Author SHA1 Message Date
SowinskiBraeden 7f675f4185 update/disconnect nitrado credentials command 2024-11-08 12:56:29 -08:00
SowinskiBraeden 3c6faf7f75 Merge pull request #45 from SowinskiBraeden/update/support-discord-sharding
Update/support discord sharding
2024-11-08 12:21:28 -08:00
SowinskiBraeden 64be8a5558 Merge branch 'main' into update/support-discord-sharding 2024-11-08 12:21:01 -08:00
SowinskiBraeden 52c946bee5 update/help command to support sharding stats 2024-11-08 10:35:27 -08:00
SowinskiBraeden 14a8833f0d update/simple discord sharding manager 2024-11-08 10:28:10 -08:00
SowinskiBraeden 30acabde1d Update issue templates 2024-11-07 23:23:03 -08:00
SowinskiBraeden 49e31ff44a Merge pull request #44 from SowinskiBraeden/dayz-1.26-plus-support
v13.2.0 Dayz 1.26+ support
2024-11-07 22:43:21 -08:00
SowinskiBraeden f32d82b633 fix/format coordinates for sakhal destination db 2024-11-07 22:40:09 -08:00
SowinskiBraeden ea578abf79 fix/better comment to free armbands 2024-11-07 22:37:47 -08:00
SowinskiBraeden fbc31dcc7f update/v13.2.0 supports sakhal & weapons 2024-11-07 22:33:05 -08:00
SowinskiBraeden 414491c707 refactor/only free armbands for related commands 2024-11-07 22:31:56 -08:00
SowinskiBraeden b0bd181a27 update/add sakhal mission and destinations 2024-11-07 22:01:35 -08:00
SowinskiBraeden 108055e2fe fix/armband name 2024-11-07 22:01:18 -08:00
SowinskiBraeden ca2a9dd1ef update/add missing weapons to database 2024-11-07 20:16:56 -08:00
SowinskiBraeden 15cfb60c62 update README.md 2024-11-07 20:01:05 -08:00
SowinskiBraeden 03f5c51177 add SECURITY.md 2024-11-07 19:55:34 -08:00
SowinskiBraeden 12d0302526 Create FUNDING.yml 2024-11-07 13:53:28 -08:00
SowinskiBraeden 34ba4f84c2 fix/destinations livonia coordinates 2024-09-09 20:33:00 -07:00
SowinskiBraeden 417c38cfad fix/destinations livonia coordinates 2024-09-09 20:33:00 -07:00
SowinskiBraeden 49021e3ad3 fix/player list not showing all connected players for multiple servers 2024-04-28 17:19:24 -07:00
SowinskiBraeden daa87574e1 refactor/quality of life better param names for getDefaultPlayer 2024-04-27 23:05:59 -07:00
SowinskiBraeden 2c4d5bbe10 fix/purchase-emp duration calculation 2024-04-27 22:55:50 -07:00
SowinskiBraeden bda392b57c fix/handle 25+ alarms in alarm command 2024-04-27 22:49:14 -07:00
SowinskiBraeden 52636e9131 refactor/better handle 25+ alarms in alarm command 2024-04-27 15:56:35 -07:00
SowinskiBraeden 8b9ff28395 fix/automatic restart CheckServerStatus parameters 2024-04-27 11:21:35 -07:00
SowinskiBraeden d5315056b5 fix/FetchServerSettings via HandleActivePlayerList 2024-04-26 10:02:17 -07:00
SowinskiBraeden 3b8d28e536 fix/better update player fields to avoid mongo error 2024-04-25 10:55:51 -07:00
SowinskiBraeden 7d8096b3d6 refactor/explicitly label mongo error origin 2024-04-25 10:41:38 -07:00
SowinskiBraeden a88eb72f64 fix/help stats 2024-04-25 09:21:20 -07:00
SowinskiBraeden f46c5d0ef6 fix/overwrite nitrado credentials 2024-04-24 12:19:13 -07:00
SowinskiBraeden 8450111b5c fix/detect already existing alarm name 2024-04-24 09:02:53 -07:00
SowinskiBraeden 04b0fac552 update/clear all configured allowed channels 2024-04-24 08:55:59 -07:00
SowinskiBraeden 5d5767dc3f fix/alarm name already exists bug 2024-04-24 08:30:40 -07:00
SowinskiBraeden efde626f1a fix/remove allowed channels 2024-04-24 08:23:11 -07:00
SowinskiBraeden 485b1ee219 fix/handle not overwriting nitrado credentials 2024-04-23 17:46:32 -07:00
SowinskiBraeden f0520eae8c fix/config killfeed 2024-04-23 17:43:44 -07:00
SowinskiBraeden a022484831 fix/remove debug 2024-04-23 17:38:33 -07:00
SowinskiBraeden 0af1e51f50 fix/save DayZ Mission to guild db for commands use 2024-04-23 10:08:52 -07:00
SowinskiBraeden fe7dc7d2f4 fix/handle no coordinates in location cmd 2024-04-23 09:39:12 -07:00
SowinskiBraeden c3232f8267 fix/admin money command 2024-04-23 09:20:44 -07:00
SowinskiBraeden ad7c449d05 update/include latest weapon 2024-04-18 09:36:20 -07:00
SowinskiBraeden ccf1b0fa56 Merge branch 'main' of github.com:SowinskiBraeden/dayz-reforger 2024-04-18 09:34:27 -07:00
SowinskiBraeden 2774cabdd2 update/include latest weapon 2024-04-18 09:33:53 -07:00
SowinskiBraeden b284ded053 fix/nearest data is undefined 2024-04-11 13:17:23 -07:00
SowinskiBraeden e4fc2d2302 fix/nearest data is undefined 2024-04-11 13:16:46 -07:00
SowinskiBraeden abdf469b34 update/remove deprecated help sub command 2024-04-07 12:01:54 -07:00
SowinskiBraeden 9ab1a43238 fix/player-list command + auto player list + refactors for issue #28 2024-04-06 11:34:40 -07:00
SowinskiBraeden 7c2373e03e Update README.md
Update the Installation in getting started to match the new .env.example file
2024-04-05 16:20:11 -07:00
SowinskiBraeden 46356adcd9 migrate TODO notes to Github issues 2024-04-05 12:03:39 -07:00
SowinskiBraeden 55c8a9ee7f refactor/support multiple discord guilds with 1 nitrado server each + better handling for NitradoAPI 2024-04-04 20:11:48 -07:00
SowinskiBraeden 71d03ffa72 fix/option description 2024-01-27 16:12:30 -08:00
SowinskiBraeden 639a2ecbb4 update/configurable server name in welcome message 2024-01-27 15:34:48 -08:00
SowinskiBraeden dfe384c9b8 update/include general location in location command output 2024-01-27 15:04:16 -08:00
SowinskiBraeden 0a78c92d63 refactor/tidy command descriptions 2024-01-27 15:01:45 -08:00
SowinskiBraeden d805918454 update/capitalize descriptions + tidy money command 2024-01-27 14:35:37 -08:00
SowinskiBraeden 3b56c013cf fix/critical error, PostServerSettings is not a function 2024-01-27 12:46:16 -08:00
SowinskiBraeden c88a98f3b5 fix/UpdatePlayer interaction undefined 2024-01-27 12:23:38 -08:00
SowinskiBraeden 17ce345101 refactor/KillfeedHandler 2024-01-27 12:09:54 -08:00
SowinskiBraeden 66660657da fix/vector compass directions 2024-01-27 11:31:45 -08:00
SowinskiBraeden 0823f7bf7c fix/alarmpingqueue handler type / thanks Perrelos 2024-01-11 12:10:44 -08:00
SowinskiBraeden 65534ea96e fix/leaderboard timesShot shotsLanded stats 2024-01-04 10:04:23 -08:00
SowinskiBraeden 7cb2996af4 fix/config killfeed description field 2024-01-04 09:53:14 -08:00
SowinskiBraeden 747cf04769 update/track deaths+killers per weapon 2024-01-04 09:43:37 -08:00
SowinskiBraeden 970abfac9f refactor/capitalize file namesfor consistency 2024-01-04 09:11:27 -08:00
SowinskiBraeden c5324ae627 fix/undefined weapon variable 2024-01-04 09:07:17 -08:00
SowinskiBraeden 621c847c81 update/ensure player list logs is enabled on nitrado 2024-01-04 09:04:42 -08:00
SowinskiBraeden a53efbd4f2 update/configure killfeed to show weapon thumbnail 2024-01-04 08:55:25 -08:00
SowinskiBraeden 46c4a55fac fix/not sending all alarm embeds 2023-12-19 09:46:41 -08:00
SowinskiBraeden 84887b9368 update/include how to create commands and non-command interaction handlers 2023-12-18 17:34:10 -08:00
SowinskiBraeden 162b57f46b fix/overwriteGamertag player undefined 2023-12-17 12:18:26 -08:00
SowinskiBraeden 8b7cba3b6f change/only limit player-stats graph 2023-11-10 12:36:16 -08:00
SowinskiBraeden 8fcd7196f8 update/remove combat rating graph max+min 2023-11-09 23:02:06 -08:00
SowinskiBraeden e2d4f321da fix/compare combat rating 2023-11-09 19:07:29 -08:00
SowinskiBraeden 7a0bf8ced4 fix/compare combat rating 2023-11-09 19:06:26 -08:00
SowinskiBraeden 886fd6aff8 fix/compare combat rating 2023-11-09 19:03:38 -08:00
SowinskiBraeden 665abad887 fix/compare combat rating 2023-11-09 18:50:26 -08:00
SowinskiBraeden 37dd14ea84 fix/compare combat rating 2023-11-09 18:46:26 -08:00
SowinskiBraeden c6c5cec7ce feature/compare combat rating 2023-11-09 18:42:25 -08:00
SowinskiBraeden c8f555b6d1 fix/handle new weapons in weaponStats 2023-11-09 10:27:53 -08:00
SowinskiBraeden 3406440a31 fix/handle new weapons in weaponStats 2023-11-09 10:20:35 -08:00
SowinskiBraeden bc0336b47a update/remove Engraved Kolt 1911 stats 2023-11-09 10:00:37 -08:00
SowinskiBraeden 4b9d813ca3 update/allow 2 decimal places in kill distance record 2023-11-09 09:54:39 -08:00
SowinskiBraeden e8d086de1d fix/updating lowestCombatRating 2023-11-09 09:50:41 -08:00
SowinskiBraeden eb7f454cbb fix/bounty pay user search 2023-11-08 13:50:26 -08:00
SowinskiBraeden ee0ae4cdbf fix/combat rating history limit set at 12 2023-11-07 20:59:08 -08:00
SowinskiBraeden 87d14c5d29 change/combat rating history limit + default max min combat rating 2023-11-07 19:03:48 -08:00
SowinskiBraeden 18fb91914c update/add DMR to weapons database 2023-11-07 09:05:04 -08:00
SowinskiBraeden 95ec4c5f1e fix/bounties length 2023-11-06 17:58:28 -08:00
SowinskiBraeden 9d44dcf158 update/15 combat rating history + track highest/lowest 2023-11-06 13:19:15 -08:00
SowinskiBraeden e7ced1f9d2 update/20 combat rating history + track highest/lowest 2023-11-06 13:10:25 -08:00
SowinskiBraeden 77c4c9d555 update/bold chart axies 2023-11-05 19:21:30 -08:00
SowinskiBraeden 43adfa7a57 fix/chart url type 2023-11-05 19:02:29 -08:00
