Files
dayz-reforger/structures/DayzArmbands.js
T

437 lines
15 KiB
JavaScript

const { RegisterGlobalCommands, RegisterGuildCommands} = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
const Logger = require("../util/Logger");
const mongoose = require('mongoose');
// custom util imports
const { DownloadNitradoFile } = require('../util/NitradoAPI');
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs } = require('../util/AlarmsHandler');
const path = require("path");
const fs = require('fs');
const readline = require('readline');
const minute = 60000; // 1 minute in milliseconds
class DayzArmbands extends Client {
constructor(options, config) {
super(options)
this.config = config;
this.commands = new Collection();
this.interactionHandlers = new Collection();
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (this.config.Token === "" || this.config.GuildID === "")
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
this.db;
this.dbo;
this.connectMongo(this.config.mongoURI, this.config.dbo);
this.databaseConnected = false;
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
this.Ready = false;
this.activePlayersTick = 11;
this.ws.on("INTERACTION_CREATE", async (interaction) => {
const start = new Date().getTime();
if (interaction.type!=3) {
let GuildDB = await this.GetGuild(interaction.guild_id);
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
const guild = this.guilds.cache.get(GuildDB.serverID);
const role = guild.roles.cache.find(role => role.id == factionID);
if (!role) {
let query = {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await this.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, query, function (err, res) {
if (err) return this.sendInternalError(interaction, err);
});
}
}
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
client.log(`Interaction - ${command}`);
//Easy to send respnose so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => {
const rest = new REST({ version: '10' }).setToken(client.config.Token);
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 4,
data: message,
}
});
};
if (!this.databaseConnected) {
let dbFailedEmbed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
return interaction.send({ embeds: [dbFailedEmbed] });
}
let cmd = client.commands.get(command);
try {
cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
} catch (err) {
this.sendInternalError(interaction, err);
}
}
});
const client = this;
}
log(Text) { this.logger.log(Text); }
error(Text) { this.logger.error(Text); }
async getDateEST(time) {
let t = new Date(); // Get current date (PST)
let e = new Date(t.getTime() + 180*60*1000); // Convert to EST to ensure the date is correct for the applied EST time
let n = new Date(`${e.toLocaleDateString('default',{month:'long'})} ${e.getDate()}, ${e.getFullYear()} ${time}`) // Apply given time to EST date
let f = new Date(n.getTime() - 180*60*1000) // Convert back to PST
return f;
}
async readLogs(guildId) {
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
let history;
try {
history = JSON.parse(fs.readFileSync(logHistoryDir));
} catch (err) {
history = {
lastLog: null
};
}
const rl = readline.createInterface({
input: fileStream,
crlfDelay: Infinity
});
let lines = [];
for await (const line of rl) { lines.push(line); }
let logIndex = lines.indexOf(history.lastLog) == -1 ? 0 : lines.indexOf(history.lastLog);
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.playerstats)) guild.playerstats = [];
let s = guild.playerstats;
for (let i = logIndex + 1; i < lines.length; i++) {
if (lines[i].includes("Unknown")) continue;
if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue;
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
if (lines[i].includes('killed by with')) s = await HandleKillfeed(this, guildId, s, lines[i]);
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
}
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
s.map(p => p.connected = false) // make all connections false
for (let i = lines.length - 1; i > 0; i--) {
if (lines[i].includes('PlayerList log:')) {
for (let j = i + 1; i < lines.length; j++) {
let line = lines[j];
if (line.includes('| ####')) break;
let data = [...line.matchAll(playerTemplate)][0];
if (!data) continue;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
};
if (!this.exists(info.player) || !this.exists(info.playerID)) continue;
let playerStat = s.find(stat => stat.playerID == info.playerID)
let playerStatIndex = s.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
playerStat.connected = true;
if (playerStatIndex == -1) s.push(playerStat);
else s[playerStatIndex] = playerStat;
}
break;
}
}
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
$set: {
"server.playerstats": s
}
}, function (err, res) {
if (err) this.error(err);
});
history.lastLog = lines[lines.length-1];
// write JSON string to a file
await fs.writeFileSync(logHistoryDir, JSON.stringify(history));
}
async logsUpdateTimer(c) {
let t = new Date();
c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
c.activePlayersTick++;
await DownloadNitradoFile(c, `/games/${c.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async () => {
c.log('...Downloaded logs...');
await c.readLogs(c.config.GuildID).then(async () => {
c.log('...Analyzed logs...');
HandleExpiredUAVs(c, c.config.GuildID);
if (c.activePlayersTick == 12) await HandleActivePlayersList(c, c.config.GuildID);
})
});
}
async connectMongo(mongoURI, dbo) {
let failed = false;
let dbLogDir = path.join(__dirname, '..', 'logs', 'database-logs.json');
let databaselogs;
try {
databaselogs = JSON.parse(fs.readFileSync(dbLogDir));
} catch (err) {
databaselogs = {
attempts: 0,
connected: false,
};
}
if (databaselogs.attempts >= 5) {
this.error('Failed to connect to mongodb after multiple attempts');
return; // prevent further attempts
}
try {
// Connect to Mongo database.
