Files
formula2D/game.py
T
2023-06-12 10:03:40 -07:00

133 lines
5.2 KiB
Python

#!/usr/bin/env python3.11
import pygame
from models import Car, Background, Track
from util import load_image, limit, colors
import time
class Window:
def __init__(self, caption, size) -> None:
self.caption = caption
self.size = size
self.background = Background('track.jpg', [0, 0], size)
self.running = False
self._init_pygame()
self.font = pygame.font.Font('freesansbold.ttf', 24)
self.screen = pygame.display.set_mode((self.size))
self.clock = pygame.time.Clock()
self.track = Track('track_mask.png', [0, 0], size)
self.car = Car(880, 300)
self.sectors = {i: Track(f'sector_{i}.png', [0,0], size) for i in range(1, 4)}
self.last_sector = 3
self.sector = 3
self.lastLap = 0
self.fastestLap = 0
self.startTime = None
self.sectorStart = None
self.sectorEnd = None
self.last_sector_times = {i: 0 for i in range(1, 4)}
self.sector_times = {i: 0 for i in range(1, 4)}
self.lapTime = 0
self.lapTimeValid = True
def main_loop(self) -> None:
self.running = True
while self.running:
self._handle_input()
self._process_game_logic()
self._draw()
def _init_pygame(self) -> None:
pygame.init()
pygame.display.set_caption(self.caption)
def _handle_input(self) -> None:
for event in pygame.event.get():
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE
):
quit()
pressed = pygame.key.get_pressed()
self.car.speed *= 0.95
if pressed[pygame.K_UP]: self.car.speed += 0.2
if pressed[pygame.K_DOWN]: self.car.speed -= 0.2
if round(self.car.speed, 1) == 0.1: self.car.speed = 0
a = 5 / (abs(self.car.speed) + 1)
if self.car.speed == 0: a = 0
a = limit(a, 0, 3.5)
if pressed[pygame.K_LEFT] and round(self.car.speed, 2) > 0.55: self.car.angle += a
if pressed[pygame.K_RIGHT] and round(self.car.speed, 2) > 0.55: self.car.angle -= a
def _process_game_logic(self) -> None:
t = time.time()
# if self.startTime != None: print(round(t - self.startTime, 3))
self.car.update()
onTrack = self.track.detectCar(self.car)
if not onTrack:
self.lapTimeValid = False
prev_sector = self.sector
for i in range(1, 4): self.sector = i if self.sectors[i].detectCar(self.car) else self.sector
self.last_sector = prev_sector if prev_sector != self.sector else self.last_sector
if self.sector != prev_sector:
if (self.last_sector == 1 and self.sector == 3) or (self.last_sector == 2 and self.sector == 1): self.lapTimeValid = False
print('Now in sector ', self.sector, ' Last sector was', self.last_sector)
if self.sector == 1 and self.last_sector == 3 and self.startTime != None and prev_sector != self.sector:
self.sectorEnd = time.time()
self.lapTime = round(self.sectorEnd - self.startTime, 3)
self.fastestLap = self.lapTime if (self.lapTime <= self.fastestLap or self.fastestLap == 0) and self.lapTimeValid else self.fastestLap
self.startTime = self.sectorEnd
self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
valid = "" if self.lapTimeValid else "( Invalid )"
self.lapTimeValid = True
print(f"Lap Time: {self.lapTime} {valid}")
if self.sector == 2 and self.last_sector == 1 and prev_sector != self.sector:
self.sectorEnd = time.time()
self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
if self.sector == 3 and self.last_sector == 2 and prev_sector != self.sector:
self.sectorEnd = time.time()
self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
if self.sector == 1 and self.last_sector == 3 and self.startTime == None:
self.startTime = time.time()
self.sectorStart = self.startTime
def _draw(self) -> None:
self.screen.fill(colors.Black)
self.background.draw(self.screen)
self.track.draw(self.screen)
self.car.draw(self.screen)
text = self.font.render(f"Fastest Lap: {self.fastestLap:.3f}", True, colors.Green, colors.Black)
self.screen.blit(text, text.get_rect())
for i in range(1, len(self.sector_times) + 1):
faster = self.sector_times[i] <= self.last_sector_times[i]
color = colors.Green if faster else colors.Yellow
diff = f"{'-' if faster else '+'}{abs(self.last_sector_times[i]-self.sector_times[i]):.3f}"
text = self.font.render(f"Sector {i}: {self.sector_times[i]:.3f} | {diff}", True, color, colors.Black)
textRect = text.get_rect()
textRect.center = (textRect.center[0], textRect.center[1] + i * 24)
self.screen.blit(text, textRect)
pygame.display.flip()
self.clock.tick(60)