286 lines
12 KiB
JavaScript
286 lines
12 KiB
JavaScript
const { finished } = require('stream/promises');
|
|
const concat = require('concat-stream');
|
|
const { Readable } = require('stream');
|
|
const FormData = require('form-data');
|
|
const fs = require('fs');
|
|
const maxRetries = 5;
|
|
const retryDelay = 5000; // 5 seconds
|
|
|
|
// Private functions (only called locally)
|
|
|
|
const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => {
|
|
for (let retries = 0; retries <= maxRetries; retries++) {
|
|
try {
|
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
|
|
path: remoteDir,
|
|
file: remoteFilename
|
|
}), {
|
|
method: "POST",
|
|
headers: {
|
|
"Authorization": client.config.Nitrado.Auth
|
|
},
|
|
}).then(response =>
|
|
response.json().then(data => data)
|
|
).then(res => res);
|
|
|
|
let contents = fs.readFileSync(localFileDir, 'utf8');
|
|
|
|
const uploadRes = await fetch(res.data.token.url, {
|
|
method: "POST",
|
|
headers: {
|
|
'Content-Type': 'application/binary',
|
|
token: res.data.token.token
|
|
},
|
|
body: contents,
|
|
})
|
|
if (!uploadRes.ok) {
|
|
const errorText = await uploadRes.text();
|
|
client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`);
|
|
if (retries === 2) return 1; // Return error status on the second failed status code.
|
|
} else {
|
|
return uploadRes;
|
|
}
|
|
} catch (error) {
|
|
client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
|
if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
|
}
|
|
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
|
}
|
|
}
|
|
|
|
const PostServerSettings = async (client, category, key, value) => {
|
|
for (let retries = 0; retries <= maxRetries; retries++) {
|
|
try {
|
|
const formData = new FormData();
|
|
formData.append("category", category);
|
|
formData.append("key", key);
|
|
formData.append("value", value);
|
|
formData.pipe(concat(data => {
|
|
async function postData() {
|
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
|
|
method: "POST",
|
|
credentials: 'include',
|
|
headers: {
|
|
...formData.getHeaders(),
|
|
"Authorization": client.config.Nitrado.Auth
|
|
},
|
|
body: data,
|
|
});
|
|
if (!res.ok) {
|
|
const errorText = await res.text();
|
|
client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`);
|
|
if (retries === 2) return 1; // Return error status on the second failed status code.
|
|
} else {
|
|
const data = await res.json();
|
|
return data;
|
|
}
|
|
}
|
|
postData();
|
|
}));
|
|
return 0;
|
|
} catch (error) {
|
|
client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
|
if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
|
}
|
|
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
|
}
|
|
}
|
|
|
|
const HandlePlayerBan = async (client, gamertag, ban) => {
|
|
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
|
|
|
|
if (data && data != 1) {
|
|
let bans = data.data.gameserver.settings.general.bans;
|
|
if (ban) bans += `\r\n${gamertag}`;
|
|
else if (!ban) bans = bans.replace(gamertag, '');
|
|
else client.error("Incorrect Ban Option: HandlePlayerBan");
|
|
|
|
let category = 'general';
|
|
let key = 'bans';
|
|
return await PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed)
|
|
}
|
|
}
|
|
|
|
const GetRemoteDir = async (client, dir="") => {
|
|
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
|
|
for (let retries = 0; retries <= maxRetries; retries++) {
|
|
try {
|
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/list${dirParam}`, {
|
|
headers: {
|
|
"Authorization": client.config.Nitrado.Auth
|
|
}
|
|
}).then(response =>
|
|
response.json().then(data => data)
|
|
).then(res => res);
|
|
|
|
return res.data.entries;
|
|
} catch (error) {
|
|
client.error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
|
if (retries == maxRetries) throw new Error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`)
|
|
}
|
|
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
|
}
|
|
}
|
|
|
|
// Public functions (called externally)
|
|
|
|
module.exports = {
|
|
|
|
DownloadNitradoFile: async(client, filename, outputDir) => {
|
|
for (let retries = 0; retries <= maxRetries; retries++) {
|
|
try {
|
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
|
|
headers: {
|
|
"Authorization": client.config.Nitrado.Auth
|
|
}
|
|
}).then(response =>
|
|
response.json().then(data => data)
|
|
).then(res => res);
|
|
|
|
const stream = fs.createWriteStream(outputDir);
|
|
if (!res.data || !res.data.token) {
|
|
const errorText = await res.text();
|
|
client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`);
|
|
return 1;
|
|
}
|
|
const { body } = await fetch(res.data.token.url);
|
|
await finished(Readable.fromWeb(body).pipe(stream));
|
|
return 0;
|
|
} catch (error) {
|
|
client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
|
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
|
}
|
|
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
|
}
|
|
},
|
|
|
|
/*
|
|
Export explicit function names; i.e BanPlayer() & UnbanPlayer()
|
|
that call to the private parent function HandlePlayerBan()
|
|
rather than write two whole different functions for each.
