Files
formula2D/game.py
T

210 lines
8.5 KiB
Python

#!/usr/bin/env python3.11
import pygame
from models import Car, Background, Track
from util import load_image, limit, colors
import time
class Window:
def __init__(self, caption, size) -> None:
self.caption = caption
self.size = size
self.background = Background('track.jpg', [0, 0], size)
self.running = False
self._init_pygame()
self.font_size = 20
self.font = pygame.font.Font('freesansbold.ttf', self.font_size)
self.screen = pygame.display.set_mode((self.size))
self.clock = pygame.time.Clock()
self.track = Track('track_mask.png', [0, 0], size)
self.car = Car(880, 300)
self.sectors = {i: Track(f'sector_{i}.png', [0,0], size) for i in range(1, 4)}
self.last_sector = 3
self.sector = 3
self.lastLap = 0
self.fastestLap = 0
self.current = 0
self.startTime = None
self.sectorStart = None
self.sectorEnd = None
self.fastest_sector_times = {i: 0 for i in range(1, 4)}
self.sector_times = {i: 0 for i in range(1, 4)}
self.lapTime = 0
self.lapTimeValid = True
def main_loop(self) -> None:
self.running = True
while self.running:
self._handle_input()
self._process_game_logic()
self._draw()
def _init_pygame(self) -> None:
pygame.init()
pygame.display.set_caption(self.caption)
def _handle_input(self) -> None:
for event in pygame.event.get():
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE
):
quit()
pressed = pygame.key.get_pressed()
self.car.speed *= 0.95
if pressed[pygame.K_UP]: self.car.speed += 0.2
if pressed[pygame.K_DOWN]: self.car.speed -= 0.2
if round(self.car.speed, 1) == 0.1: self.car.speed = 0
a = 5 / (abs(self.car.speed) + 1)
if self.car.speed == 0: a = 0
a = limit(a, 0, 3.5)
if pressed[pygame.K_LEFT] and round(self.car.speed, 2) > 0.55: self.car.angle += a
if pressed[pygame.K_RIGHT] and round(self.car.speed, 2) > 0.55: self.car.angle -= a
def _process_game_logic(self) -> None:
# Handles live lap time update
if self.startTime != None: self.current = round(time.time() - self.startTime, 3)
# Detect last sector and check for diff in sector
prev_sector = self.sector
# Handles live sector time update
if self.startTime != None and prev_sector == self.sector:
self.sector_times[self.sector] = round(time.time() - self.sectorStart, 3)
for i in range(1, 4): self.sector = i if self.sectors[i].detectCar(self.car) else self.sector
self.last_sector = prev_sector if prev_sector != self.sector else self.last_sector
# Detect off track limits
self.car.update()
onTrack = self.track.detectCar(self.car)
if not onTrack:
self.lapTimeValid = False
# Detect cutting track
if self.sector != prev_sector:
if (self.last_sector == 1 and self.sector == 3) or (self.last_sector == 2 and self.sector == 1): self.lapTimeValid = False
# Handle complete lap (sector 3 to sector 1)
if self.sector == 1 and self.last_sector == 3 and self.startTime != None and prev_sector != self.sector:
self.sectorEnd = time.time()
self.startTime = self.sectorEnd
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
self.lapTime = round(sum(self.sector_times[i] for i in range(1, 4)), 3)
self.lastLap = self.lapTime
fastest: bool = (self.lapTime <= self.fastestLap or self.fastestLap == 0) and self.lapTimeValid
self.fastestLap = self.lapTime if fastest else self.fastestLap
self.fastest_sector_times = {i: self.sector_times[i] for i in range(1, 4)} if fastest else self.fastest_sector_times
self.lapTimeValid = True
# Handle sector 1 to sector 2
if self.sector == 2 and self.last_sector == 1 and prev_sector != self.sector:
self.sectorEnd = time.time()
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
# Handle sector 2 to sector 3
if self.sector == 3 and self.last_sector == 2 and prev_sector != self.sector:
self.sectorEnd = time.time()
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
# Handle initial race start (start in sector 3 move to sector 1)
if self.sector == 1 and self.last_sector == 3 and self.startTime == None:
