initial prototype

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SowinskiBraeden committed 2023-05-22 13:00:02 -07:00
commit c7439e4057
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#!/usr/bin/env python3.11
from game import Window
if __name__ == '__main__':
game = Window("Formula2D", (1000, 800))
game.main_loop()
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#!/usr/bin/env python3.11
import pygame
from models import Car
from util import load_image
class Background(pygame.sprite.Sprite):
def __init__(self, filename, location, size):
super().__init__()
self.image = load_image(filename)
self.image = pygame.transform.scale(self.image, size)
self.rect = self.image.get_rect()
self.rect.left, self.rect.top = location
def draw(self, window):
window.blit(self.image, self.rect)
class Window:
def __init__(self, caption, size):
self.caption = caption
self.size = size
self.background = Background('track.jpg', [0, 0], size)
self.running = False
self._init_pygame()
self.screen = pygame.display.set_mode((self.size))
self.clock = pygame.time.Clock()
self.car = Car(880, 300)
def main_loop(self):
self.running = True
while self.running:
self._handle_input()
self._process_game_logic()
self._draw()
def _init_pygame(self):
pygame.init()
pygame.display.set_caption(self.caption)
def _handle_input(self):
for event in pygame.event.get():
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE
):
quit()
pressed = pygame.key.get_pressed()
self.car.speed *= 0.95
if pressed[pygame.K_UP]: self.car.speed += 0.2
if pressed[pygame.K_DOWN]: self.car.speed -= 0.2
if round(self.car.speed, 1) == 0.1: self.car.speed = 0
c = 5
a = c / (self.car.speed + 1)
if self.car.speed == 0: a = 0
if pressed[pygame.K_LEFT]: self.car.angle += a
if pressed[pygame.K_RIGHT]: self.car.angle -= a
def _process_game_logic(self):
self.car.update()
def _draw(self):
self.screen.fill((0, 0, 0))
self.background.draw(self.screen)
self.car.draw(self.screen)
pygame.display.flip()
self.clock.tick(60)
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#!/usr/bin/env python3.11
from pygame import Rect, Surface, SRCALPHA
from pygame.transform import rotate, scale
from util import load_image
import math, os
class Car:
def __init__(self, x, y):
# Load image and set to scale
img = load_image('car.png')
img = rotate(img, 90)
img = scale(img, (img.get_width()/10, img.get_height()/10))
self.width = img.get_height()
self.height = img.get_width()
self.x = x - self.width / 2
self.y = y - self.height / 2
self.rect = Rect(x, y, self.height, self.width)
self.surface = Surface((self.height, self.width), SRCALPHA, 32).convert_alpha()
self.surface.blit(img, (0, 0))
self.angle = 180
self.speed = 0
def update(self):
self.x -= self.speed * math.sin(math.radians(self.angle))
self.y -= self.speed * math.cos(math.radians(-self.angle))
def draw(self, window):
self.rect.topleft = (int(self.x), int(self.y))
rotated = rotate(self.surface, self.angle)
surface_rect = self.surface.get_rect(topleft = self.rect.topleft)
new_rect = rotated.get_rect(center = surface_rect.center)
window.blit(rotated, new_rect.topleft)
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#!/usr/bin/env python3.11
from pygame.image import load
from pygame import Surface
import os
def load_image(filename: str) -> Surface:
if '.' in filename and filename.split('.')[1] not in ['png', 'jpg', 'jpeg']:
raise Exception(f'Invalid filename: must be of filetype \'.png\' \'.jpg\' or \'.jpeg\' not of .{filename.split(".")[1]}')
cwd = os.getcwd()
dirName = '' if cwd.endswith('formula2D') else '/formula2D'
path = f'{cwd}{dirName}/resources/{filename}'
if not os.path.isfile(path):
raise Exception(f'Filepath not found: \'{path}\' cannot be found')
return load(path)