Files
formula2D/game.py
T
2023-05-24 12:16:24 -07:00

61 lines
1.6 KiB
Python

#!/usr/bin/env python3.11
import pygame
from models import Car, Background, Track
from util import load_image
class Window:
def __init__(self, caption, size):
self.caption = caption
self.size = size
self.background = Background('track.jpg', [0, 0], size)
self.running = False
self._init_pygame()
self.screen = pygame.display.set_mode((self.size))
self.clock = pygame.time.Clock()
self.track = Track('track_mask.png', [0, 0], size)
self.car = Car(880, 300)
def main_loop(self):
self.running = True
while self.running:
self._handle_input()
self._process_game_logic()
self._draw()
def _init_pygame(self):
pygame.init()
pygame.display.set_caption(self.caption)
def _handle_input(self):
for event in pygame.event.get():
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE
):
quit()
pressed = pygame.key.get_pressed()
self.car.speed *= 0.95
if pressed[pygame.K_UP]: self.car.speed += 0.2
if pressed[pygame.K_DOWN]: self.car.speed -= 0.2
if round(self.car.speed, 1) == 0.1: self.car.speed = 0
c = 5
a = c / (self.car.speed + 1)
if self.car.speed == 0: a = 0
if pressed[pygame.K_LEFT]: self.car.angle += a
if pressed[pygame.K_RIGHT]: self.car.angle -= a
def _process_game_logic(self):
self.car.update()
self.track.detectCar(self.car)
def _draw(self):
self.screen.fill((0, 0, 0))
self.background.draw(self.screen)
self.car.draw(self.screen)
pygame.display.flip()
self.clock.tick(60)