SowinskiBraeden 3299892922 feature/bonus for headshot kill combat rating 2023-11-05 18:53:47 -08:00
SowinskiBraeden 8723d8ca41 update/combat rating graph 2023-11-05 18:24:11 -08:00
SowinskiBraeden e50441aeac fix/duration emp purchase 2023-11-05 16:51:39 -08:00
SowinskiBraeden c43121d92f fix/emp purchase duration 2023-11-05 16:51:12 -08:00
SowinskiBraeden 9d3f203587 update/add 60 minute EMP option 2023-11-05 15:50:22 -08:00
SowinskiBraeden b06a3e69e3 refactor/improve charts + limit combatRatingHistory length to 8 2023-11-05 15:16:31 -08:00
SowinskiBraeden e27fff585a remove/admin files for migration 2023-11-05 14:26:13 -08:00
SowinskiBraeden a862da7e36 fix/totalSessionTime + longestSessionTime player stats 2023-11-05 13:56:44 -08:00
SowinskiBraeden 6c4a85dced fix/combat rating chart parameter 2023-11-05 13:08:27 -08:00
SowinskiBraeden 0bc4da3166 fix/combat rating chart parameter 2023-11-05 13:06:24 -08:00
SowinskiBraeden 7a8c23810a fix/combat rating chart parameter 2023-11-05 13:02:30 -08:00
SowinskiBraeden cd31797dfc change/combat rating in killfeed 2023-11-05 12:57:41 -08:00
SowinskiBraeden f8a7ea824f change/combat rating graph 2023-11-04 20:04:50 -07:00
SowinskiBraeden 19f56f890c change/combat rank graph 2023-11-04 20:02:02 -07:00
SowinskiBraeden d88af57447 fix/remove old stats from return 2023-11-04 19:18:39 -07:00
SowinskiBraeden 4980df99fc fix/show weapon icon 2023-11-04 19:14:33 -07:00
SowinskiBraeden 22d4dd1db4 fix/add combat rating option 2023-11-04 15:55:36 -07:00
SowinskiBraeden 58339d9983 feature/combat rating system 2023-11-04 15:51:40 -07:00
SowinskiBraeden 6735c40daa fix/upsert non existing player stat documents 2023-11-04 10:32:05 -07:00
SowinskiBraeden 6b5e5c70bf fix/weapon-stats embed description 2023-11-04 10:28:50 -07:00
SowinskiBraeden 777180638f fix/create default guild settings 2023-11-03 14:13:05 -07:00
SowinskiBraeden f95dbcd134 hotfix/critical exists handle NaN 2023-11-02 17:38:24 -07:00
SowinskiBraeden f4e13cbff2 fix/exists function handle NaN 2023-11-02 17:09:47 -07:00
SowinskiBraeden 5d229f717a fix/incorrect body part value 2023-11-01 14:47:55 -07:00
SowinskiBraeden 961df69cb4 fix/weapon stats 2023-11-01 14:39:29 -07:00
SowinskiBraeden 77a7654f1a fix/bounty view 2023-11-01 14:30:19 -07:00
SowinskiBraeden 94d66258fd fix/import missing function 2023-11-01 14:28:53 -07:00
SowinskiBraeden bb05381fcc fix/logsHandler weapon undefined error 2023-11-01 14:28:14 -07:00
SowinskiBraeden 62c3243f10 update/insert command id in player-stats command reference 2023-11-01 13:56:46 -07:00
SowinskiBraeden e3fa17fec6 feature/in deptch pvp stats 2023-11-01 13:47:04 -07:00
SowinskiBraeden 160979e6e7 refactor/await UpdatePlayer then return 2023-10-31 16:17:06 -07:00
SowinskiBraeden ea60c4a459 update/show 'm' in killfeed distance 2023-10-29 19:25:30 -07:00
SowinskiBraeden 7a324ce769 fix/connections tracking 2023-10-29 19:22:33 -07:00
SowinskiBraeden c7552c463c update/better bot stats 2023-10-29 18:46:46 -07:00
SowinskiBraeden 4bc9c06e0a update/better bot stats 2023-10-29 18:42:58 -07:00
SowinskiBraeden ee51fa1030 update/better bot stats 2023-10-29 18:42:06 -07:00
SowinskiBraeden c2bf5bb883 update/better bot stats 2023-10-29 18:40:48 -07:00
SowinskiBraeden aa35d2d2cd Merge pull request #24 from SowinskiBraeden/refactor/migrate-player-stats
Refactor/migrate player stats
2023-10-29 18:25:04 -07:00
54 changed files with 2859 additions and 1921 deletions

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@@ -1,8 +1,16 @@
# Discord Bot Token
token='Your Discord Bot token'
# MongoDB Information
mongoURI='Your mongodb URI'
dbo='Your mongodb database'
SERVER_ID='Your Nitrado server ID'
USER_ID='Your Nitrado user ID'
AUTH_KEY='Your Nitrado Auth Token'
GuildID='Your Discord Guild ID'
# Encryption
key='Secret Encryption Key',
iv='Secret Initialization Vector',
# Other Bot Configuration
Dev=PROD. # or DEV.
# Note: "PROD." downloads Nitrado logs every 5 minutes, "DEV." checks every 15 seconds.
# Any other value for Dev will not allow the bot to run.
+15
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@@ -0,0 +1,15 @@
# These are supported funding model platforms
github: SowinskiBraeden # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
polar: # Replace with a single Polar username
buy_me_a_coffee: # Replace with a single Buy Me a Coffee username
thanks_dev: # Replace with a single thanks.dev username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
+38
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Execute command '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.
+20
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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
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@@ -1,11 +1,32 @@
<!-- CONTRIBUTING -->
## Contributing
# Contributing
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are **greatly appreciated**.
If you have a suggestion that would make this better, please create a pull request. You can also simply open an issue with the tag "enhancement".
If you have a suggestion that would make this better, please create a pull request. You can also simply open an issue with the `enhancement` tag.
Don't forget to give the project a star! Thanks again!
***Explore the docs »***
* [README](#readme)
* [License](#license)
* [General Contributing Guidelines](#general-contributing-guidlines)
* [Creating A New Command](#creating-a-new-command)
* [Handling Non Command Interactions](#handling-non-command-interactions)
*
## README
Before you get started contributing, it would be an excellent idea to checkout the `README.md` file!
[» README](/README.md)
## License
[» License](/LICENSE)
## General Contributing Guidlines
When you are ready to start work on your own feature and would like to push it to the main repository. Follow these guidelines.
1. Clone the Project
2. Create your Feature Branch (`git checkout -b update/AmazingFeature`)
3. Commit your Changes (`git commit -m 'update/your-update'`) please use the following for your commits:
@@ -17,3 +38,161 @@ Don't forget to give the project a star! Thanks again!
5. Open a Pull Request
Do keep in mind of the [package.json](/package.json) version. Version structure is as follows: `(major).(minor).(patch)`
## Creating A New Command
If you're simply looking to add a new command and not make significant changes to the backend of the bot. Here is a simple guideline to create a new command.
1. Create a new command file in the `/commands` folder.
2. Name this file as the name of the command. E.g. `new-command.js`
3. Use the following template to start your command file:
```javascript
const { EmbedBuilder } = require('discord.js'); // Not required, but encouraged to use embeds to reply to commands.
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; // Not required but recommended for clear cmd options.
module.exports = {
name: "new-command", // Insert your command name here, I encourage that you use hyphens `-` to seperate words.
debug: false, // Do not change this
global: false, // Do not change this
description: "My command Description", // Describe your command
usage: "", // Insert command parameters here E.g. useage: "[cmd param 1] [cmd param 2]"
options: [
// Below example of a command option
{
name: "cmd_param_1",
description: "What this parameter is for",
value: "cmd_param_1_default", // Default value of this parameter
type: CommandOptions.String,
required: true,
}
],
SlashCommand: { // Do not change the name of this funciton
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }, start) => { // Do not change the name of this function, or change the parameters.
// Do your command stuff here ...
/*
Optionally if your command will take longer than 3 seconds to do its stuff
You can easily defer your interaction reply as seen below:
await interaction.deferReply({ optional_data_here });
If you use the deferReply, in order to update the message when the command is complete, use the following:
return interaction.editReply({ return_data_here })
*/
// If you do not use defer reply, you can use this to complete your command interaction.
return interaction.send({ embeds: [
new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription("Hooray! Your command is complete.")
]
});
},
},
}
```
That is all you need to do to add your new command to the bot, do keep in mind the bot will need to be restarted to load any new commands.
All commands are automatically loaded from the `/commands` folder when the bot is started.
## Handling Non Command Interactions
Adding additional interactions to your command? Buttons, Select Menus, etc? You can easily handle those interactions by doing the following.
1. Create an `Interactions` object within your command file. E.g. my new command `/commands/greet.js` will have the following:
```javascript
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, } = require('discord.js'); // Some additional imported definitions for our button.
