2 changed files with 252 additions and 146 deletions

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+6 -44
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@@ -18,7 +18,6 @@
"dotenv": "^16.0.3",
"form-data": "^4.0.0",
"mongodb": "^4.12.1",
"tsconfig-paths": "^4.2.0",
"winston": "^3.8.1"
},
"devDependencies": {
@@ -3353,18 +3352,6 @@
"dev": true,
"license": "MIT"
},
"node_modules/json5": {
"version": "2.2.3",
"resolved": "https://registry.npmjs.org/json5/-/json5-2.2.3.tgz",
"integrity": "sha512-XmOWe7eyHYH14cLdVPoyg+GOH3rYX++KpzrylJwSW98t3Nk+U8XOl8FWKOgwtzdb8lXGf6zYwDUzeHMWfxasyg==",
"license": "MIT",
"bin": {
"json5": "lib/cli.js"
},
"engines": {
"node": ">=6"
}
},
"node_modules/keyv": {
"version": "4.5.4",
"resolved": "https://registry.npmjs.org/keyv/-/keyv-4.5.4.tgz",
@@ -3524,6 +3511,7 @@
"version": "1.2.8",
"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.8.tgz",
"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA==",
"dev": true,
"license": "MIT",
"funding": {
"url": "https://github.com/sponsors/ljharb"
@@ -4059,6 +4047,7 @@
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/strip-bom/-/strip-bom-3.0.0.tgz",
"integrity": "sha512-vavAMRXOgBVNF6nyEEmL3DBK19iRpDcoIwW+swQ+CbGiu7lju6t+JklA1MHweoWtadgt4ISVUsXLyDq34ddcwA==",
"dev": true,
"license": "MIT",
"engines": {
"node": ">=4"
@@ -4295,20 +4284,6 @@
"strip-json-comments": "^2.0.0"
}
},
"node_modules/tsconfig-paths": {
"version": "4.2.0",
"resolved": "https://registry.npmjs.org/tsconfig-paths/-/tsconfig-paths-4.2.0.tgz",
"integrity": "sha512-NoZ4roiN7LnbKn9QqE1amc9DJfzvZXxF4xDavcOWt1BPkdx+m+0gJuPM+S0vCe7zTJMYUP0R8pO2XMr+Y8oLIg==",
"license": "MIT",
"dependencies": {
"json5": "^2.2.2",
"minimist": "^1.2.6",
"strip-bom": "^3.0.0"
},
"engines": {
"node": ">=6"
}
},
"node_modules/tsconfig/node_modules/strip-json-comments": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-2.0.1.tgz",
@@ -7002,11 +6977,6 @@
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"dev": true
},
"json5": {
"version": "2.2.3",
"resolved": "https://registry.npmjs.org/json5/-/json5-2.2.3.tgz",
"integrity": "sha512-XmOWe7eyHYH14cLdVPoyg+GOH3rYX++KpzrylJwSW98t3Nk+U8XOl8FWKOgwtzdb8lXGf6zYwDUzeHMWfxasyg=="
},
"keyv": {
"version": "4.5.4",
"resolved": "https://registry.npmjs.org/keyv/-/keyv-4.5.4.tgz",
@@ -7126,7 +7096,8 @@
"minimist": {
"version": "1.2.8",
"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.8.tgz",
"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA=="
"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA==",
"dev": true
},
"mkdirp": {
"version": "1.0.4",
@@ -7455,7 +7426,8 @@
"strip-bom": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/strip-bom/-/strip-bom-3.0.0.tgz",
"integrity": "sha512-vavAMRXOgBVNF6nyEEmL3DBK19iRpDcoIwW+swQ+CbGiu7lju6t+JklA1MHweoWtadgt4ISVUsXLyDq34ddcwA=="
"integrity": "sha512-vavAMRXOgBVNF6nyEEmL3DBK19iRpDcoIwW+swQ+CbGiu7lju6t+JklA1MHweoWtadgt4ISVUsXLyDq34ddcwA==",
"dev": true
},
"strip-json-comments": {
"version": "3.1.1",
@@ -7606,16 +7578,6 @@
}
}
},
"tsconfig-paths": {
"version": "4.2.0",
"resolved": "https://registry.npmjs.org/tsconfig-paths/-/tsconfig-paths-4.2.0.tgz",
"integrity": "sha512-NoZ4roiN7LnbKn9QqE1amc9DJfzvZXxF4xDavcOWt1BPkdx+m+0gJuPM+S0vCe7zTJMYUP0R8pO2XMr+Y8oLIg==",
"requires": {
"json5": "^2.2.2",
"minimist": "^1.2.6",
"strip-bom": "^3.0.0"
}
},
"tslib": {
"version": "2.5.0",
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.5.0.tgz",
+246 -102
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@@ -4,6 +4,8 @@ import { Readable } from "stream";
import FormData from "form-data";
import * as fs from "fs";
import isDefined from "../util/Validation";
import {NitradoCredentials, NitradoConfig} from "../database/guild";
import DayZR from "../DayZRBot";
const MAX_RETRIES = 5;
const RETRY_DELAY_MS = 5000; // 5 seconds
@@ -18,39 +20,57 @@ export const enum NitradoCredentialStatus {
* come back and actually go through line by line and clean this whole file
*/
const UploadNitradoFile = async (nitrado_cred: any, client: any, remoteDir: any, remoteFilename: any, localFileDir: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
const UploadNitradoFile = async (
nitradoCred: NitradoCredentials,
client: DayZR,
remoteDir: string,
remoteFilename: string,