this.db = await MongoClient.connect(mongoURI, {connectTimeoutMS: 1000});
this.dbo = this.db.db(dbo);
mongoose.connect(`mongodb://${mongoURI.split('@')[1]}/${dbo}`, {
authSource: "admin",
user: mongoURI.split('//')[1].split(':')[0],
pass: mongoURI.split('//')[1].split(':')[1].split('@')[0],
useNewUrlParser: true,
}).catch(e=>this.error(e));
this.log('Successfully connected to mongoDB');
databaselogs.connected = true;
databaselogs.attempts = 0; // reset attempts
this.databaseConnected = true;
} catch (err) {
databaselogs.attempts++;
this.error(`Failed to connect to mongodb: attempt ${databaselogs.attempts}`);
failed = true;
}
// write JSON string to a file
await fs.writeFileSync(dbLogDir, JSON.stringify(databaselogs));
if (failed) process.exit(-1);
}
exists(n) {return null != n && undefined != n && "" != n}
secondsToDhms(seconds) {
seconds = Number(seconds);
const d = Math.floor(seconds / (3600*24));
const h = Math.floor(seconds % (3600*24) / 3600);
const m = Math.floor(seconds % 3600 / 60);
const s = Math.floor(seconds % 60);
const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
return dDisplay + hDisplay + mDisplay + sDisplay;
}
LoadCommandsAndInteractionHandlers() {
let CommandsDir = path.join(__dirname, '..', 'commands');
fs.readdir(CommandsDir, (err, files) => {
if (err) this.error(err);
else
files.forEach((file) => {
let cmd = require(CommandsDir + "/" + file);
if (!this.exists(cmd.name) || !this.exists(cmd.description))
return this.error(
"Unable to load Command: " +
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
);
this.commands.set(file.split(".")[0].toLowerCase(), cmd);
if (this.exists(cmd.Interactions)) {
for (let [interaction, handler] of Object.entries(cmd.Interactions)) {
this.interactionHandlers.set(interaction, handler);
}
}
this.log("Command Loaded: " + file.split(".")[0]);
});
});
}
LoadEvents() {
let EventsDir = path.join(__dirname, '..', 'events');
fs.readdir(EventsDir, (err, files) => {
if (err) this.error(err);
else
files.forEach((file) => {
const event = require(EventsDir + "/" + file);
if (['interactionCreate','guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
else this.on(file.split(".")[0], event.bind(null, this));
this.logger.log("Event Loaded: " + file.split(".")[0]);
});
});
}
sendError(Channel, Error) {
let embed = new EmbedBuilder()
.setColor(this.config.Red)
.setDescription(Error);
Channel.send(embed);
}
sendInternalError(Interaction, Error) {
this.error(Error);
const embed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
try {
Interaction.send({ embeds: [embed] });
} catch {
Interaction.update({ embeds: [embed], components: [] });
}
}
// Calls register for guild and global commands
RegisterSlashCommands() {
RegisterGlobalCommands(this);
this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
}
getDefaultSettings(GuildId) {
return {
serverID: GuildId,
allowedChannels: [],
killfeedChannel: "",
connectionLogsChannel: "",
activePlayersChannel: "",
welcomeChannel: "",
factionArmbands: {},
usedArmbands: [],
excludedRoles: [],
botAdminRoles: [],
playerstats: [],
alarms: [],
uavs: [],
incomeRoles: [],
incomeLimiter: 168, // # of hours in 7 days
linkedGamertagRole: "",
startingBalance: 500,
uavPrice: 50000,
memberRole: "",
adminRole: "",
}
}
getDefaultPlayerStats(gt, pID) {
return {
gamertag: gt,
playerID: pID,
discordID: "",
KDR: 0.00,
kills: 0,
deaths: 0,
killStreak: 0,
bestKillStreak: 0,
longestKill: 0,
deathStreak: 0,
worstDeathStreak: 0,
pos: [],
lastPos: [],
time: null,
lastTime: null,
lastConnectionDate: null,
lastDamageDate: null,
lastDeathDate: null,
lastHitBy: null,
connected: false,
bounties: [],
}
}
async GetGuild(GuildId) {
let guild = undefined;
if (this.databaseConnected) guild = await this.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
// If guild not found, generate guild default
if (!guild) {
guild = {}
guild.server = this.getDefaultSettings(GuildId);
if (this.databaseConnected) {
this.dbo.collection("guilds").insertOne(guild, function(err, res) {
if (err) throw err;
});
}
}
return {
serverID: GuildId,
customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
allowedChannels: guild.server.allowedChannels,
factionArmbands: guild.server.factionArmbands,
usedArmbands: guild.server.usedArmbands,
excludedRoles: guild.server.excludedRoles,
hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
botAdminRoles: guild.server.botAdminRoles,
playerstats: guild.server.playerstats,
alarms: guild.server.alarms,
uavs: guild.server.uavs,
killfeedChannel: guild.server.killfeedChannel,
connectionLogsChannel: guild.server.connectionLogsChannel,
welcomeChannel: guild.server.welcomeChannel,
activePlayersChannel: guild.server.activePlayersChannel,
linkedGamertagRole: guild.server.linkedGamertagRole,
incomeRoles: guild.server.incomeRoles,
incomeLimiter: guild.server.incomeLimiter,
startingBalance: guild.server.startingBalance,
uavPrice: guild.server.uavPrice,
memberRole: guild.server.memberRole,
adminRole: guild.server.adminRole,
};
}
build() {
this.login(this.config.Token);
}
}
module.exports = DayzArmbands;