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
module.exports = {
name: "greet",
debug: false,
global: false,
description: "Greet a name",
usage: "",
options: [{
name: "name",
description: "Name to greet",
value: "name", // Default value of this parameter
type: CommandOptions.String,
required: true,
}],
SlashCommand: {
run: async (client, interaction, args, { GuildDB }, start) => {
// Here is a simple example of this command using a button.
let name = args[0].value
/*
Here are the button options, Hello and GoodBye.
The custom ID for each button is VERY IMPORTANT,
this is how we know what non-cmd interaction to
call, and the values we choose to pass.
E.g.
The first part of the custom ID is Greet, the name
of our non-cmd interaction handler.
SEPERATING THE VALUES ARE HYPHENS "-"
Next value is in this example, hello or goodbye
depending on the button.
The final value is the variable name we want to
pass to our non-cmd interaciton.
*/
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`Greet-hello-${name}`)
.setLabel("Hello")
.setStyle(ButtonStyle.Success),
new ButtonBuilder()
.setCustomId(`Greet-goodbye-${name}`)
.setLabel("GoodBye")
.setStyle(ButtonStyle.Secondary)
)
// The cmd-interaction sends the two button options to the user to click. That is the end of our CMD-INTERACTION.
return interaction.send({ components: [opt] });
}
},
// Below is my Interactions object that will define any non-cmd interactions this command will use.
Interactions: {
// Here I defined my Greet interaciton, this interaction is a NON-CMD interaction and will be called by our buttons from our cmd-interaction above.
// It is very important the name of our non-cmd interaction matches the name we call in our Button's custom ID.
Greet: {
// The handler I've written connects our button interaction to this function, and passes the following variables to this run function.
run: async (client, interaction, GuildDB) => {
// Here is the code we'll write to complete our button interaction.
let greeting = interaction.customId.split('-')[1]; // Get either hello or goodbye as our greeting
let name = interaction.customId.split('-')[2]; // Get the name from the interaction id.
let phrase = `${greeting} ${name}!`;
// We clear the buttons away, and send our phrase with our greeting from the buttons.
return interaction.update({ content: phrase, components: [] });
}
}
}
}
```
This is all you need to do to create a non-cmd interaction for buttons, menus, etc.
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@@ -62,17 +62,23 @@ The bot requires minimal setup to get started.
2. Rename `.env.example` to `.env`
3. Enter desired values into `.env`
```
token='Your Discord Bot token'
mongoURI='Your mongodb URI'
dbo='Your mongodb database'
SERVER_ID='Your Nitrado server ID'
USER_ID='Your Nitrado user ID'
AUTH_KEY='Your Nitrado Auth Token'
GuildID='Your Discord Guild ID'
# Discord Bot Token
token='Your Discord Bot token'
# MongoDB Information
mongoURI='Your mongodb URI'
dbo='Your mongodb database'
# Encryption
key='Secret Encryption Key',
iv='Secret Initialization Vector',
# Other Bot Configuration
Dev=PROD. # or DEV.
```
## Contact
Braeden Sowinski - [@BraedenSowinski](https://twitter.com/BraedenSowinski) - sowinskibraeden@gmail.com - @mcdazzzled on Discord
Braeden Sowinski - [@BraedenSowinski](https://twitter.com/BraedenSowinski) - braeden@sowinski.dev - @mcdazzzled on Discord
Project Link: [https://github.com/SowinskiBraeden/dayz-reforger](https://github.com/SowinskiBraeden/dayz-reforger)
+18
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@@ -0,0 +1,18 @@
# Security Policy
## Supported Versions
| Version | Supported |
| ------- | ------------------ |
| 13.x.x | :white_check_mark: |
| 5.x.x | :x: |
| < 5.0 | :x: |
## Reporting a Vulnerability
Use this section to tell people how to report a vulnerability.
To report a volnerability you can either open an issue or contact me braeden@sowinski.dev. I will review the reported vulnerability and contact you
if I have any questions or clarifications.
Thank you for helping to keep our repository safe to use for the community!
-70
View File
@@ -1,70 +0,0 @@
require('dotenv').config({ path: '../.env' });
const fs = require('fs');
const MongoClient = require('mongodb').MongoClient;
const guildId = process.env.GuildID;
const URI = process.env.mongoURI;
const dbo = process.env.dbo;
const NitradoServerID = process.env.SERVER_ID;
const client = new MongoClient(URI);
/*
!WARNING!
THIS SCRIPT IS MEANT ONLY FOR BOT ADMINISTRATORS WHO ARE RUNNING THE BOT + DATABASE
This script will migrate all playerstats from the guildSettings document in the "guilds" collection,
to their own collection as their own documents in the new "players" collection.
Only run this once you have bot version ^12.0.0 or higher.
*/
async function migrate() {
const package = await JSON.parse(fs.readFileSync('../package.json'));
const version = package.version.split('.').map(v => parseInt(v));
// Ensure version is 12.0.4 or higher.
if (version[0] < 12, version[2] < 4) throw new Error('Bot version does not meet requirements: v^12.0.4');
try {
// Get the database and collection on which to run the operation
const database = client.db(dbo);
const players = database.collection("players");
const guilds = database.collection("guilds");
// Get current guild settings + player stats
let guild = await guilds.findOne({"server.serverID": guildId});
// Create backup dir
const dir = __dirname + '/backup';
if (!fs.existsSync(dir)){
fs.mkdirSync(dir);
}
// Ensure new required values are inserted into player stat.
guild.server.playerstats.map(stat => stat.nitradoServerID = NitradoServerID);
guild.server.playerstats.map(stat => stat.bountiesLength = stat.bounties.length);
// write JSON to file
fs.writeFileSync(`${dir}/player_stats_backup.json`, JSON.stringify(guild.server.playerstats, null, 2));
console.log(`A backup of playerstats was successfully created in ./backup/player_stats_backup.json in case of a fatal error.`);
// Move player stats to new collection.
const result = await players.insertMany(guild.server.playerstats, { ordered: true });
console.log(`${result.insertedCount} documents were inserted to "players" collections.`);
// Removes player stats from guild settings.
delete guild.server.playerstats;
// Update guild settings with removed player stats.
await guilds.updateOne({"server.serverID": guildId}, {$set: guild});
} catch (err) {
throw new Error(`An error occured while attempting to migrate player stats: ${err}`)
} finally {
await client.close();
console.log(`Successfully migrated player stats into the "players" collection.`);
}
}
migrate()
+33
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@@ -0,0 +1,33 @@
const DayzR = require('./src/DayzRBot');
const config = require('./config/config');
const { GatewayIntentBits } = require('discord.js');
const path = require("path");
const fs = require('fs');
const { HandleActivePlayersList } = require('./util/LogsHandler');
// Log all uncaught exceptions before killing process.
process.on('uncaughtException', async (error) => {
console.trace(error);
let d = new Date();
// Asynchronously write the error message to a log file using Promises
await new Promise((resolve, reject) => {
if (HandleActivePlayersList.lastSendMessage) HandleActivePlayersList.lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous embed message before closing
fs.appendFile(path.join(__dirname, "./logs/Logs.log"),
`{"level":"error","message":"${d.getHours()}:${d.getMinutes()} - ${d.getMonth()+1}:${d.getDate()}:${d.getFullYear()} | uncaughtException: ${error.stack}"}`, (logErr) => {
if (logErr) {
console.error('Error writing uncaughtException to log file:', logErr);
reject(logErr);
process.exit()
} else {
resolve();
}
});
});
// Now gracefully close the program
process.exit()
});
let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
client.build()
+58 -32
View File
@@ -17,7 +17,7 @@ module.exports = {
},
options: [{
name: "gamertag-link",
description: "link a gamertag for a user",
description: "Link a gamertag for a user",
value: "gamertag-link",
type: CommandOptions.SubCommand,
options: [{
@@ -36,7 +36,7 @@ module.exports = {
}]
}, {
name: "gamertag-unlink",
description: "unlink a gamertag for a user",
description: "Unlink a gamertag for a user",
value: "gamertag-unlink",
type: CommandOptions.SubCommand,
options: [{
@@ -60,7 +60,7 @@ module.exports = {
}]
}, {
name: "bounty-clear",
description: "clear a bounty off a player",
description: "Clear a bounty off a player",
value: "bounty-clear",
type: CommandOptions.SubCommand,
options: [{
@@ -72,50 +72,49 @@ module.exports = {
}]
},
{
name: "add-money",
description: "Add money to user",
value: "add",
type: CommandOptions.SubCommand,
options: [
{
name: "money",
description: "Add/Remove money to a user",
value: "money",
type: CommandOptions.SubCommandGroup,
options: [{
name: "add",
description: "Add money to user",
value: "add",
type: CommandOptions.SubCommand,
options: [{
name: "amount",
description: "The amount to add to balance",
value: "amount",
type: CommandOptions.Float,
min_value: 0.01,
required: true,
},
{
}, {
name: "to",
description: "User to alter balance",
value: "to",
type: CommandOptions.User,
required: true,
},
]
},
{
name: "remove-money",
description: "Remove or remove money from a user",
value: "remove",
type: CommandOptions.SubCommand,
options: [
{
}],
}, {
name: "remove",
description: "Remove money from a user",
value: "remove",
type: CommandOptions.SubCommand,
options: [{
name: "amount",
description: "The amount to add to balance",
description: "The amount to remove from balance",
value: "amount",
type: CommandOptions.Float,
min_value: 0.01,
required: true,
},
{
}, {
name: "from",
description: "User to alter balance",
value: "from",
type: CommandOptions.User,
required: true,
},
]
}]
}]
}],
SlashCommand: {
/**
@@ -135,6 +134,14 @@ module.exports = {
if (args[0].name == 'gamertag-link') {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[1].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
@@ -181,6 +188,14 @@ module.exports = {
} else if (args[0].name == 'gamertag-unlink') {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
@@ -266,6 +281,14 @@ module.exports = {
} else if (args[0].name == 'bounty-clear') {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
@@ -279,9 +302,9 @@ module.exports = {