localFileDir: string) =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/file_server/upload?`
+ new URLSearchParams({
path: remoteDir,
file: remoteFilename
}), {
method: "POST",
headers: {
"Authorization": nitrado_cred.Auth
headers:
{
"Authorization": nitradoCred.Auth
},
}).then(response => response.json());
let contents = fs.readFileSync(localFileDir, "utf8");
const uploadRes = await fetch(res.data.token.url, {
const uploadRes = await fetch(res.data.token.url,
{
method: "POST",
headers: {
headers:
{
"Content-Type": "application/binary",
token: res.data.token.token
},
body: contents,
})
if (!uploadRes.ok) {
client.error(`Failed to upload file to Nitrado (${nitrado_cred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
if (!uploadRes.ok)
{
client.error(`Failed to upload file to Nitrado (${nitradoCred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
}
else
{
return uploadRes;
}
} catch (error: any) {
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
}
catch (error: any)
{
client.error(`UploadNitradoFile: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES)
{
client.error(`UploadNitradoFile: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
@@ -58,10 +78,17 @@ const UploadNitradoFile = async (nitrado_cred: any, client: any, remoteDir: any,
}
}
const HandlePlayerBan = async (nitrado_cred: any, client: any, gamertag: any, ban: any) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "HandlePlayerBan"); // Fetch server status
const HandlePlayerBan = async (
nitradoCred: any,
client: any,
gamertag: any,
ban: any
): Promise<number> =>
{
const data = await FetchServerSettings(nitradoCred, client, "HandlePlayerBan"); // Fetch server status
if (data && data != 1) {
if (data && data != 1)
{
let bans = data.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, "");
@@ -69,17 +96,27 @@ const HandlePlayerBan = async (nitrado_cred: any, client: any, gamertag: any, ba
let category = "general";
let key = "bans";
return await module.exports.PostServerSettings(nitrado_cred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
return await PostServerSettings(nitradoCred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
}
//Satisfy the promise
return -1;
}
const GetRemoteDir = async (nitrado_cred: any, client: any, dir = "") => {
const GetRemoteDir = async (
nitradoCred: any,
client: any, dir = ""
): Promise<number | any> =>
{
const dirParam = isDefined(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": nitrado_cred.Auth
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers:
{
"Authorization": nitradoCred.Auth
}
}).then(response =>
response.json().then(data => data)
@@ -88,46 +125,69 @@ const GetRemoteDir = async (nitrado_cred: any, client: any, dir = "") => {
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == MAX_RETRIES) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
}
catch (error)
{
client.error(`GetRemoteDir: Error connecting to server (${nitradoCred.ServerID}): ${error}`);
if (retries == MAX_RETRIES)
{
client.error(`GetRemoteDir: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
//Satisfy promise
return -1;
}
/*** exported function ***/
export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filename: any, outputDir: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
"Authorization": nitrado_cred.Auth
export const DownloadNitradoFile = async (
nitradoCred: any,
client: any,
filename: any,
outputDir: any
): Promise<number> =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers:
{
"Authorization": nitradoCred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream: any = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
if (!res.data || !res.data.token)
{
client.error(`Error downloading File "${filename}": message: ${res.message}: DownloadNitradoFile`);
return 1;
}
const { body }: any = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error: any) {
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
}
catch (error: any)
{
client.error(`DownloadNitradoFile: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES)
{
client.error(`DownloadNitradoFile: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
//This is to satisfy the promise as it needs a number
// if somehow it gets past the try catch
return -1;
};
/*