|
|
*/
|
|
|
|
BanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, true),
|
|
UnbanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, false),
|
|
|
|
RestartServer: async (client, restart_message, message) => {
|
|
const params = {
|
|
restart_message: restart_message,
|
|
message: message
|
|
};
|
|
// client.log('Restarting server...');
|
|
for (let retries = 0; retries < maxRetries; retries++) {
|
|
try {
|
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
|
|
method: "POST",
|
|
headers: {
|
|
"Authorization": client.config.Nitrado.Auth,
|
|
},
|
|
body: JSON.stringify(params)
|
|
});
|
|
|
|
if (!res.ok) {
|
|
const errorText = await res.text();
|
|
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
|
|
return 1; // Return error status on failed status code.
|
|
} else {
|
|
return 0;
|
|
}
|
|
} catch (error) {
|
|
client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
|
if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
|
}
|
|
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
|
}
|
|
},
|
|
|
|
FetchServerSettings: async (client, fetcher) => {
|
|
for (let retries = 0; retries <= maxRetries; retries++) {
|
|
try {
|
|
// get current status
|
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
|
|
headers: {
|
|
"Authorization": client.config.Nitrado.Auth
|
|
}
|
|
});
|
|
|
|
if (!res.ok) {
|
|
const errorText = await res.text();
|
|
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
|
|
if (retries === 2) return 1; // Return error status on the second failed status code.
|
|
} else {
|
|
const data = await res.json();
|
|
return data;
|
|
}
|
|
} catch (error) {
|
|
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
|
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
|
}
|
|
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
|
}
|
|
},
|
|
|
|
CheckServerStatus: async (client) => {
|
|
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
|
|
|
|
if (data && data != 1) {
|
|
if (data && data.data.gameserver.status === 'stopped') {
|
|
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
|
|
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
|
|
restart_message = 'Server being restarted by periodic bot check.';
|
|
message = 'The server was restarted by periodic bot check!';
|
|
|
|
module.exports.RestartServer(client, restart_message, message);
|
|
}
|
|
}
|
|
},
|
|
|
|
DisableBaseDamage: async (client, preference) => {
|
|
const pref = preference ? '1' : '0';
|
|
const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref);
|
|
if (posted == 1) return 1;
|
|
|
|
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
|
|
const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
|
|
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
|
|
|
|
const jsonDir = `./logs/cfggameplay.json`;
|
|
await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
|
|
|
|
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
|
|
gameplay.GeneralData.disableBaseDamage = preference;
|
|
|
|
// write JSON to file
|
|
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
|
|
|
|
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
|
|
if (uploaded == 1) return 1;
|
|
|
|
return 0;
|
|
},
|
|
|
|
DisableContainerDamage: async (client, preference) => {
|
|
const pref = preference ? '1' : '0';
|
|
const posted = await PostServerSettings(client, "config", "disableContainerDamage", pref);
|
|
if (posted == 1) return 1;
|
|
|
|
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
|
|
const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
|
|
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
|
|
|
|
const jsonDir = `./logs/cfggameplay.json`;
|
|
await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
|
|
|
|
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
|
|
gameplay.GeneralData.disableContainerDamage = preference;
|
|
|
|
// write JSON to file
|
|
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
|
|
|
|
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
|
|
if (uploaded == 1) return 1;
|
|
|
|
return 0;
|
|
}
|
|
}
|