191 lines
7.9 KiB
JavaScript
191 lines
7.9 KiB
JavaScript
const { EmbedBuilder } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const { createUser, addUser } = require('../database/user');
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const { UpdatePlayer } = require('../database/player');
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module.exports = {
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name: "bounty",
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debug: false,
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global: false,
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description: "Set or view bounties",
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usage: "[command] [options]",
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permissions: {
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channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
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member: [],
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},
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options: [{
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name: "set",
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description: "Set a bounty on a player",
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value: "set",
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type: CommandOptions.SubCommand,
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options: [{
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name: "gamertag",
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description: "Gamertag of player for bounty",
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value: "gamertag",
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type: CommandOptions.String,
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required: true,
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}, {
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name: "value",
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description: "Amount of the bounty",
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value: "value",
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type: CommandOptions.Float,
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min_value: 0.01,
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required: true
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}, {
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name: "anonymous",
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description: "Make this bounty anonymous (does not show your name)",
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value: false,
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type: CommandOptions.Boolean,
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required: false
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}]
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}, {
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name: "pay",
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description: "Pay off your bounty",
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value: "pay",
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type: CommandOptions.SubCommand,
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}, {
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name: "view",
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description: "View all active bounties",
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value: "view",
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type: CommandOptions.SubCommand,
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}],
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SlashCommand: {
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/**
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*
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* @param {require("../structures/DayzRBot")} client
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* @param {import("discord.js").Message} message
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* @param {string[]} args
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* @param {*} param3
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*/
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run: async (client, interaction, args, { GuildDB }) => {
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if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
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const warnNitradoNotInitialized = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
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return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
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}
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let banking;
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if (args[0].name == 'set' || args[0].name == 'pay') {
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banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
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if (!banking) {
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banking = await createUser(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, client)
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if (!client.exists(banking)) return client.sendInternalError(interaction, err);
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}
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banking = banking.user;
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if (!client.exists(banking.guilds[GuildDB.serverID])) {
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const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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}
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if (args[0].name == 'set') {
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
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let nsf = new EmbedBuilder()
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.setDescription('**Bank Notice:** NSF. Non sufficient funds')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [nsf] });
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}
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const newBalance = banking.guilds[GuildDB.serverID].balance - args[0].options[1].value;
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client.dbo.collection("users").updateOne({ "user.userID": interaction.member.user.id }, {
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$set: {
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[`user.guilds.${GuildDB.serverID}.balance`]: newBalance,
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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let anonymous = args[0].options[2];
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playerStat.bounties.push({
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setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null,
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value: args[0].options[1].value,
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});
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playerStat.bountiesLength = playerStat.bounties.length; // Will ensure bounties length = # of bounties, even if bountiesLength does not exists in player stat.
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await UpdatePlayer(client, playerStat, interaction);
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const successEmbed = new EmbedBuilder()
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.setTitle('Success')
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.setDescription(`Successfully set a **$${args[0].options[1].value.toFixed(2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** bounty on \` ${playerStat.gamertag} \`\nThis can be viewed using </bounty view:1086786904671924267>`)
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.setColor(client.config.Colors.Green);
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return interaction.send({ embeds: [successEmbed], flags: (1 << 6) });
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} else if (args[0].name == 'pay') {
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let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
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if (playerStat.bounties.length == 0) {
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const noBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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.setDescription(`You have no bounties to pay off.`)
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return interaction.send({ embeds: [noBounty] });
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}
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let totalBounty = 0;
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for (let i = 0; i < playerStat.bounties.length; i++) {
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totalBounty += playerStat.bounties[i].value;
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}
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if (banking.guilds[GuildDB.serverID].balance.toFixed(2) - (totalBounty * 2) < 0) {
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let embed = new EmbedBuilder()
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.setTitle('**Bank Notice:** NSF. Non sufficient funds')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [embed], flags: (1 << 6) });
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}
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const newBalance = banking.guilds[GuildDB.serverID].balance - (totalBounty * 2);
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await client.dbo.collection("users").updateOne({"user.userID":interaction.member.user.id},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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playerStat.bounties = [];
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playerStat.bountiesLength = 0;
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await UpdatePlayer(client, playerStat, interaction);
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const payedOff = new EmbedBuilder()
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.setColor(client.config.Colors.Green)
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.setDescription(`Successfully paid off **$${(totalBounty * 2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** in bounties.`);
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return interaction.send({ embeds: [payedOff] });
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} else if (args[0].name == 'view') {
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const activeBounties = await client.dbo.collection("players").find({
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"bountiesLength": { $gt: 0 }
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}).toArray();
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let bountiesEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription('**Active Boutnies**');
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if (activeBounties.length == 0) bountiesEmbed.setDescription('**There are No Active Boutnies**')
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for (let i = 0; i < activeBounties.length; i++) {
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for (let j = 0; j < activeBounties[i].bounties.length; j++) {
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bountiesEmbed.addFields({ name: `${activeBounties[i].gamertag} has a:`, value: `**$${activeBounties[i].bounties[j].value.toFixed(2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** bounty set by ${activeBounties[i].bounties[j].setBy == null ? 'Anonymous' : `<@${activeBounties[i].bounties[j].setBy}>`}`, inline: false });
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}
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}
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return interaction.send({ embeds: [bountiesEmbed] });
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}
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},
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},
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}
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