271 lines
15 KiB
JavaScript
271 lines
15 KiB
JavaScript
const { EmbedBuilder } = require('discord.js');
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const { createUser, addUser } = require('../database/user');
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const { KillInAlarm } = require('./AlarmsHandler');
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const { nearest } = require('../database/destinations');
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const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
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const { calculateNewCombatRating } = require('./CombatRatingHandler');
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const { weapons, weaponClassOf } = require('../database/weapons');
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const Templates = {
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Killed: 1,
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HitBy: 2,
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HitByAndDead: 3,
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Explosion: 4,
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LandMine: 5,
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Melee: 6,
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Vehicle: 7,
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};
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const TemplateExpressions = {
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1: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g,
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2: /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g,
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3: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g,
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4: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g,
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5: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by LandMineTrap/g,
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6: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*)/g,
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7: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by (.*) with TransportHit/g,
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};
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const Vehicles = {
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CivilianSedan: 'White Olga',
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CivilianSedan_Black: 'Black Olga',
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CivilianSedan_Wine: 'Wine Olga',
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Hatchback_02: 'Red Gunter',
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Hatchback_02_Black: 'Black Gunter',
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Hatchback_02_Blue: 'Blue Gunter',
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OffroadHatchBack: 'Green ADA 4x4',
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OffroadHatchBack_Blue: 'Blue ADA 4x4',
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OffroadHatchBack_White: 'White ADA 4x4',
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Sedan_02: 'Yellow Sarka',
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Sedan_02_Grey: 'Grey Sarka',
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Sedan_02_Red: 'Red Sarka',
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Truck_01_Covered: 'Green V3S Truck',
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Truck_01_Covered_Blue: 'Blue V3S Truck',
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Truck_01_Covered_Orange: 'Orange V3S Truck',
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Offroad_02: 'M1025 Humvee'
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};
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module.exports = {
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// Update last death date for non PVP deaths
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UpdateLastDeathDate: async (NitradoServerID, client, line) => {
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let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
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let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
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let data = line.includes('>) died.') ? [...line.matchAll(diedTemplate)][0] : [...line.matchAll(killedByZmb)][0];
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if (!data) return;
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let info = {
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time: data[1],
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victim: data[2],
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victimID: data[3],
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victimPOS: data[4].split(', ').map(v => parseFloat(v)),
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};
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const newDt = await client.getDateEST(info.time);
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let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
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if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
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victimStat.lastDeathDate = newDt;
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await UpdatePlayer(client, victimStat);
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return
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},
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HandleKillfeed: async (NitradoServerID, client, guild, line) => {
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const channel = client.GetChannel(guild.killfeedChannel);
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const killedBy = line.includes('hit by Player') && line.includes('(DEAD)') && line.includes('meters') ? Templates.HitByAndDead :
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line.includes('hit by Player') && !line.includes('meters') ? Templates.Melee : // Missing meters indicates it was a melee attack.
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line.includes('hit by Player') ? Templates.HitBy :
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line.includes('killed by Player') ? Templates.Killed :
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line.includes('TransportHit') ? Templates.Vehicle :
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line.includes('killed by LandMineTrap') ? Templates.LandMine : Templates.Explosion;
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let data = [...line.matchAll(TemplateExpressions[killedBy])][0];
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if (!data) return;
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// Create base data
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let info = {
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time: data[1],
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victim: data[2],
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victimID: data[3],
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victimPOS: data[4].split(', ').map(v => parseFloat(v)),
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};
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// Add additional data
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if ([Templates.HitBy, Templates.HitByAndDead, Templates.Melee].includes(killedBy)) {
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info.killer = data[6];
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info.killerID = data[7];
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info.killerPOS = data[8].split(', ').map(v => parseFloat(v));
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info.bodyPart = data[9];
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info.damage = data[10];
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info.weapon = data[12];
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info.distance = killedBy == Templates.Melee ? 0 : parseFloat(data[13]).toFixed(2);
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} else if (killedBy == Templates.Killed) {
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info.killer = data[5];
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info.killerID = data[6];
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info.killerPOS = data[7].split(', ').map(v => parseFloat(v));
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info.weapon = data[8];
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info.distance = parseFloat(data[9]).toFixed(2);
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}
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else if (killedBy == Templates.Vehicle) info.causeOfDeath = data[6];
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else if (killedBy == Templates.Explosion) info.causeOfDeath = data[5];
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else return; // Unknown template;
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const newDt = await client.getDateEST(info.time);
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const unixTime = Math.floor(newDt.getTime()/1000);
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const showCoords = client.exists(guild.showKillfeedCoords) ? guild.showKillfeedCoords : false; // default to false if no record of configuration.
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const showWeapon = client.exists(guild.showKillfeedWeapon) ? guild.showKillfeedWeapon : false; // default to false if no record of configuration.
