501 lines
18 KiB
JavaScript
501 lines
18 KiB
JavaScript
const { RegisterGlobalCommands, RegisterGuildCommands} = require("../util/RegisterSlashCommands");
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const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
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const MongoClient = require('mongodb').MongoClient;
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const { REST } = require('@discordjs/rest');
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const Logger = require("../util/Logger");
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const mongoose = require('mongoose');
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// custom util imports
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const { DownloadNitradoFile, CheckServerStatus } = require('../util/NitradoAPI');
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const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
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const { HandleKillfeed } = require('../util/KillfeedHandler');
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const { HandleExpiredUAVs, HandleEvents } = require('../util/AlarmsHandler');
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const { SendConnectionLogs } = require('../util/AdminLogsHandler');
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const path = require("path");
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const fs = require('fs');
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const readline = require('readline');
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const minute = 60000; // 1 minute in milliseconds
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const arInterval = 600000; // Set auto-restart interval 10mins (600,000ms)
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class DayzRBot extends Client {
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constructor(options, config) {
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super(options)
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this.config = config;
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this.commands = new Collection();
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this.interactionHandlers = new Collection();
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this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
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this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
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if (this.config.Token === "" || this.config.GuildID === "")
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throw new TypeError(
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"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
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);
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this.db;
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this.dbo;
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this.databaseConnected = false;
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this.arInterval = arInterval
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this.arIntervalId; // Interval for auto-restart functions
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this.autoRestartInit();
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this.LoadCommandsAndInteractionHandlers();
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this.LoadEvents();
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this.Ready = false;
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this.activePlayersTick = 11;
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this.ws.on("INTERACTION_CREATE", async (interaction) => {
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const start = new Date().getTime();
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if (interaction.type!=3) {
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let GuildDB = await this.GetGuild(interaction.guild_id);
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for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
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const guild = this.guilds.cache.get(GuildDB.serverID);
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const role = guild.roles.cache.find(role => role.id == factionID);
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if (!role) {
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let query = {
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$pull: { 'server.usedArmbands': data.armband },
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$unset: { [`server.factionArmbands.${factionID}`]: "" },
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};
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await this.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, query, (err, res) => {
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if (err) return this.sendInternalError(interaction, err);
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});
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}
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}
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const command = interaction.data.name.toLowerCase();
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const args = interaction.data.options;
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client.log(`Interaction - ${command}`);
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//Easy to send respnose so ;)
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interaction.guild = await this.guilds.fetch(interaction.guild_id);
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interaction.send = async (message) => {
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const rest = new REST({ version: '10' }).setToken(client.config.Token);
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return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
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body: {
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type: 4,
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data: message,
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}
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});
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};
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if (!this.databaseConnected) {
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let dbFailedEmbed = new EmbedBuilder()
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.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
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.setColor(this.config.Colors.Red)
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return interaction.send({ embeds: [dbFailedEmbed] });
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}
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let cmd = client.commands.get(command);
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try {
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cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
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} catch (err) {
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this.sendInternalError(interaction, err);
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}
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}
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});
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const client = this;
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}
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log(Text) { this.logger.log(Text); }
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error(Text) { this.logger.error(Text); }
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async getDateEST(time) {
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let timeArray = time.split(' ')[0].split(':')
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let t = new Date(); // Get current date & time (UTC)
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let f = new Date(t.getTime() - 4 * 3600000) // Convert UTC into EST time to roll back the day as necessary
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f.setUTCHours(timeArray[0], timeArray[1], timeArray[2]); // Apply the supplied EST time to the converted date (EST is the timezone produced from the Nitrado logs).
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return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
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}
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async readLogs(guildId) {
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const fileStream = fs.createReadStream('./logs/server-logs.ADM');
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let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
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let history;
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try {
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history = JSON.parse(fs.readFileSync(logHistoryDir));
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} catch (err) {
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history = {
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lastLog: null
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};
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}
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const rl = readline.createInterface({
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input: fileStream,
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crlfDelay: Infinity
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});
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let lines = [];
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for await (const line of rl) { lines.push(line); }
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let logIndex = lines.indexOf(history.lastLog);
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let guild = await this.GetGuild(guildId);
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if (!this.exists(guild.playerstats)) guild.playerstats = [];
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let s = guild.playerstats;
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s.map(p => p.connected = false) // assume all players not connected
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for (let i = logIndex + 1; i < lines.length; i++) {
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if (lines[i].includes('| ####')) continue;
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if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
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if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue; // continue if this line is a duplicate of the last line
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if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
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if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles explosive deaths
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) s = await HandleKillfeed(this, guildId, s, lines[i]) // Handles vehicle deaths
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles regular deaths
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if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles deaths missing hit by log
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}
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const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log
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let detectedAsConnected = [];
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let lastDetectedTime;
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for (let i = lines.length - 1; i > 0; i--) {
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if (lines[i].includes('PlayerList log:')) {
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for (let j = i + 1; i < lines.length; j++) {
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let line = lines[j];
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if (line.includes('| ####')) break;
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let data = [...line.matchAll(playerTemplate)][0];
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if (!data) continue;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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};
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lastDetectedTime = info.time;
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if (!this.exists(info.player) || !this.exists(info.playerID)) continue;
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let playerStat = s.find(stat => stat.playerID == info.playerID);
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let playerStatIndex = s.indexOf(playerStat);
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if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
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if (!previouslyConnected.includes(playerStat)) {
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// This player was not connected before, i.e missing connection log?