return interaction.send({ embeds: [clearedBounty] });
} else if (args[0].name == 'add-money' || args[0].name == 'remove-money') {
} else if (args[0].name == 'money') {
const targetUserID = args[0].options[1].value;
const targetUserID = args[0].options[0].options[1].value;
let banking = await client.dbo.collection("users").findOne({"user.userID": targetUserID}).then(banking => banking);
if (!banking) {
@@ -295,16 +318,19 @@ module.exports = {
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
}
let newBalance = args[0].name == 'add-money'
? banking.guilds[GuildDB.serverID].balance + args[0].options[0].value
: banking.guilds[GuildDB.serverID].balance - args[0].options[0].value;
if (!client.exists(banking.guilds[GuildDB.serverID].balance)) banking.guilds[GuildDB.serverID].balance = GuildDB.startingBalance;
const add = args[0].options[0].name == 'add';
let newBalance = add
? banking.guilds[GuildDB.serverID].balance + args[0].options[0].options[0].value
: banking.guilds[GuildDB.serverID].balance - args[0].options[0].options[0].value;
client.dbo.collection("users").updateOne({"user.userID":targetUserID},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successEmbed = new EmbedBuilder()
.setDescription(`Successfully ${args[0].name == 'add-money' ? 'added' : 'removed'} **$${args[0].options[0].value.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** ${args[0].name == 'add-money' ? 'to' : 'from'} <@${targetUserID}>'s balance`)
.setDescription(`Successfully ${add ? 'added' : 'removed'} **$${args[0].options[0].options[0].value.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** ${add ? 'to' : 'from'} <@${targetUserID}>'s balance`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successEmbed] });
+123 -186
View File
@@ -2,11 +2,34 @@ const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelect
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const generateAlarmMenus = (alarms, customId, placeholder, description) => {
let alarmComponents = [];
const max = 25;
let id = 1;
for (let i = 0; i < alarms.length; i += max) {
let currentAlarmComponents = new StringSelectMenuBuilder()
.setCustomId(`${customId}-${id}`)
.setPlaceholder(placeholder);
alarms.slice(i, i + max).forEach(alarm => {
currentAlarmComponents.addOptions({
label: alarm.name,
description: description,
value: alarm.name,
});
});
alarmComponents.push(new ActionRowBuilder().addComponents(currentAlarmComponents));
id++;
}
return alarmComponents;
};
module.exports = {
name: "alarm",
debug: false,
global: false,
description: "Create a Zone Ping Alarm",
description: "Manage an Alarm",
usage: "[command] [options]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
@@ -37,7 +60,7 @@ module.exports = {
},
{
name: "radius",
description: "Radius of Zone Alarm",
description: "Radius of Alarm",
value: "radius",
type: CommandOptions.Float,
min_value: 25.00,
@@ -45,14 +68,14 @@ module.exports = {
},
{
name: "name",
description: "Zone Alarm Name",
description: "Alarm Name",
value: "name",
type: CommandOptions.String,
required: true,
},
{
name: "channel",
description: "The channel to configure",
description: "Alarm Channel",
value: "channel",
type: CommandOptions.Channel,
channel_types: [0], // Restrict to text channel
@@ -60,7 +83,7 @@ module.exports = {
},
{
name: "role",
description: "Role to Ping on Zone Alarm",
description: "Role to Ping on Alarm",
value: "role",
type: CommandOptions.Role,
required: true,
@@ -74,7 +97,7 @@ module.exports = {
},
{
name: "show-player-coords",
description: "Show a players coords when in the zone",
description: "Show a players coords when in the radius of the Alarm?",
value: true,
type: CommandOptions.Boolean,
required: false,
@@ -83,18 +106,18 @@ module.exports = {
},
{
name: "delete",
description: "Delete a Zone Alarm",
description: "Delete an Alarm",
value: "delete",
type: CommandOptions.SubCommand,
},
{
name: "add-player",
description: "Add Player to be Ignored in a Zone Alarm Pings",
description: "Add player to be ignored list of an Alarm",
value: "add-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "Gamertag of Player to Ignore",
description: "Gamertag of player to ignore",
value: "gamertag",
type: CommandOptions.String,
required: true,
@@ -102,12 +125,12 @@ module.exports = {
},
{
name: "remove-player",
description: "Remove a Player from being Ignored in a Zone Alarm Pings",
description: "Remove a player from the ignored list of an Alarm",
value: "remove-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "Gamertag of Player to Ignore",
description: "Gamertag of player to ignore",
value: "gamertag",
type: CommandOptions.String,
required: true,
@@ -115,24 +138,24 @@ module.exports = {
},
{
name: "disable",
description: "Disable an Zone Alarm",
description: "Disable an Alarm",
value: "disable",
type: CommandOptions.SubCommand,
},
{
name: "enable",
description: "Enable an Zone Alarm",
description: "Enable an Alarm",
value: "enable",
type: CommandOptions.SubCommand,
},
{
name: "mute",
description: "Toggle mute on this alarm",
description: "Mute the role ping of an Alarm",
value: "mute",
type: CommandOptions.SubCommand,
options: [{
name: "toggle",
description: "Turn on or off role pings for this alarm",
description: "Turn on/off role pings for this alarm",
value: false,
type: CommandOptions.Boolean,
required: true,
@@ -145,7 +168,7 @@ module.exports = {
type: CommandOptions.SubCommand,
options: [{
name: "rule",
description: "Rule to Add to an Alarm",
description: "Select a rule to add to an Alarm",
value: "rule",
type: CommandOptions.String,
required: true,
@@ -158,7 +181,7 @@ module.exports = {
},
{
name: "remove-rule",
description: "Remove a Rule from an Alarm",
description: "Remove a rule from an Alarm",
value: "remove-rule",
type: CommandOptions.SubCommand,
},
@@ -177,12 +200,12 @@ module.exports = {
},
{
name: "move-origin",
description: "Move an alarms origin to new coordinates",
description: "Move the origin of an Alarm",
value: "move-origin",
type: CommandOptions.SubCommand,
options: [{
name: "x-coord",
description: "X Coordinate of the origin",
description: "X Coordinate of the new origin",
value: "x-coord",
type: CommandOptions.Float,
min_value: 0.01,
@@ -190,7 +213,7 @@ module.exports = {
},
{
name: "y-coord",
description: "Y Coordinate of the origin",
description: "Y Coordinate of the new origin",
value: "y-coord",
type: CommandOptions.Float,
min_value: 0.01,
@@ -214,10 +237,18 @@ module.exports = {
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (args[0].name == 'create') {
if (args[0].options[3].value.includes('-') || args[0].options[3].value.includes(' ')) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('**Invalid Name:** Alarm Names cannot include hyphens or spaces.')] })
let exists = undefined == GuildDB.alarms.find(alarm => alarm.name = args[0].options[3].value) ? true : false;
let exists = GuildDB.alarms.find(alarm => alarm.name == args[0].options[3].value);
if (exists) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Invalid Name**\nAn alarm already exists with this name.')]});
let alarm = {
@@ -252,156 +283,111 @@ module.exports = {
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to Delete.')] });
let alarms = new StringSelectMenuBuilder()
.setCustomId(`DeleteAlarmSelect-${interaction.member.user.id}`)
.setPlaceholder(`Select an Alarm to Delete.`)
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`DeleteAlarmSelect`,
`Select an Alarm to delete.`,
`Delete this alarm`
);
for (let i = 0; i < GuildDB.alarms.length; i++) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Delete this Alarm`,
value: GuildDB.alarms[i].name
});
}
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt], flags: (1 << 6) });
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
} else if (args[0].name == 'add-player' || args[0].name == 'remove-player') {
let add = args[0].name == 'add-player';
const add = args[0].name == 'add-player';
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription(`**Notice:** No Existing Alarms to ${add?'Add':'Remove'} Player ${add?'to':'from'}.`)] });
let alarms = new StringSelectMenuBuilder()
.setCustomId(`ManageAlarmIgnored-${add?'add':'remove'}-${args[0].options[0].value}-${interaction.member.user.id}`)
.setPlaceholder(`Select an Alarm to ${add?'Add':'Remove'} Player ${add?'to':'from'}.`)
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`ManageAlarmIgnored-${add?'add':'remove'}-${args[0].options[0].value}`,
`Select an Alarm to ${add?'add':'remove'} player ${add?'to':'from'}.`,
`${add?'Add':'Remove'} player ${add?'to':'from'} this Alarm`
);
for (let i = 0; i < GuildDB.alarms.length; i++) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `${add?'Add':'Remove'} Player ${add?'to':'from'} this Alarm`,
value: GuildDB.alarms[i].name
});
}
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt] });
} else if (args[0].name == 'set-rule' || args[0].name == 'remove-rule') {
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to configure.')] });
let id = `ManageRule-${args[0].name=='set-rule'?'add':'remove'}${args[0].name=='set-rule'?`-${args[0].options[0].value}`:''}-${interaction.member.user.id}`
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`ManageRule-${args[0].name=='set-rule'?'add':'remove'}${args[0].name=='set-rule'?`-${args[0].options[0].value}`:''}`,
`Select an Alarm to configure.`,
`Configure this alarm`
);
let alarms = new StringSelectMenuBuilder()
.setCustomId(id)
.setPlaceholder(`Select an Alarm to configure.`)
for (let i = 0; i < GuildDB.alarms.length; i++) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Configure this Alarm`,
value: GuildDB.alarms[i].name
});
}
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt], flags: (1 << 6) });
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
} else if (args[0].name == 'enable' || args[0].name == 'disable') {
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to configure.')] });
const disable = args[0].name == 'disable';
const message = disable ? 'disable' : 'enable';
let disable = args[0].name == 'disable' ? true : false;
if (GuildDB.alarms.length == 0) return interaction.send({
embeds: [
new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Notice:**\n> No Existing Alarms to ${message}.`)
]
});
let alarms = new StringSelectMenuBuilder()
.setCustomId(`EnableOrDisableAlarm-${disable ? 'disable' : 'enable'}-${interaction.member.user.id}`)
