Files
dayz-reforger/commands/bounty.js
T

141 lines
5.0 KiB
JavaScript

const { EmbedBuilder } = require('discord.js');
module.exports = {
name: "bounty",
debug: false,
global: false,
description: "Set or view bounties",
usage: "[cmd] [opt]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "set",
description: "Set a bounty on a player",
value: "set",
type: 1,
options: [{
name: "gamertag",
description: "Gamertag of player for bounty",
value: "gamertag",
type: 3,
required: true,
}, {
name: "value",
description: "Amount of the bounty",
value: "value",
type: 10,
min_value: 0.01,
required: true
}]
}, {
name: "view",
description: "View all active bounties",
value: "view",
type: 1,
}],
SlashCommand: {
/**
*
* @param {require("../structures/QuarksBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (args[0].name == 'set') {
let playerStat = GuildDB.playerstats.find(stat => stat.player == args[0].options[0].value);
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
if (!banking) {
banking = {
userID: interaction.member.user.id,
guilds: {
[GuildDB.serverID]: {
bankAccount: {
balance: GuildDB.startingBalance,
cash: 0.00,
}
}
}
}
// Register inventory for user
let newBank = new User();
newBank.createBank(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, 0);
newBank.save().catch(err => {
if (err) return client.sendInternalError(interaction, err);
});
} else banking = banking.user;
if (!client.exists(banking.guilds[GuildDB.serverID])) {
const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
}
if (args[0].options[0].value > banking.guilds[GuildDB.serverID].bankAccount.balance) {
let nsf = new EmbedBuilder()
.setDescription('**Bank Notice:** NSF. Non sufficient funds')
.setColor(client.config.Colors.Red);
return interaction.send({ embeds: [nsf] });
}
const newBalance = banking.guilds[GuildDB.serverID].bankAccount.balance - args[0].options[1].value;
client.dbo.collection("users").updateOne({ "user.userID": interaction.member.user.id }, {
$set: {
[`banking.guilds.${GuildDB.serverID}.bankAccount.balance`]: newBalance,
}
}, function(err, res) {
if (err) return client.sendInternalError(interaction, err);
});
playerStat.bounties.push({
setBy: interaction.member.user.id,
value: args[0].options[1].value,
});
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
}, function(err, res) {
if (err) return client.sendInternalError(interaction, err);
});
const successEmbed = new EmbedBuilder()
.setTitle('Success')
.setDescription(`Successfully set a **$${args[0].options[1].value.toFixed(2)}** bounty on \` ${playerStat.gamertag} \`\nThis can be viewed using </bounty view:1086786904671924267>`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successEmbed] });
} else if (args[0].name == 'view') {
let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
let bountiesEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription('**Active Boutnies**');
for (let i = 0; i < activeBounties.length; i++) {
for (let j = 0; j < activeBounties[i].bounties.length; j++) {
bountiesEmbed.addFields({ name: `${activeBounties[i].gamertag} has a:`, value: `**$${activeBounties[i].bounties[j].value.toFixed(2)}** bounty set by <@${activeBounties[i].bounties[j].setBy}>`, inline: false });
}
}
return interaction.send({ embeds: [bountiesEmbed] });
}
},
},
}