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playerStat.connected = true;
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playerStat.lastConnectionDate = this.getDateEST(info.time); // Assume connected now
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detectedAsConnected.push()
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}
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if (playerStatIndex == -1) s.push(playerStat);
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else s[playerStatIndex] = playerStat;
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detectedAsConnected.push(playerStat);
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}
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break;
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}
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}
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for (let i = 0; i < previouslyConnected.length; i++) {
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if (!detectedAsConnected.includes(previouslyConnected[i])) {
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let playerStat = previouslyConnected[i];
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let playerStatIndex = s.indexOf(playerStat);
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playerStat.connected = false;
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s[playerStatIndex] = playerStat;
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SendConnectionLogs(this, guildId, {
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time: lastDetectedTime,
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player: playerStat.gamertag,
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connected: false,
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lastConnectionDate: playerStat.lastConnectionDate,
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});
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}
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}
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": s
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}
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}, (err, res) => {
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if (err) this.sendError(this.GetChannel(guild.adminLogsChannel), err);
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});
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history.lastLog = lines[lines.length-1];
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// write JSON string to a file
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fs.writeFileSync(logHistoryDir, JSON.stringify(history));
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}
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async logsUpdateTimer(c) {
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let t = new Date();
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// c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
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c.activePlayersTick++;
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await DownloadNitradoFile(c, `/games/${c.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async (status) => {
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if (status == -1) return c.error('...Failed to Download logs...');
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// c.log('...Downloaded logs...');
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await c.readLogs(c.config.GuildID).then(async () => {
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// c.log('...Analyzed logs...');
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HandleExpiredUAVs(c, c.config.GuildID);
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HandleEvents(c, c.config.GuildID)
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if (c.activePlayersTick == 12) await HandleActivePlayersList(c, c.config.GuildID);
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})
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});
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}
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async connectMongo(mongoURI, dbo) {
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let failed = false;
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let dbLogDir = path.join(__dirname, '..', 'logs', 'database-logs.json');
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let databaselogs;
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try {
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databaselogs = JSON.parse(fs.readFileSync(dbLogDir));
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} catch (err) {
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databaselogs = {
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attempts: 0,
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connected: false,
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};
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}
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if (databaselogs.attempts >= 5) {
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this.error('Failed to connect to mongodb after multiple attempts');
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return; // prevent further attempts
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}
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try {
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// Connect to Mongo database.
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this.db = await MongoClient.connect(mongoURI, {connectTimeoutMS: 1000});
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this.dbo = this.db.db(dbo);
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mongoose.connect(`mongodb://${mongoURI.split('@')[1]}/${dbo}`, {
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authSource: "admin",
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user: mongoURI.split('//')[1].split(':')[0],
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pass: mongoURI.split('//')[1].split(':')[1].split('@')[0],
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useNewUrlParser: true,
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}).catch(e=>this.error(e));
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this.log('Successfully connected to mongoDB');
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databaselogs.connected = true;
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databaselogs.attempts = 0; // reset attempts
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this.databaseConnected = true;
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} catch (err) {
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databaselogs.attempts++;
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this.error(`Failed to connect to mongodb (mongodb://${mongoURI.split('@')[1]}/${dbo}): attempt ${databaselogs.attempts} - Error: ${err}`);
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failed = true;
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}
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// write JSON string to a file
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fs.writeFileSync(dbLogDir, JSON.stringify(databaselogs));
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if (failed) process.exit(-1);
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}
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async autoRestartInit() {
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// Wait for MongoDB to connect
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await this.connectMongo(this.config.mongoURI, this.config.dbo);
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let is_enabled = undefined;
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if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({"server.autoRestart":1}).then(is_enabled => is_enabled);
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if (is_enabled) {
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this.log('Starting periodic Nitrado server status check.');
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this.arIntervalId = setInterval(CheckServerStatus, this.arInterval, this);
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}
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}
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exists(n) {return null != n && undefined != n && "" != n}
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secondsToDhms(seconds) {
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seconds = Number(seconds);
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const d = Math.floor(seconds / (3600*24));
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const h = Math.floor(seconds % (3600*24) / 3600);
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const m = Math.floor(seconds % 3600 / 60);
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const s = Math.floor(seconds % 60);
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const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
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const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
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const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
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const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
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return dDisplay + hDisplay + mDisplay + sDisplay;
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}
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LoadCommandsAndInteractionHandlers() {
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let CommandsDir = path.join(__dirname, '..', 'commands');
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fs.readdir(CommandsDir, (err, files) => {
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if (err) this.error(err);
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else
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files.forEach((file) => {
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let cmd = require(CommandsDir + "/" + file);
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if (!this.exists(cmd.name) || !this.exists(cmd.description))
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return this.error(
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"Unable to load Command: " +
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file.split(".")[0] +
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", Reason: File doesn't had name/desciption"
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);
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this.commands.set(file.split(".")[0].toLowerCase(), cmd);
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if (this.exists(cmd.Interactions)) {
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for (let [interaction, handler] of Object.entries(cmd.Interactions)) {
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this.interactionHandlers.set(interaction, handler);
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}
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}
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this.log("Command Loaded: " + file.split(".")[0]);
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});
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});
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}
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LoadEvents() {
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let EventsDir = path.join(__dirname, '..', 'events');
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fs.readdir(EventsDir, (err, files) => {
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if (err) this.error(err);
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else
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files.forEach((file) => {
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const event = require(EventsDir + "/" + file);
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if (['interactionCreate','guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
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else this.on(file.split(".")[0], event.bind(null, this));
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this.log("Event Loaded: " + file.split(".")[0]);
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});
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});
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}
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// Allows shorter lines of code elsewhere
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GetChannel(channel_id) { return this.channels.cache.get(channel_id); }
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sendError(Channel, Error) {
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this.error(Error);
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let embed = new EmbedBuilder()
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.setColor(this.config.Red)
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.setDescription(Error);
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Channel.send(embed);
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}
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// Handles internal errors for slash commands. E.g failed to update database from slash command.