.setPlaceholder(`Select an Alarm to ${disable ? 'disable' : 'enable'}.`);
if (!GuildDB.alarms.some(alarm => alarm.disabled != disable)) return interaction.send({
embeds: [
new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Notice:**\n> There are no alarms to ${message}.`)
]
});
for (let i = 0; i < GuildDB.alarms.length; i++) {
if (disable && !GuildDB.alarms[i].disabled) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Disable this alarm`,
value: GuildDB.alarms[i].name,
})
} else if (!disable && GuildDB.alarms[i].disabled) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Enable this alarm`,
value: GuildDB.alarms[i].name,
})
}
}
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`EnableOrDisableAlarm-${message}`,
`Select an Alarm to ${message}`,
`Configure this alarm`
);
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt], flags: (1 << 6) });
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
} else if (args[0].name == 'rename') {
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to configure.')] });
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:**\n> No Existing Alarms to configure.')] });
let disable = args[0].name == 'disable' ? true : false;
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`RenameAlarm-${args[0].options[0].value}`,
`Select an Alarm to rename.`,
`Rename this alarm`
);
let alarms = new StringSelectMenuBuilder()
.setCustomId(`RenameAlarm-${args[0].options[0].value}-${interaction.member.user.id}`)
.setPlaceholder(`Select an Alarm to rename.`);
for (let i = 0; i < GuildDB.alarms.length; i++) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Rename this alarm`,
value: GuildDB.alarms[i].name,
})
}
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt], flags: (1 << 6) });
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
} else if (args[0].name == 'move-origin') {
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to configure.')] });
let alarms = new StringSelectMenuBuilder()
.setCustomId(`MoveOrigin-${args[0].options[0].value}-${args[0].options[1].value}-${interaction.member.user.id}`)
.setPlaceholder(`Select an Alarm to move.`);
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`MoveOrigin-${args[0].options[0].value}-${args[0].options[1].value}`,
`Select an Alarm to move.`,
`Move this alarm`
);
for (let i = 0; i < GuildDB.alarms.length; i++) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Move the Origin of this Alarm`,
value: GuildDB.alarms[i].name,
})
}
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt], flags: (1 << 6) });
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
} else if (args[0].name == 'mute') {
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to configure.')] });
let alarms = new StringSelectMenuBuilder()
.setCustomId(`MuteAlarm-${args[0].options[0].value ? 1 : 0}-${interaction.member.user.id}`)
.setPlaceholder(`Select an Alarm to mute.`);
const alarmComponents = generateAlarmMenus(
GuildDB.alarms,
`MuteAlarm-${args[0].options[0].value ? 1 : 0}`,
`Select an Alarm to mute.`,
`Mute this alarm`
);
for (let i = 0; i < GuildDB.alarms.length; i++) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `Mute the role pings of this Alarm`,
value: GuildDB.alarms[i].name,
})
}
const opt = new ActionRowBuilder().addComponents(alarms);
return interaction.send({ components: [opt], flags: (1 << 6) });
return interaction.send({ components: alarmComponents, flags: (1 << 6) });
}
},
},
@@ -419,11 +405,11 @@ module.exports = {
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`DeleteAlarm-yes-${alarm.name}-${interaction.member.user.id}`)
.setCustomId(`DeleteAlarm-yes-${alarm.name}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Danger),
new ButtonBuilder()
.setCustomId(`DeleteAlarm-no-${alarm.name}-${interaction.member.user.id}`)
.setCustomId(`DeleteAlarm-no-${alarm.name}`)
.setLabel("No")
.setStyle(ButtonStyle.Success)
)
@@ -461,13 +447,6 @@ module.exports = {
},
ManageAlarmIgnored: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
@@ -500,13 +479,6 @@ module.exports = {
},
ManageRule: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
@@ -551,13 +523,6 @@ module.exports = {
},
DeleteAlarmRule: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.customId.split('-')[1]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
@@ -584,16 +549,9 @@ module.exports = {
},
EnableOrDisableAlarm: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
let disable = interaction.customId.split('-')[1] == 'disable' ? true : false;
let disable = interaction.customId.split('-')[1] == 'disable';
alarm.disabled = disable;
GuildDB.alarms[alarmIndex] = alarm
@@ -607,7 +565,7 @@ module.exports = {
let successEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription(`**Success:** Successfully ${disable ? 'disabled' : 'enabled'} the Alarm **${interaction.values[0]}**`);
.setDescription(`**Success:**\n> Successfully ${disable ? 'disabled' : 'enabled'} the Alarm **${interaction.values[0]}**`);
return interaction.update({ embeds: [successEmbed], components: [] });
}
@@ -615,13 +573,6 @@ module.exports = {
MoveOrigin: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
let origin = [parseFloat(interaction.customId.split('-')[1]), parseFloat(interaction.customId.split('-')[2])];
@@ -646,13 +597,6 @@ module.exports = {
RenameAlarm: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
let oldName = alarm.name;
@@ -677,13 +621,6 @@ module.exports = {
MuteAlarm: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This menu is not for you",
flags: (1 << 6)
})
}
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let alarmIndex = GuildDB.alarms.indexOf(alarm);
let mute = parseInt(interaction.customId.split('-')[1]);
+1 -1
View File
@@ -5,7 +5,7 @@ module.exports = {
name: "armbands",
debug: false,
global: false,
description: "View a list of armbads",
description: "View a list of armbads and what their image",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
+2 -2
View File
@@ -15,7 +15,7 @@ module.exports = {
options: [
{
name: "balance",
description: "View your bank balance and count your cash",
description: "View your bank balance",
value: "balance",
type: CommandOptions.SubCommand,
options: [{
@@ -28,7 +28,7 @@ module.exports = {
},
{
name: "transfer",
description: "Transfer directly to users bank",
description: "Transfer money to another user",
value: "transfer",
type: CommandOptions.SubCommand,
options: [
+15 -8
View File
@@ -33,14 +33,14 @@ module.exports = {
required: true
}, {
name: "anonymous",
description: "Make this bounty anonymous",
description: "Make this bounty anonymous (does not show your name)",
value: false,
type: CommandOptions.Boolean,
required: false
}]
}, {
name: "pay",
description: "Pay off your bounty (double price)",
description: "Pay off your bounty",
value: "pay",
type: CommandOptions.SubCommand,
}, {
@@ -59,6 +59,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let banking;
if (args[0].name == 'set' || args[0].name == 'pay') {
banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
@@ -104,7 +112,7 @@ module.exports = {
setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null,
value: args[0].options[1].value,
});
playerStat.bountiesLength++;
playerStat.bountiesLength = playerStat.bounties.length; // Will ensure bounties length = # of bounties, even if bountiesLength does not exists in player stat.
await UpdatePlayer(client, playerStat, interaction);
@@ -117,7 +125,7 @@ module.exports = {
} else if (args[0].name == 'pay') {
let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.member.user.id});
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
if (playerStat.bounties.length == 0) {
@@ -143,7 +151,7 @@ module.exports = {
const newBalance = banking.guilds[GuildDB.serverID].balance - (totalBounty * 2);
client.dbo.collection("users").updateOne({"user.userID":interaction.member.user.id},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => {
await client.dbo.collection("users").updateOne({"user.userID":interaction.member.user.id},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
@@ -160,10 +168,9 @@ module.exports = {
} else if (args[0].name == 'view') {
// TODO: only get players with boutnies.length greater than 0
const activeBounties = await dbo.collection("players").find({
const activeBounties = await client.dbo.collection("players").find({
"bountiesLength": { $gt: 0 }
});
}).toArray();
let bountiesEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
+1 -1
View File
@@ -14,7 +14,7 @@ module.exports = {
},
options: [{
name: "faction_role",
description: "Claim an armband for this faction role.",
description: "Claim an armband for this faction role",
value: "faction_role",
type: CommandOptions.Role,
required: true,
+143
View File
@@ -0,0 +1,143 @@
const { EmbedBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { insertPVPstats } = require('../database/player');
module.exports = {
name: "compare-rating",
debug: false,
global: false,
description: "Compare combat ratings between yourself and another player",
usage: "[user or gamertag]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "discord",
description: "Discord user to lookup stats",
value: "discord",
type: CommandOptions.User,
required: false,
}, {
name: "gamertag",
description: "Gamertag to lookup stats",
type: CommandOptions.String,
required: false,
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let discord = args[0] && args[0].name == 'discord' ? args[0].value : undefined;
let gamertag = args[0] && args[0].name == 'gamertag' ? args[0].value : undefined;
if (!discord && !gamertag) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`Please provide a Discord User or Gamertag`)] });
let leaderboard = await client.dbo.collection("players").aggregate([
{ $sort: { 'combatRating': -1 } }
]).toArray();
let comp;
if (discord) comp = leaderboard.find(s => s.discordID == discord);
if (gamertag) comp = leaderboard.find(s => s.gamertag == gamertag);
let self = leaderboard.find(s => s.discordID == interaction.member.user.id);
if (!client.exists(comp)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
if (!client.exists(self)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and your stats cannot be found.`)] });
let lbPosSelf = leaderboard.indexOf(self) + 1;
let lbPosComp = leaderboard.indexOf(comp) + 1;
let selfData = self.combatRatingHistory;
let compData = comp.combatRatingHistory;
