off track detection

This commit is contained in:
SowinskiBraeden committed 2023-05-24 12:16:24 -07:00
1 parent c7439e4057
commit 9a86377866
10 files changed
+39 -15

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+3 -12
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@@ -1,19 +1,8 @@
#!/usr/bin/env python3.11
import pygame
from models import Car
from models import Car, Background, Track
from util import load_image
class Background(pygame.sprite.Sprite):
def __init__(self, filename, location, size):
super().__init__()
self.image = load_image(filename)
self.image = pygame.transform.scale(self.image, size)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
def draw(self, window):
window.blit(self.image, self.rect)
class Window:
def __init__(self, caption, size):
self.caption = caption
@@ -25,6 +14,7 @@ class Window:
self.screen = pygame.display.set_mode((self.size))
self.clock = pygame.time.Clock()
self.track = Track('track_mask.png', [0, 0], size)
self.car = Car(880, 300)
def main_loop(self):
@@ -60,6 +50,7 @@ class Window:
def _process_game_logic(self):
self.car.update()
self.track.detectCar(self.car)
def _draw(self):
self.screen.fill((0, 0, 0))