self.startTime = time.time()
self.sectorStart = self.startTime
def _draw_laptime_data(self) -> None:
infographic_width = 0
# Handle sector times infographic (left)
for i in range(1, 4):
faster: bool = self.sector_times[i] <= self.fastest_sector_times[i]
# Title
title = self.font.render(f" Sector {i}{' |' if i != 3 else ' '}", True, colors.White, colors.Gray)
titleRect = title.get_rect()
titleRect.center = (titleRect.center[0] + (i-1) * titleRect.width, titleRect.center[1])
infographic_width += titleRect.width
self.screen.blit(title, titleRect)
# Handles current sector time infographic
overflow = 8 if i != 3 else 5 # Overflow whitespace to ensure no background seeps through if len of text is too short
color: tuple(int, int, int) = colors.Green if self.sector_times[i] <= self.fastest_sector_times[i] else colors.Yellow
datac = self.font.render(f" {self.sector_times[i]:.3f}{' '*overflow}", True, color, colors.Gray)
dataCRect = datac.get_rect()
dataCRect.width = titleRect.width
dataCRect.center = (dataCRect.center[0] + (i-1) * titleRect.width, dataCRect.center[1] + self.font_size)
self.screen.blit(datac, dataCRect)
# Handles time diff infographic
# Calculate time diff per sector
diff = f"{'- ' if faster else '+'}{abs(self.fastest_sector_times[i]-self.sector_times[i]):.3f}"
overflow = 8 if i != 3 else 5 # Overflow whitespace to ensure no background seeps through if len of text is too short
color: tuple(int, int, int) = colors.Green if faster else colors.Yellow
dataD = self.font.render(f" {diff}{' '*overflow}", True, color, colors.Gray)
dataDRect = dataD.get_rect()
dataDRect.width = titleRect.width
dataDRect.center = (dataDRect.center[0] + (i-1) * titleRect.width, dataDRect.center[1] + self.font_size * 2)
self.screen.blit(dataD, dataDRect)
# Handles fastest sector infographic
overflow = 8 if i != 3 else 5 # Overflow whitespace to ensure no background seeps through if len of text is too short
sectorRecord = f"{self.fastest_sector_times[i]:.3f}"
dataF = self.font.render(f" {' ' if self.fastest_sector_times[i] == 0 else sectorRecord}{' '*overflow}", True, colors.Purple, colors.Gray)
dataFRect = dataF.get_rect()
dataFRect.width = titleRect.width
dataFRect.center = (dataFRect.center[0] + (i-1) * titleRect.width, dataFRect.center[1] + self.font_size * 3)
self.screen.blit(dataF, dataFRect)
for i in range(1, 4):
# Solid right infographic border
border = self.font.render(" ", False, colors.Gray, colors.Gray)
borderRect = border.get_rect()
borderRect.topright = (infographic_width, borderRect.topright[1] + i * self.font_size)
self.screen.blit(border, borderRect)
# Fastest lap // Current lap // Last lap // Invalid lap time infographic (right)
# Fastest lap
fastest = self.font.render(f" Fastest: {self.fastestLap:.3f}{' '*8}", True, colors.White, colors.Gray)
fastestRect = fastest.get_rect()
fastestRect.topleft = (self.size[0] - 380, 0)
self.screen.blit(fastest, fastestRect)
# Last lap
last = self.font.render(f" Last Lap: {self.lastLap:.3f}{' '*40}", True, colors.White, colors.Gray)
lastRect = last.get_rect()
lastRect.topleft = (self.size[0] - 380, self.font_size)
self.screen.blit(last, lastRect)
# Current lap
current = self.font.render(f" Current: {self.current:.3f}{' '*8}", True, colors.White, colors.Gray)
currentRect = current.get_rect()
currentRect.topleft = (self.size[0] - 200, 0)
self.screen.blit(current, currentRect)
if not self.lapTimeValid:
text = self.font.render(f'Invalid Lap Time ', True, colors.Red, colors.Gray)
rect = text.get_rect()
rect.topright = (self.size[0], self.font_size)
self.screen.blit(text, rect)
def _draw(self) -> None:
self.screen.fill(colors.Black)
self.background.draw(self.screen)
self.track.draw(self.screen)
self.car.draw(self.screen)
self._draw_laptime_data()
pygame.display.flip()
self.clock.tick(60)