if (selfData.length == 1) selfData.push(self.combatRating) // Make array 2 long for a straight line in the graph
if (compData.length == 1) compData.push(comp.combatRating) // Make array 2 long for a straight line in the graph
let selfDataMax = Math.max(...selfData);
let compDataMax = Math.max(...compData);
if (!client.exists(self.highestCombatRating) || self.highestCombatRating < selfDataMax) self.highestCombatRating = selfDataMax;
if (!client.exists(comp.highestCombatRating) || comp.highestCombatRating < compDataMax) comp.highestCombatRating = compDataMax;
let tag = comp.discordID != "" ? `<@${comp.discordID}>` : comp.gamertag;
let statsEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`<@${interaction.member.user.id}> vs ${tag} Combat Rating`)
.addFields(
{ name: `${self.gamertag}'s Combat Rating Stats`, value: `> Leaderboard Pos: # ${lbPosSelf}\n> Rating: ${self.combatRating}`, inline: false },
{ name: `${comp.gamertag}'s Combat Rating Stats`, value: `> Leaderboard Pos: # ${lbPosComp}\n> Rating: ${comp.combatRating}`, inline: false },
{ name: 'Rating Difference', value: `${Math.abs(self.combatRating - comp.combatRating)}`, inline: false },
);
const dataMax = Math.max(selfDataMax, compDataMax);
const dataMin = Math.min(Math.min(...selfData), Math.min(...compData))
const len = Math.max(selfData.length, compData.length);
const diff = Math.abs(selfData.length - compData.length);
if (selfData.length < compData.length) selfData.unshift(...(new Array(diff).fill(null, 0, diff)));
if (compData.length < selfData.length) compData.unshift(...(new Array(diff).fill(null, 0, diff)));
const chart = {
type: 'line',
data: {
labels: new Array(len).fill(' ', 0, len),
datasets: [
{
data: selfData,
label: `${self.gamertag}'s Combat Ratings`,
},
{
data: compData,
label: `${comp.gamertag}'s Combat Ratings`,
}
],
},
options: {
legend: {
labels: {
fontSize: 14,
fontStyle: 'bold',
}
},
scales: {
// Gives comfortable margin to the top of the y-axis
yAxes: [{
ticks: {
fontStyle: 'bold',
// max: Math.round(dataMax / 10) * 10 + 10,
// min: Math.round(dataMin / 10) * 10,
},
}],
},
// Gives a margin to the right of the whole graph
layout: {
padding: {
right: 40,
},
},
},
};
const encodedChart = encodeURIComponent(JSON.stringify(chart));
const chartURL = `https://quickchart.io/chart?c=${encodedChart}&bkg=${encodeURIComponent("#ded8d7")}`;
statsEmbed.setImage(chartURL);
return interaction.send({ embeds: [statsEmbed] });
},
},
}
+198 -45
View File
@@ -14,6 +14,53 @@ module.exports = {
member: ["MANAGE_GUILD"],
},
options: [
{
name: "killfeed",
description: "Configure the killfeed",
value: "killfeed",
type: CommandOptions.SubCommandGroup,
options: [
{
name: "channel",
description: "Configure the killfeed channel",
value: "channel",
type: CommandOptions.SubCommand,
options: [{
name: "channel",
description: "The channel to configure",
value: "channel",
type: CommandOptions.Channel,
required: true
}]
},
{
name: "show_coords",
description: "Show the coordinates of the victim in the killfeed channel.",
value: "show_coords",
type: CommandOptions.SubCommand,
options: [{
name: "configuration",
description: "True or False",
value: false,
type: CommandOptions.Boolean,
required: true,
}]
},
{
name: "show_weapon",
description: "Show the image of the weapon in the killfeed",
value: "show_weapon",
type: CommandOptions.SubCommand,
options: [{
name: "configuration",
description: "True or False",
value: false,
type: CommandOptions.Boolean,
required: true,
}]
}
]
},
{
name: "allowed_channels",
description: "Set channels you're allowed to use the bot in",
@@ -48,11 +95,17 @@ module.exports = {
required: true,
}]
},
{
name: "clear",
description: "Clears all configured channels",
value: "clear",
type: CommandOptions.SubCommand,
}
]
},
{
name: "set_channel",
description: "Set one of the desired channels",
description: "Configure a channel",
value: "set_channel",
type: CommandOptions.SubCommand,
options:[
@@ -79,7 +132,7 @@ module.exports = {
},
{
name: "linked_gt_role",
description: "Access Role to give to users",
description: "Role for users with linked gamertags",
value: "linked_gt_role",
type: CommandOptions.SubCommand,
options: [{
@@ -92,7 +145,7 @@ module.exports = {
},
{
name: "member_role",
description: "Role to give users when they join.",
description: "Role for users who join the server",
value: "member_role",
type: CommandOptions.SubCommand,
options: [{
@@ -111,7 +164,7 @@ module.exports = {
options: [
{
name: "action",
description: "Add or remove a role from the exclude list.",
description: "Set or remove a role to be a bot administrator",
value: "action",
type: CommandOptions.String,
choices: [
@@ -130,7 +183,7 @@ module.exports = {
},
{
name: "admin_role",
description: "Discord Server's dedicated admin role",
description: "Admin role to ping in admin logs channel",
value: "admin_role",
type: CommandOptions.SubCommand,
options: [{
@@ -143,7 +196,7 @@ module.exports = {
},
{
name: "exclude",
description: "Exclude roles from users to use to claim a flag.",
description: "Exclude roles that users can use to claim an armband",
value: "exclude",
type: CommandOptions.SubCommand,
options: [
@@ -180,7 +233,7 @@ module.exports = {
},
{
name: "starting_balance",
description: "Set the starting balance",
description: "Set the starting balance of a new user",
value: "starting_balance",
type: CommandOptions.SubCommand,
options: [{
@@ -188,7 +241,7 @@ module.exports = {
description: "The amount to set the starting balance",
value: "amount",
type: CommandOptions.Float,
min_value: 0.01,
min_value: 1.00,
required: true,
}]
},
@@ -222,7 +275,7 @@ module.exports = {
},
{
name: "income_role",
description: "Add/update a role to earn income on /collect-income command",
description: "Set/remove roles to recieve income",
value: "set_income_role",
type: CommandOptions.SubCommandGroup,
options: [
@@ -266,7 +319,7 @@ module.exports = {
},
{
name: "income_limiter",
description: "Change the number of hours to wait before collecting income",
description: "Change the number of hours to wait before collecting next income",
value: "income_limiter",
type: CommandOptions.SubCommand,
options: [{
@@ -274,24 +327,13 @@ module.exports = {
description: "Number of hours till income can be collected",
value: 168.00, // 1 week
type: CommandOptions.Float,
min_value: 1.00,
required: true,
}]
},
{
name: "show_killfeed_coords",
description: "Show the coordinates of the killer or victim in the killfeed channel.",
value: "show_killfeed_coords",
type: CommandOptions.SubCommand,
options: [{
name: "configuration",
description: "True or False",
value: false,
type: CommandOptions.Boolean,
required: true,
}]
}, {
name: "combat-log-timer",
description: "Adjust log timeout for combat prevention. (0 disables combat log)",
description: "Adjust number of minutes to detect combat logs (0 disables combat log)",
value: "combat-log-timer",
type: CommandOptions.SubCommand,
options: [{
@@ -328,6 +370,19 @@ module.exports = {
required: true,
}]
},
{
name: "welcome_message_server_name",
description: "Configure the server name in the welcome message",
value: "welcome_message_server_name",
type: CommandOptions.SubCommand,
options: [{
name: "name",
description: "Server name to include in welcome message",
value: "name",
type: CommandOptions.String,
required: true,
}]
}
],
SlashCommand: {
/**
@@ -348,9 +403,10 @@ module.exports = {
switch(args[0].name) {
case 'allowed_channels':
const channelid = args[0].options[0].options[0].value;
const channels_config = args[0].options[0].name;
const channelid = ['add', 'remove'].includes(channels_config) ? args[0].options[0].options[0].value : null;
if (args[0].options[0].name == 'add') {
if (channels_config == 'add') {
const channelAdd = client.GetChannel(channelid);
const newChannelErrorEmbed = new EmbedBuilder().setColor(client.config.Colors.Red)
@@ -369,7 +425,7 @@ module.exports = {
.setDescription(`**Success:** Set <#${channelid}> as an allowed channel.`);
return interaction.send({ embeds: [successAddChannelEmbed] });
} else if (args[0].options[0].name=='remove') {
} else if (channels_config == 'remove') {
const errorChannelNotAvailable = new EmbedBuilder()
.setDescription(`**Error Notice:** <#${channelid}> is not in allowed channels.`)
@@ -384,17 +440,44 @@ module.exports = {
const optRemoveChannel = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`RemoveAllowedChannels-yes-${interaction.member.user.id}`)
.setCustomId(`RemoveAllowedChannels-yes-${channelid}-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Danger),
new ButtonBuilder()
.setCustomId(`RemoveAllowedChannels-no-${interaction.member.user.id}`)
.setCustomId(`RemoveAllowedChannels-no-${channelid}-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Success)
)
return interaction.send({ embeds: [promptRemoveChannel], components: [optRemoveChannel], flags: (1 << 6) });
} else if (channels_config == 'clear') {
const errorNoAllowedChannels = new EmbedBuilder()
.setDescription(`**Error Notice:**\n> No allowed channels configured to clear`)
.setColor(client.config.Colors.Red)
if (GuildDB.allowedChannels.length == 0) return interaction.send({ embeds: [errorNoAllowedChannels] });
const promptClearChannels = new EmbedBuilder()
.setTitle(`Are you sure you want to clear all configured channels from allowed channels?`)
.setColor(client.config.Colors.Default)
const optClearChannels = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`ClearAllowedChannels-yes-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Danger),
new ButtonBuilder()
.setCustomId(`ClearAllowedChannels-no-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Success)
)
return interaction.send({ embeds: [promptClearChannels], components: [optClearChannels], flags: (1 << 6) });
}
case 'bot_admin_role':
@@ -532,19 +615,6 @@ module.exports = {
return interaction.send({ embeds: [successSetChannelEmbed] });
case 'show_killfeed_coords':
const showKillfeedCoordsConfiguration = args[0].options[0].value ? 1 : 0;
client.dbo.collection("guilds").updateOne({"server.serverID":GuildDB.serverID},{$set: {"server.showKillfeedCoords": showKillfeedCoordsConfiguration}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successConfigureShowKillfeedCoords = new EmbedBuilder()
.setDescription(`Successfully configured the killfeed to ${showKillfeedCoordsConfiguration ? 'show' : 'not show'} coordinates.`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successConfigureShowKillfeedCoords] });