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sendInternalError(Interaction, Error) {
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this.error(Error);
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const embed = new EmbedBuilder()
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.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
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.setColor(this.config.Colors.Red)
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try {
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Interaction.send({ embeds: [embed] });
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} catch {
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Interaction.update({ embeds: [embed], components: [] });
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}
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}
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// Calls register for guild and global commands
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RegisterSlashCommands() {
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RegisterGlobalCommands(this);
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this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
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}
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getDefaultSettings(GuildId) {
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return {
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serverID: GuildId,
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autoRestart: 0,
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allowedChannels: [],
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killfeedChannel: "",
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showKillfeedCoords: false,
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connectionLogsChannel: "",
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activePlayersChannel: "",
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welcomeChannel: "",
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factionArmbands: {},
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usedArmbands: [],
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excludedRoles: [],
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botAdminRoles: [],
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playerstats: [],
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alarms: [],
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events: [],
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uavs: [],
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incomeRoles: [],
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incomeLimiter: 168, // # of hours in 7 days
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linkedGamertagRole: "",
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startingBalance: 500,
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uavPrice: 50000,
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empPrice: 500000,
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memberRole: "",
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adminRole: "",
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}
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}
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getDefaultPlayerStats(gt, pID) {
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return {
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gamertag: gt,
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playerID: pID,
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discordID: "",
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KDR: 0.00,
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kills: 0,
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deaths: 0,
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killStreak: 0,
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bestKillStreak: 0,
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longestKill: 0,
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deathStreak: 0,
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worstDeathStreak: 0,
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pos: [],
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lastPos: [],
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time: null,
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lastTime: null,
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lastConnectionDate: null,
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lastDamageDate: null,
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lastDeathDate: null,
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lastHitBy: null,
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connected: false,
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totalSessionTime: 0,
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lastSessionTime: 0,
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longestSessionTime: 0,
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bounties: [],
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}
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}
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async GetGuild(GuildId) {
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let guild = undefined;
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if (this.databaseConnected) guild = await this.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
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// If guild not found, generate guild default
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if (!guild) {
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guild = {}
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guild.server = this.getDefaultSettings(GuildId);
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if (this.databaseConnected) {
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this.dbo.collection("guilds").insertOne(guild, (err, res) => {
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if (err) throw err;
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});
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}
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}
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return {
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serverID: GuildId,
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autoRestart: guild.server.autoRestart,
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customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
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allowedChannels: guild.server.allowedChannels,
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factionArmbands: guild.server.factionArmbands,
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usedArmbands: guild.server.usedArmbands,
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excludedRoles: guild.server.excludedRoles,
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hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
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botAdminRoles: guild.server.botAdminRoles,
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playerstats: guild.server.playerstats,
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alarms: guild.server.alarms,
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events: guild.server.events,
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uavs: guild.server.uavs,
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killfeedChannel: guild.server.killfeedChannel,
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showKillfeedCoords: guild.server.showKillfeedCoords,
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|
connectionLogsChannel: guild.server.connectionLogsChannel,
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|
welcomeChannel: guild.server.welcomeChannel,
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|
activePlayersChannel: guild.server.activePlayersChannel,
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|
linkedGamertagRole: guild.server.linkedGamertagRole,
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|
incomeRoles: guild.server.incomeRoles,
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|
incomeLimiter: guild.server.incomeLimiter,
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|
startingBalance: guild.server.startingBalance,
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|
uavPrice: guild.server.uavPrice,
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|
memberRole: guild.server.memberRole,
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|
adminRole: guild.server.adminRole,
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|
};
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|
}
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|
|
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build() {
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this.login(this.config.Token);
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}
|
|
}
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|
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module.exports = DayzRBot;
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