Files
dayz-reforger/util/NitradoAPI.js
T

151 lines
5.9 KiB
JavaScript

const { finished } = require('stream/promises');
const concat = require('concat-stream');
const { Readable } = require('stream');
const FormData = require('form-data');
const fs = require('fs');
const maxRetries = 5;
const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const HandlePlayerBan = async (client, gamertag, ban) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current bans
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
let bans = res.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan");
const formData = new FormData();
formData.append("category", "general");
formData.append("key", "bans");
formData.append("value", bans);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
// Public functions (called externally)
module.exports = {
DownloadNitradoFile: async(client, filename, outputDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}":`);
client.error(res);
return -1;
}
const { body } = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
/*
Export explicit function names; i.e BanPlayer() & UnbanPlayer()
that call to the private parent function HandlePlayerBan()
rather than write two whole different functions for each.
*/
BanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, false),
RestartServer: async (client, restart_message, message) => {
const params = {
restart_message: restart_message,
message: message
};
// client.log('Restarting server...');
for (let retries = 0; retries < maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
},
body: JSON.stringify(params)
});
return 0;
} catch (error) {
client.error(`Error during restart request: ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current status
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
} else {
const data = await res.json();
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
}
}
return 0;
} catch (error) {
client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
}