228 lines
8.4 KiB
JavaScript
228 lines
8.4 KiB
JavaScript
const { EmbedBuilder } = require('discord.js');
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const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
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const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
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module.exports = {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
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const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
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const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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if (line.includes(' connected')) {
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let data = [...line.matchAll(connectTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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connected: true,
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};
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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let newDt = await client.getDateEST(info.time);
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playerStat.lastConnectionDate = newDt;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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SendConnectionLogs(client, guildId, {
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time: info.time,
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player: info.player,
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connected: info.connected,
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lastConnectionDate: null,
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});
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}
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if (line.includes(' disconnected')) {
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let data = [...line.matchAll(disconnectTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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connected: false
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}
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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let newDt = await client.getDateEST(info.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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let oldUnixTime = Math.floor(playerStat.lastConnectionDate.getTime()/1000);
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let seconds = unixTime - oldUnixTime;
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playerStat.totalSessionTime = playerStat.totalSessionTime + seconds;
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playerStat.lastSessionTime = seconds;
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playerStat.longestSessionTime = seconds > playerStat.longestSessionTime ? seconds : playerStat.longestSessionTime;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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SendConnectionLogs(client, guildId, {
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time: info.time,
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player: info.player,
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connected: info.connected,
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lastConnectionDate: playerStat.lastConnectionDate,
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});
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DetectCombatLog(client, guildId, {
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time: info.time,
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player: info.player,
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lastDamageDate: playerStat.lastDamageDate,
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lastHitBy: playerStat.lastHitBy,
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lastDeathDate: playerStat.lastDeathDate,
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});
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}
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if (line.includes('pos=<') && !line.includes('hit by')) {
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let data = [...line.matchAll(positionTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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pos: data[4].split(', ').map(v => parseFloat(v))
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};
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
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playerStat.lastPos = playerStat.pos;
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playerStat.pos = info.pos;
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playerStat.lastTime = playerStat.time;
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playerStat.lastDate = playerStat.date;
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playerStat.time = `${info.time} EST`;
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playerStat.date = await client.getDateEST(info.time);
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
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HandleAlarmsAndUAVs(client, guildId, {
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time: info.time,
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player: info.player,
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playerID: info.playerID,
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pos: info.pos,
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});
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}
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if (line.includes('hit by Player')) {
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let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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attacker: data[6],
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attackerID: data[7]
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}
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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let newDt = await client.getDateEST(info.time);
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playerStat.lastDamageDate = newDt;
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playerStat.lastHitBy = info.attacker;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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}
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return stats;
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},
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HandleActivePlayersList: async (client, guildId) => {
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client.activePlayersTick = 0; // reset hour tick
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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headers: {
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"Authorization": client.config.Nitrado.Auth
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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let hostname = res.data.gameserver.settings.config.hostname;
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let map = res.data.gameserver.settings.config.mission.slice(12);
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let status = res.data.gameserver.status;
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let slots = res.data.gameserver.slots;
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let statusEmoji;
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let statusText;
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if (status === "started") {
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statusEmoji = "🟢";
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statusText = "Active";
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} else if (status === "stopped") {
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statusEmoji = "🔴";
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statusText = "Stopped";
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} else if (status === "restarting") {
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statusEmoji = "↻";
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statusText = "Restarting";
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} else {
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statusEmoji = "❓"; // Unknown status
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statusText = "Unknown Status";
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}
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.playerstats)) guild.playerstats = [];
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if (!client.exists(guild.activePlayersChannel)) return;
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const channel = client.GetChannel(guild.activePlayersChannel);
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let activePlayers = guild.playerstats.filter(p => p.connected == true);
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let des = ``;
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for (let i = 0; i < activePlayers.length; i++) {
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des += `**- ${activePlayers[i].gamertag}**\n`;
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}
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const nodes = activePlayers.length === 0;
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const PlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
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.addFields(
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{ name: 'Server🎮:', value: `\` ${hostname} \``, inline: false },
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{ name: 'Map🌎:', value: `\` ${map} \``, inline: true },
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{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
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{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
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);
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTimestamp()
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.setTitle(`Players Online:`)
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.setDescription(des || (nodes ? "No Players Online :(" : ""))
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
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setTimeout(() => {
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sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
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}, 360000);
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});
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}
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} |