@@ -136,63 +196,105 @@ export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filena
rather than write two whole different functions for each.
*/
export const BanPlayer = async (nitrado_cred: any, client: any, gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, true);
export const UnbanPlayer = async (nitrado_cred: any, client: any, gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, false);
export const BanPlayer = async (
nitradoCred: any,
client: any,
gamertag: any
): Promise<number> => await HandlePlayerBan(nitradoCred, client, gamertag, true);
export const RestartServer = async (nitrado_cred: any, client: any, restart_message: any, message: any) => {
const params = {
export const UnbanPlayer = async (
nitradoCred: any,
client: any,
gamertag: any) => await HandlePlayerBan(nitradoCred, client, gamertag, false);
export const RestartServer = async (
nitradoCred: any,
client: any,
restart_message: any,
message: any) =>
{
const params =
{
restart_message: restart_message,
message: message
};
for (let retries = 0; retries < MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`, {
for (let retries = 0; retries < MAX_RETRIES; retries++)
{
try
{
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/restart`,
{
method: "POST",
headers: {
"Authorization": nitrado_cred.Auth,
headers:
{
"Authorization": nitradoCred.Auth,
},
body: JSON.stringify(params)
});
if (!res.ok) {
client.error(`Failed to restart Nitrado server (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
if (!res.ok)
{
client.error(`Failed to restart Nitrado server (${nitradoCred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
}
else
{
return 0;
}
} catch (error: any) {
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
}
catch (error: any)
{
client.error(`RestartServer: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES)
{
client.error(`RestartServer: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
//This is to satisfy the promise as it needs a number
// if somehow it gets past the try catch
return -1;
};
export const FetchServerSettings = async (nitrado_cred: any, client: any, fetcher: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
export const FetchServerSettings = async (
nitradoCred: any,
client: any,
fetcher: any) =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
// get current status
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`, {
headers: {
"Authorization": nitrado_cred.Auth
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers`,
{
headers:
{
"Authorization": nitradoCred.Auth
}
});
if (!res.ok) {
client.error(`Failed to get Nitrado server stats (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
if (!res.ok)
{
client.error(`Failed to get Nitrado server stats (${nitradoCred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
if (res.status == 401) return 1; // return immediately if unauthorized
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
}
else
{
const data = await res.json();
return data;
}
} catch (error: any) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
}
catch (error: any)
{
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES)
{
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
@@ -200,28 +302,42 @@ export const FetchServerSettings = async (nitrado_cred: any, client: any, fetche
}
};
export const PostServerSettings = async (nitrado_cred: any, client: any, category: any, key: any, value: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
export const PostServerSettings = async (
nitradoCred: any,
client: any,
category: any,
key: any,
value: any
): Promise<number> =>
{
for (let retries = 0; retries <= MAX_RETRIES; retries++)
{
try
{
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat((data: any) => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/settings`, {
formData.pipe(concat((data: any) =>
{
async function postData()
{
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/settings`, {
method: "POST",
credentials: "include",
headers: {
...formData.getHeaders(),
"Authorization": nitrado_cred.Auth
"Authorization": nitradoCred.Auth
},
body: data,
});
if (!res.ok) {
client.error(`Failed to get post Nitrado server settings (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
if (!res.ok)
{