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const destination = nearest(info.victimPOS, guild.Nitrado.Mission);
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if ([Templates.LandMine, Templates.Explosion, Templates.Vehicle].includes(killedBy))
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if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
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let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
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if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, NitradoServerID);
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victimStat.lastDeathDate = newDt;
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const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
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killedBy == Templates.Vehicle ? Vehicles[info.causeOfDeath] : info.causeOfDeath;
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const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
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const killMessage = killedBy == Templates.Vehicle ? 'run over by' : 'blew up from';
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const killEvent = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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await UpdatePlayer(client, victimStat);
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return
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}
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KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
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if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return;
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let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
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let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
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if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, NitradoServerID);
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if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, NitradoServerID);
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let weapon = info.weapon.includes("Engraved") ? info.weapon.split("Engraved ")[1] :
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info.weapon.includes("Sawed-off") ? info.weapon.split("Sawed-off ")[1] :
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info.weapon;
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// Update killer stats
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killerStat.kills++;
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killerStat.killStreak++;
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killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
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killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
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killerStat.longestKill = info.distance > killerStat.longestKill ? info.distance : killerStat.longestKill;
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killerStat.deathStreak = 0;
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if (!client.exists(killerStat.weaponStats[weapon].kills)) killerStat.weaponStats[weapon].kills = 0;
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killerStat.weaponStats[weapon].kills++;
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// Update victim stats
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victimStat.deaths++;
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victimStat.deathStreak++;
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victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.worstDeathStreak;
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victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
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victimStat.killStreak = 0;
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victimStat.lastDeathDate = newDt;
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if (!client.exists(victimStat.weaponStats[weapon].deaths)) victimStat.weaponStats[weapon].death = 0;
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victimStat.weaponStats[weapon].deaths++;
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// Create defaults for non-existing ratings
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if (!client.exists(killerStat.combatRating)) killerStat.combatRating = 800;
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if (!client.exists(victimStat.combatRating)) victimStat.combatRating = 800;
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if (!client.exists(killerStat.combatRatingHistory)) killerStat.combatRatingHistory = [800];
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if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
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if (!client.exists(killerStat.highestCombatRating)) killerStat.highestCombatRating = Math.max(...killerStat.combatRatingHistory);
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if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = Math.min(...victimStat.combatRatingHistory);
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// Calculate new ratings
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let killerOldRating = killerStat.combatRating;
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let victimOldRating = victimStat.combatRating;
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killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
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victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
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// Update combat rating records
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if (killerStat.combatRating > killerStat.highestCombatRating) killerStat.highestCombatRating = killerStat.combatRating;
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if (victimStat.combatRating < victimStat.lowestCombatRating) victimStat.lowestCombatRating = victimStat.combatRating;
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if (killerStat.combatRatingHistory.length >= 12) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 12)
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if (victimStat.combatRatingHistory.length >= 12) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 12)
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killerStat.combatRatingHistory.push(killerStat.combatRating);
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victimStat.combatRatingHistory.push(victimStat.combatRating);
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let kdiff = killerStat.combatRating - killerOldRating;
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let vdiff = victimStat.combatRating - victimOldRating;
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let receivedBounty = null;
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if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
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let totalBounty = 0;
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for (let i = 0; i < victimStat.bounties.length; i++) {
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totalBounty += victimStat.bounties[i].value;
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}
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let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
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if (!banking) {
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banking = await createUser(interaction.member.user.id, guild.serverID, guild.startingBalance, client)
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if (!client.exists(banking)) return client.sendInternalError(interaction, err);
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}
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banking = banking.user;
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if (!client.exists(banking.guilds[guild.serverID])) {
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const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, client, guild.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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const newBalance = banking.guilds[ guild.serverID].balance + totalBounty;
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await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
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$set: {
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[`user.guilds.${ guild.serverID}.balance`]: newBalance,
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}
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}, (err, res) => {
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if (err) return client.sendError(client.GetChannel(guild.killfeedChannel), `Killfeed Error: Updating killer bank balance\n${err}`);
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});
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receivedBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** in bounty rewards.`);
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victimStat.bounties = []; // clear bounties after claimed
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victimStat.bountiesLength = 0;
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}
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await UpdatePlayer(client, victimStat);
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await UpdatePlayer(client, killerStat);
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const header = `**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**`;
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const killData = `\n> **__Kill Data__**\n> Weapon: \` ${info.weapon} \`\n> Distance: \` ${info.distance}m \`\n> Body Part: \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> Damage: \` ${info.damage != undefined ? info.damage : 'N/A'} \``;
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const killerStatsView = `\n**Killer Rating** (${kdiff >= 0 ? '+' : ''}${kdiff}) ${killerStat.combatRating}\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kill${(killerStat.kills == 0 || killerStat.kills > 1) ? 's':''} - Killstreak: ${killerStat.killStreak}`;
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const victimStatsView = `\n**Victim Rating** (${vdiff >= 0 ? '+' : ''}${vdiff}) ${victimStat.combatRating}\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Death${victimStat.deaths == 0 || victimStat.deaths>1?'s':''} - Deathstreak: ${victimStat.deathStreak}`;
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const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
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let killEvent = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`${header}${killData}${killerStatsView}${victimStatsView}${coord}`);
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if (showWeapon) {
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let weaponClass = weaponClassOf(weapon);
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killEvent.setThumbnail(weapons[weaponClass][weapon])
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}
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
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return;
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}
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} |