: any, client: any, remoteDir: any,
}
}
const HandlePlayerBan = async (nitrado_cred: any, client: any, gamertag: any, ban: any) => {
const HandlePlayerBan = async (nitrado_cred: any, client: any, gamertag: any, ban: any) =>
{
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "HandlePlayerBan"); // Fetch server status
if (data && data != 1) {
if (data && data != 1)
{
let bans = data.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, "");
@@ -72,12 +91,18 @@ const HandlePlayerBan = async (nitrado_cred: any, client: any, gamertag: any, ba
}
}
const GetRemoteDir = async (nitrado_cred: any, client: any, dir = "") => {
const GetRemoteDir = async (nitrado_cred: any,
client: any,
dir = "") =>
{
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
headers:
{
"Authorization": nitrado_cred.Auth
}
}).then(response =>
@@ -87,9 +112,12 @@ const GetRemoteDir = async (nitrado_cred: any, client: any, dir = "") => {
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
}
catch (error)
{
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == MAX_RETRIES) {
if (retries == MAX_RETRIES)
{
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
@@ -99,11 +127,15 @@ const GetRemoteDir = async (nitrado_cred: any, client: any, dir = "") => {
}
/*** exported function ***/
export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filename: any, outputDir: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filename: any, outputDir: any) =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
headers:
{
"Authorization": nitrado_cred.Auth
}
}).then(response =>
@@ -111,16 +143,20 @@ export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filena
).then(res => res);
const stream: any = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
if (!res.data || !res.data.token)
{
client.error(`Error downloading File "${filename}": message: ${res.message}: DownloadNitradoFile`);
return 1;
}
const { body }: any = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error: any) {
}
catch (error: any)
{
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
if (retries === MAX_RETRIES)
{
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
@@ -135,33 +171,51 @@ export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filena
rather than write two whole different functions for each.
*/
export const BanPlayer = async (nitrado_cred: any, client: any, gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, true);
export const UnbanPlayer = async (nitrado_cred: any, client: any, gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, false);
export const BanPlayer = async (nitrado_cred: any,
client: any,
gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, true);
export const UnbanPlayer = async (nitrado_cred: any,
client: any,
gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, false);
export const RestartServer = async (nitrado_cred: any, client: any, restart_message: any, message: any) => {
const params = {
export const RestartServer = async (nitrado_cred: any,
client: any,
restart_message: any,
message: any) => {
const params =
{
restart_message: restart_message,
message: message
};
for (let retries = 0; retries < MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`, {
for (let retries = 0; retries < MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`,
{
method: "POST",
headers: {
headers:
{
"Authorization": nitrado_cred.Auth,
},
body: JSON.stringify(params)
});
if (!res.ok) {
if (!res.ok)
{
client.error(`Failed to restart Nitrado server (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
}
else
{
return 0;
}
} catch (error: any) {
}
catch (error: any)
{
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
if (retries === MAX_RETRIES)
{
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
@@ -170,27 +224,38 @@ export const RestartServer = async (nitrado_cred: any, client: any, restart_mess
}
};
export const FetchServerSettings = async (nitrado_cred: any, client: any, fetcher: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
export const FetchServerSettings = async (nitrado_cred: any, client: any, fetcher: any) =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
// get current status
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`, {
headers: {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`,
{
headers:
{
"Authorization": nitrado_cred.Auth
}
});
if (!res.ok) {
if (!res.ok)
{
client.error(`Failed to get Nitrado server stats (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
if (res.status == 401) return 1; // return immediately if unauthorized
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
}
else
{
const data = await res.json();
return data;
}
} catch (error: any) {
}
catch (error: any)
{
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
if (retries === MAX_RETRIES)
{
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
@@ -199,15 +264,22 @@ export const FetchServerSettings = async (nitrado_cred: any, client: any, fetche
}
};
export const PostServerSettings = async (nitrado_cred: any, client: any, category: any, key: any, value: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
export const PostServerSettings = async (nitrado_cred: any,
client: any,
category: any,
key: any, value: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat((data: any) => {
async function postData() {
formData.pipe(concat((data: any) =>
{
async function postData()
{
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/settings`, {
method: "POST",
credentials: "include",
@@ -217,10 +289,13 @@ export const PostServerSettings = async (nitrado_cred: any, client: any, categor
},
body: data,
});
if (!res.ok) {
if (!res.ok)
{
client.error(`Failed to get post Nitrado server settings (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
}
else
{
const data = await res.json();
return data;
}
@@ -228,9 +303,12 @@ export const PostServerSettings = async (nitrado_cred: any, client: any, categor
postData();
}));
return 0;
} catch (error: any) {
}
catch (error: any)
{
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
if (retries === MAX_RETRIES)
{
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
@@ -239,12 +317,16 @@ export const PostServerSettings = async (nitrado_cred: any, client: any, categor
}
};
export const CheckServerStatus = async (nitrado_cred: any, client: any) => {
export const CheckServerStatus = async (nitrado_cred: any, client: any) =>
{
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "CheckServerStatus"); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === "stopped") {
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
if (data && data != 1)
{
if (data && data.data.gameserver.status === "stopped")
{
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot,
the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
let restart_message = "Server being restarted by periodic bot check.";
let message = "The server was restarted by periodic bot check!";
@@ -254,7 +336,9 @@ export const CheckServerStatus = async (nitrado_cred: any, client: any) => {
}
};
export const DisableBaseDamage = async (nitrado_cred: any, client: any, preference: any) => {
export const DisableBaseDamage = async (nitrado_cred: any,
client: any,
preference: any) => {
const pref = preference ? "1" : "0";
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1;
@@ -282,9 +366,12 @@ export const DisableBaseDamage = async (nitrado_cred: any, client: any, preferen
return 0;
};
export const DisableContainerDamage = async (nitrado_cred: any, client: any, preference: any) => {
export const DisableContainerDamage = async (nitrado_cred: any,
client: any,
preference: any) => {
const pref = preference ? "1" : "0";
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableContainerDamage", pref);
const posted = await module.exports.PostServerSettings(nitrado_cred,
client, "config", "disableContainerDamage", pref);
if (posted == 1) return 1;
const remoteDirs = await GetRemoteDir(nitrado_cred, client);