client.error(`Failed to get post Nitrado server settings (${nitradoCred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
}
else
{
const data = await res.json();
return data;
}
@@ -229,47 +345,66 @@ export const PostServerSettings = async (nitrado_cred: any, client: any, categor
postData();
}));
return 0;
} catch (error: any) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
}
catch (error: any)
{
client.error(`PostServerSettings: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES)
{
client.error(`PostServerSettings: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
//Return Number to satisfy promise incase try catch not catch
return -1;
};
export const CheckServerStatus = async (nitrado_cred: any, client: any) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "CheckServerStatus"); // Fetch server status
export const CheckServerStatus = async (
nitradoCred: any,
client: any) =>
{
const data = await FetchServerSettings(nitradoCred, client, "CheckServerStatus"); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === "stopped") {
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
if (data && data != 1)
{
if (data && data.data.gameserver.status === "stopped")
{
client.log(`Restart of Nitrado server ${nitradoCred.ServerID} has been invoked by the bot,
the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
let restart_message = "Server being restarted by periodic bot check.";
let message = "The server was restarted by periodic bot check!";
module.exports.RestartServer(nitrado_cred, client, restart_message, message);
RestartServer(
nitradoCred,
client,
restart_message, message);
}
}
};
export const DisableBaseDamage = async (nitrado_cred: any, client: any, preference: any) => {
export const DisableBaseDamage = async (
nitradoCred: any,
client: any,
preference: any) =>
{
const pref = preference ? "1" : "0";
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableBaseDamage", pref);
const posted = await PostServerSettings(nitradoCred, client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1;
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
const remoteDirs = await GetRemoteDir(nitradoCred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter((dir: any) => dir.type == "dir")[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
const basePath = remoteDirs!.filter((dir: any) => dir.type == "dir")[0].path
const remoteDirsFromBase = await GetRemoteDir(nitradoCred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
await DownloadNitradoFile(nitradoCred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir, "utf-8"));
gameplay.GeneralData.disableBaseDamage = preference;
@@ -277,27 +412,36 @@ export const DisableBaseDamage = async (nitrado_cred: any, client: any, preferen
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, "cfggameplay.json", jsonDir);
const uploaded = await UploadNitradoFile(nitradoCred, client, missionPath, "cfggameplay.json", jsonDir);
if (uploaded == 1) return 1;
return 0;
};
export const DisableContainerDamage = async (nitrado_cred: any, client: any, preference: any) => {
export const DisableContainerDamage = async (
nitradoCred: any,
client: any,
preference: any) =>
{
const pref = preference ? "1" : "0";
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableContainerDamage", pref);
const posted = await PostServerSettings(
nitradoCred,
client, "config",
"disableContainerDamage",
pref);
if (posted == 1) return 1;
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
const remoteDirs = await GetRemoteDir(nitradoCred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter((dir: any) => dir.type == "dir")[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
const remoteDirsFromBase = await GetRemoteDir(nitradoCred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
await DownloadNitradoFile(nitradoCred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir, "utf-8"));
gameplay.GeneralData.disableContainerDamage = preference;
@@ -305,7 +449,7 @@ export const DisableContainerDamage = async (nitrado_cred: any, client: any, pre
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, "cfggameplay.json", jsonDir);
const uploaded = await UploadNitradoFile(nitradoCred, client, missionPath, "cfggameplay.json", jsonDir);
if (uploaded == 1) return 1;
return 0;