case 'linked_gt_role':
const linked_gt_role = args[0].options[0].value;
@@ -724,6 +794,65 @@ module.exports = {
return interaction.send({ embeds: [successToggleEMPpurchaseEmbed] });
case 'killfeed':
const killfeed_configuration = args[0].options[0].name;
if (killfeed_configuration == 'channel') {
const channel = args[0].options[0].options[0].value;
client.dbo.collection("guilds").updateOne({"server.serverID": GuildDB.serverID},{$set: {'server.killfeedChannel': channel}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successConfigureKillfeedChannel = new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription(`Successfully configured the killfeed channel to <#${channel}>`);
return interaction.send({ embeds: [successConfigureKillfeedChannel] });
} else if (killfeed_configuration == 'show_coords') {
const showKillfeedCoordsConfiguration = args[0].options[0].options[0].value ? 1 : 0;
client.dbo.collection("guilds").updateOne({"server.serverID":GuildDB.serverID},{$set: {"server.showKillfeedCoords": showKillfeedCoordsConfiguration}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successConfigureShowKillfeedCoords = new EmbedBuilder()
.setDescription(`Successfully configured the killfeed to ${showKillfeedCoordsConfiguration ? 'show' : 'not show'} coordinates.`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successConfigureShowKillfeedCoords] });
} else if (killfeed_configuration == 'show_weapon') {
const showKillfeedWeaponConfiguration = args[0].options[0].options[0].value ? 1 : 0;
client.dbo.collection("guilds").updateOne({"server.serverID":GuildDB.serverID},{$set: {"server.showKillfeedWeapon": showKillfeedWeaponConfiguration}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successConfigureShowKillfeedCoords = new EmbedBuilder()
.setDescription(`Successfully configured the killfeed to ${showKillfeedWeaponConfiguration ? 'show' : 'not show'} weapon icons.`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successConfigureShowKillfeedCoords] });
}
case 'welcome_message_server_name':
const server_name = args[0].options[0].value;
client.dbo.collection("guilds").updateOne({"server.serverID":GuildDB.serverID},{$set: {"server.serverName":server_name}}, (err, res) => {
if (err) return client.sendInternalError(interacion, err);
});
const succcessUpdateServerName = new EmbedBuilder()
.setDescription(`Successfully configured the server name to **${server_name}** in the welcome message.`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [succcessUpdateServerName] });
default:
return client.sendInternalError(interaction, 'There was an error parsing the config command');
}
@@ -734,8 +863,8 @@ module.exports = {
RemoveAllowedChannels: {
run: async (client, interaction, GuildDB) => {
if (!queryString.endsWith(interaction.member.user.id)) {
return ButtonInteraction.reply({
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This button is not for you",
flags: (1 << 6)
})
@@ -743,14 +872,38 @@ module.exports = {
let action = ''
if (interaction.customId.split('-')[1]=='yes') {
action = 'removed';
client.dbo.collection("guilds").updateOne({"server.serverID":GuildDB.serverID}, {$pull:{"server.allowedChannels": channelid}}, (err, res) => {
client.dbo.collection("guilds").updateOne({"server.serverID":GuildDB.serverID}, {$pull:{"server.allowedChannels": interaction.customId.split('-')[2]}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
} else if (interaction.customId.split('-')[1]=='no') action = 'kept';
const successEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setTitle(`Success: You ${action} the channel.`)
.setTitle(`**Success**\n> Successfullly ${action} the channel.`)
return interaction.update({ embeds: [successEmbed], components: [] });
}
},
ClearAllowedChannels: {
run: async (client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id)) {
return interaction.reply({
content: "This buttpm is not for you",
flags: (1 << 6)
});
}
let action;
if (interaction.customId.split('-')[1] == 'yes') {
action = 'cleared';
client.dbo.collection("guilds").updateOne({"server.serverID": GuildDB.serverID}, {$set:{"server.allowedChannels":[]}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
})
} else if (interaction.customId.split('-')[1] == 'no') action = 'kept';
const successEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setTitle(`**Success**\n> Successfully ${action} all configured channels.`);
return interaction.update({ embeds: [successEmbed], components: [] });
}
+2 -42
View File
@@ -11,17 +11,7 @@ module.exports = {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: 'sync-logs',
description: 'download the Nitrado logs and run checks now',
value: 'sync-logs',
type: CommandOptions.SubCommand,
}, {
name: 'server-connection-stats',
description: 'view player connection stats',
value: 'server-connection-stats',
type: CommandOptions.SubCommand,
}],
options: [],
SlashCommand: {
/**
*
@@ -33,37 +23,7 @@ module.exports = {
run: async (client, interaction, args, { GuildDB }) => {
if (!client.config.Admins.includes(interaction.member.user.id)) return interaction.send({ content: 'Only developers can access this command.', flags: (1 << 6) })
if (args[0].name == 'sync-logs') {
if (client.processingLogs) return interaction.send({ content: 'The Nitrado logs are already being processed at the moment...', flags: (1 << 6) });
interaction.send({ content: 'Downloading and processing Nitrado logs now...', flags: (1 << 6) });
return client.logsUpdateTimer(client);
}
if (args[0].name == 'server-connection-stats') {
let statsEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Server connection stats`);
statsEmbed.addFields({ name: 'All time Unique connections', value: `> ${stats.length}`, inline: false });
let month3 = new Date().setMonth(new Date().getMonth() - 3);
let month3Players = await client.dbo.collection("players").find({"lastConnectDate": {$gt: month3}});
statsEmbed.addFields({ name: 'Unique connections in the last 3 months', value: `> ${month3Players.length}`, inline: false });
let month = new Date().setMonth(new Date().getMonth() - 1);
let monthlyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: month}});
statsEmbed.addFields({ name: 'Unique connections in the last month', value: `> ${monthlyPlayers.length}`, inline: false });
let week = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000)
let weeklyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: week}});
statsEmbed.addFields({ name: 'Unique connections in the last week', value: `> ${weeklyPlayers.length}`, inline: false });
let today = new Date(new Date().getTime() - 1 * 24 * 60 * 60 * 1000)
let dailyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: today}});
statsEmbed.addFields({ name: 'Unique connections in the last 24 hours', value: `> ${dailyPlayers.length}`, inline: false });
return interaction.send({ embeds: [statsEmbed] });
}
return interaction.send({ content: `Hello ${interaction.member.user.id}, you are my creator!!` })
},
},
Interactions: {}
+13 -5
View File
@@ -14,7 +14,7 @@ module.exports = {
},
options: [{
name: "player-track",
description: "track a player and announce location",
description: "Track a player and announce location",
value: "player-track",
type: CommandOptions.SubCommand,
options: [{
@@ -26,7 +26,7 @@ module.exports = {
},
{
name: "time",
description: "duration of tracking",
description: "Duration of tracking",
value: "time",
type: CommandOptions.Integer,
required: true,
@@ -37,14 +37,14 @@ module.exports = {
},
{
name: "event-name",
description: "name of the event",
description: "Name of the event",
value: "event-name",
type: CommandOptions.String,
required: true,
},
{
name: "channel",
description: "channel to host event",
description: "Channel to post tracking data",
value: "channel",
type: CommandOptions.Channel,
channel_types: [0], // Restrict to text channel
@@ -58,7 +58,7 @@ module.exports = {
}]
}, {
name: "delete",
description: "delete an active event",
description: "Delete an active event",
value: "delete",
type: CommandOptions.SubCommand
}],
@@ -72,6 +72,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
let canUseCommand = false;
+9 -1
View File
@@ -29,6 +29,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
@@ -87,7 +95,7 @@ module.exports = {
playerStat.discordID = interaction.member.user.id;
await UpdatePlayer(client, player, interaction);
await UpdatePlayer(client, playerStat, interaction);
let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) {
+9
View File
@@ -1,4 +1,5 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle} = require('discord.js');
const { UpdatePlayer } = require('../database/player');
module.exports = {
name: "gamertag-unlink",
@@ -20,6 +21,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**No Gamertag Linked** It Appears your don't have a gamertag linked to your account.`)] });
+27 -21
View File
@@ -1,5 +1,6 @@
const { EmbedBuilder } = require("discord.js");
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const package = require("../package");
module.exports = {
name: "help",
@@ -27,13 +28,13 @@ module.exports = {
},
{
name: "support",
description: "Get support for Applicatz",
description: "Get support for Application",
value: "support",
type: CommandOptions.SubCommand,
},
{
name: "credits",
description: "DayZR Bot Credits",
description: "DayZ.R Bot Credits",
value: "credits",
type: CommandOptions.SubCommand,
},
@@ -53,14 +54,8 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, start) => {
if (args[0].name == 'version') {
const versionEmbed = new EmbedBuilder()
.setTitle(`Current DayZR Bot Version`)
.setDescription(client.config.Version);
return interaction.send({ embeds: [versionEmbed] });
} else if (args[0].name == 'commands') {
run: async (client, interaction, args, {GuildDB}, start) => {
if (args[0].name == 'commands') {
let Commands = client.commands.filter((cmd) => {
return !cmd.debug
}).map((cmd) =>
@@ -111,9 +106,9 @@ module.exports = {
} else if (args[0].name == 'support') {
const supportEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**__DayZR Bot Support__**
.setDescription(`**__DayZ.R Bot Support__**
Are you experiencing troubles with the DayZR Bot?
Are you experiencing troubles with the DayZ.R Bot?
Do you have questions or concerns?
Do you require help to use the bot?
Do you have a feature you'd like to see?
