73 lines
3.2 KiB
JavaScript
73 lines
3.2 KiB
JavaScript
const { EmbedBuilder } = require('discord.js');
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const { destinations } = require('../database/destinations');
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const { calculateVector } = require('./Vector');
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module.exports = {
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SendConnectionLogs: async (client, guild, data) => {
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if (!client.exists(guild.connectionLogsChannel)) return;
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const channel = client.GetChannel(guild.connectionLogsChannel);
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let newDt = await client.getDateEST(data.time);
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let unixTime = Math.floor(newDt.getTime() / 1000);
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let connectionLog = new EmbedBuilder()
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.setColor(data.connected ? client.config.Colors.Green : client.config.Colors.Red)
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.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
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if (!data.connected) {
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if (!(data.lastConnectionDate == null)) {
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let oldUnixTime = Math.floor(data.lastConnectionDate.getTime() / 1000);
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let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
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connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
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} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
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}
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if (client.exists(channel)) await channel.send({ embeds: [connectionLog] });
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},
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DetectCombatLog: async (client, guild, data) => {
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if (!client.exists(data.lastDamageDate)) return;
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if (!client.exists(guild.connectionLogsChannel)) return;
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const newDt = await client.getDateEST(data.time);
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const diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
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// If diff is greater than 5 minutes, not a combat log
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// or if death after last combat
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if (diffSeconds > (data.combatLogTimer * 60)) return;
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if (data.lastDamageDate <= data.lastDeathDate) return;
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// If lastHitBy (attacker) died after shooting this player
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// then it does not count as combat logging, (the combat ended due to death)
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let attacker = await client.dbo.collection("players").findOne({"gamertag": data.lastHitBy});
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if (attacker.lastDeathDate > data.lastDamageDate) return;
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const channel = client.GetChannel(guild.connectionLogsChannel);
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if (!channel) return;
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let unixTime = Math.floor(newDt.getTime() / 1000);
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let tempDest;
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let lastDist = 1000000;
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let destination_dir;
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for (let i = 0; i < destinations.length; i++) {
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let { distance, theta, dir } = calculateVector(data.pos, destinations[i].coord);
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if (distance < lastDist) {
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tempDest = destinations[i].name;
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lastDist = distance;
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destination_dir = dir;
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}
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}
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const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
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let combatLog = new EmbedBuilder()
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.setColor(client.config.Colors.Red)
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.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}\nLocation [${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**\n${destination}`);
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if (client.exists(guild.adminRole)) channel.send({ content: `<@&${guild.adminRole}>` });
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return channel.send({ embeds: [combatLog] });
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}
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};
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