@@ -129,7 +124,8 @@ module.exports = {
.setColor(client.config.Colors.Default)
.setTitle('DayzRBot Credits')
.setDescription(`
**Bot Author:** McDazzzled#5307
**Bot Author:** mcdazzzled
**Github:** https://github.com/SowinskiBraeden/dayz-reforger
${client.config.SupportServer}
`);
@@ -137,17 +133,27 @@ module.exports = {
return interaction.send({ embeds: [creditsEmbed] })
} else if (args[0].name == 'stats') {
const end = new Date().getTime();
const totalGuilds = await client.shard.fetchClientValues("guilds.cache.size").then(results => {
return results.reduce((acc, guildCount) => acc + guildCount, 0);
});
const totalUsers = await client.shard.broadcastEval(c => {
c.guilds.cache.reduce((acc, guild) => acc + guild.memberCount, 0);
}).then(data => data.reduce((acc, memberCount) => acc + memberCount, 0));
const stats = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle('DayzRBot Statistics')
.setTitle('DayZ Reforger Bot Statistics')
.addFields(
{ name: 'Guilds', value: `${client.guilds.cache.size}`, inline: true },
{ name: 'Users', value: `${client.users.cache.size}`, inline: true },
{ name: 'Latency', value: `${end - start}ms`, inline: true },
{ name: 'Uptime', value: `${client.secondsToDhms(process.uptime().toFixed(2))}`, inline: true },
{ name: 'Bot Version', value: `${client.config.Dev} v${client.config.Version}`, inline: true },
{ name: 'Discord Version', value: 'Discord.js v^14.8.0', inline: true },
)
{ name: 'Guilds', value: `${totalGuilds}`, inline: false },
{ name: 'Users', value: `${totalUsers}`, inline: false },
{ name: 'Latency', value: `${end - start}ms`, inline: false },
{ name: 'Uptime', value: `${client.secondsToDhms(process.uptime().toFixed(2))}`, inline: false },
{ name: 'Bot Version', value: `${client.config.Dev} v${client.config.Version}`, inline: false },
{ name: 'Discord Version', value: `Discord.js ${package.dependencies["discord.js"]}`, inline: false },
{ name: 'MongoDB Version', value: `MongoDB ${package.dependencies.mongodb}`, inline: false },
);
return interaction.send({ embeds: [stats] })
}
+24 -6
View File
@@ -5,7 +5,7 @@ module.exports = {
name: "leaderboard",
debug: false,
global: false,
description: "View server statistics leaderboard",
description: "View server stats leaderboard",
usage: "[category] [limit]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
@@ -30,10 +30,13 @@ module.exports = {
{ name: "Longest Kill", value: "longestKill" },
{ name: "KDR", value: "KDR" },
{ name: "Server Connections", value: "connections" },
{ name: "Shots Landed", value: "shotsLanded" },
{ name: "Times Shot", value: "timesShot" },
{ name: "Combat Rating", value: "combatRating" },
]
}, {
name: "limit",
description: "leaderboard limit",
description: "Leaderboard limit",
value: "limit",
type: CommandOptions.Integer,
min_value: 1,
@@ -49,6 +52,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
const category = args[0].value;
const limit = args[1].value;
@@ -81,7 +93,10 @@ module.exports = {
category == 'totalSessionTime' ? "Total Time Played" :
category == 'longestSessionTime' ? "Longest Game Session" :
category == 'KDR' ? "Kill Death Ratio" :
category == 'connections' ? "Times Connected" : 'N/A Error';
category == 'connections' ? "Times Connected" :
category == 'shotsLanded' ? "Shots Landed" :
category == 'timesShot' ? "Times Shot" :
category == 'combatRating' ? "Combat Rating" : 'N/A Error';
leaderboardEmbed.setTitle(`**${title} - DayZ Reforger**`);
@@ -100,16 +115,19 @@ module.exports = {
category == 'totalSessionTime' ? `**Total:** ${client.secondsToDhms(leaderboard[i].totalSessionTime)}\n> **Last Session:** ${client.secondsToDhms(leaderboard[i].lastSessionTime)}` :
category == 'longestSessionTime' ? `**Longest Game Session:** ${client.secondsToDhms(leaderboard[i].longestSessionTime)}` :
category == 'KDR' ? `**KDR: ${leaderboard[i].KDR.toFixed(2)}**` :
category == 'connection' ? `**Connections: ${leaderboard[i].connections}**` : 'N/A Error';
category == 'connection' ? `**Connections: ${leaderboard[i].connections}**` :
category == 'combatRating' ? `**Combat Rating:** ${leaderboard[i].combatRating}` :
category == 'shotsLanded' ? `**Shots Landed:** ${leaderboard[i].shotsLanded}` :
category == 'timesShot' ? `**Times Shot:** ${leaderboard[i].timesShot}` : 'N/A Error';
if (category == 'money') des += `**${i+1}.** <@${leaderboard[i].user.userID}> - **${stats}**\n`
else if (category == 'totalSessionTime' || category == 'longestSessionTime') {
else if (category == 'totalSessionTime' || category == 'longestSessionTime' || category == 'combatRating') {
tag = leaderboard[i].discordID != "" ? `<@${leaderboard[i].discordID}>` : leaderboard[i].gamertag;
des += `**${i+1}.** ${tag}\n> ${stats}\n\n`;
} else leaderboardEmbed.addFields({ name: `**${i+1}. ${leaderboard[i].gamertag}**`, value: `**${stats}**`, inline: true });
}
if (['money', 'totalSessionTime', 'longestSessionTime'].includes(category)) leaderboardEmbed.setDescription(des);
if (['money', 'totalSessionTime', 'longestSessionTime', 'combatRating'].includes(category)) leaderboardEmbed.setDescription(des);
return interaction.send({ embeds: [leaderboardEmbed] });
},
+16 -1
View File
@@ -1,4 +1,5 @@
const { EmbedBuilder } = require('discord.js');
const { nearest } = require('../database/destinations');
module.exports = {
name: "location",
@@ -19,15 +20,29 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth) || !client.exists(GuildDB.Nitrado.Mission)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
if (!client.exists(playerStat.time)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** There is no location saved to your gamertag yet. Make sure you've logged into the server for more than **5 minutes.**`)], flags: (1 << 6)});
console.log(true);
let newDt = await client.getDateEST(playerStat.time);
let unixTime = Math.floor(newDt.getTime()/1000);
const destination = nearest(playerStat.pos, GuildDB.Nitrado.Mission);
let lastLocation = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Location - <t:${unixTime}>**\nYour last location was detected at **[${playerStat.pos[0]}, ${playerStat.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${playerStat.pos[0]};${playerStat.pos[1]})**`)
.setDescription(`**Location - <t:${unixTime}>**\nYour last location was detected at **[${playerStat.pos[0]}, ${playerStat.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${playerStat.pos[0]};${playerStat.pos[1]})**\n${destination}`)
return interaction.send({ embeds: [lastLocation], flags: (1 << 6) });
},
+9 -1
View File
@@ -5,7 +5,7 @@ module.exports = {
name: "lookup",
debug: false,
global: false,
description: "Search for a users discord or gamertag",
description: "Search for a user's Discord or Gamertag",
usage: "[option] [parameter]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
@@ -46,6 +46,14 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (args[0].name == 'discord') {
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
-31
View File
@@ -1,31 +0,0 @@
const { EmbedBuilder } = require('discord.js');
module.exports = {
name: "ping",
debug: true,
global: true,
description: "Test bot activity",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }, start) => {
const end = new Date().getTime();
const pingEmbed = new EmbedBuilder()
.setDescription(`🏓 **Pong!** Bot ping: ${end - start}ms`)
.setColor(client.config.Colors.Default);
return interaction.send({ embeds: [pingEmbed] });
},
},
}
+45 -4
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@@ -1,3 +1,5 @@
const { FetchServerSettings } = require('../util/NitradoAPI');
const { Missions } = require('../database/destinations');
const { EmbedBuilder } = require('discord.js');
module.exports = {
@@ -21,19 +23,58 @@ module.exports = {
*/
run: async (client, interaction, args, { GuildDB }, start) => {
let activePlayers = await client.dbo.collection("players").find({"connected": true});
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
const data = await FetchServerSettings(GuildDB.Nitrado, client, 'commands/player-list.js'); // Fetch server status
const e = data && data !== 1; // Check if data exists
const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';
const map = Missions[data.data.gameserver.settings.config.mission];
const status = e ? data.data.gameserver.status : 'N/A';
const slots = e ? data.data.gameserver.slots : 'N/A';
const playersOnline = data.data.gameserver.query.player_current;
const Statuses = {
"started": {emoji: "🟢", text: "Active"},
"stopped": {emoji: "🔴", text: "Stopped"},
"restarting": {emoji: "↻", text: "Restarting"},
};
const emojiStatus = Statuses[status].emoji || "❓";
const textStatus = Statuses[status].text || "Unknown Status";
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const serverEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List - \` ${playersOnline === undefined ? activePlayers.length : playersOnline} \` Player${playersOnline !== 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${emojiStatus} ${textStatus} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List - ${activePlayers.length} Player${(activePlayers.length>1||activePlayers.length==0)?'s':''} Online`)
.setDescription(des);
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""));
return interaction.send({ embeds: [activePlayersEmbed] });
return interaction.send({ embeds: [serverEmbed, activePlayersEmbed] });
},
},
}
+196 -33
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@@ -1,5 +1,6 @@
const { EmbedBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { insertPVPstats } = require('../database/player');
module.exports = {
name: "player-stats",
@@ -30,6 +31,9 @@ module.exports = {
{ name: "Longest Kill", value: "longestKill" },
{ name: "KDR", value: "KDR" },
{ name: "Server Connections", value: "connections" },
{ name: "Shots Landed", value: "shotsLanded" },
{ name: "Times Shot", value: "timesShot" },
{ name: "Combat Rating", value: "combatRating" }
]
}, {
name: "discord",
@@ -52,16 +56,20 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }, start) => {
let category = args[0].value;
let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined
let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined;
let playerStat;
if (!discord && gamertag) {
playerStat = await client.dbo.collection("players").findOne({"gamertag": gamertag});
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let category = args[0].value;
let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined;
let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined;
let self = !discord && !gamertag; // searching for self if both discord and gamertag are undefined;
let query;
let leaderboard;
let leaderboardPos;
@@ -72,18 +80,11 @@ module.exports = {
{ $sort: { [`user.guilds.${GuildDB.serverID}.balance`]: -1 } }
]).toArray();
if (discord) { // If searching by discord
query = leaderboard.find(u => u.user.userID == discord);
if (discord) query = leaderboard.find(u => u.user.userID == discord); // Searching by discord user
if (gamertag) query = leaderboard.find(u => u.user.userID == playerStat.discordID); // Searching by gamertag
if (self) query = leaderboard.find(u => u.user.userID == interaction.member.user.id); // Searching for self
} else if (gamertag) { // If searching by gamertag
if (playerStat.discordID == "") return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Unlinked** No Discord User has linked to the gamertag \` ${gamertag} \`.`)] });
query = leaderboard.find(u => u.user.userID == playerStat.discordID);
} else { // If searching for self
query = leaderboard.find(u => u.user.userID == interaction.member.user.id);
}
if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
if (!client.exists(query)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
leaderboardPos = leaderboard.indexOf(query);
} else {
@@ -92,17 +93,11 @@ module.exports = {
{ $sort: { [`${category}`]: -1 } }
]).toArray();
if (discord) { // If searching by discord
query = leaderboard.find(s => s.discordID == discord);
if (discord) query = leaderboard.find(s => s.discordID == discord); // Searching by discord user
if (gamertag) query = leaderboard.find(s => s.gamertag == gamertag); // Searching by gamertag
if (self) query = leaderboard.find(s => s.discordID == interaction.member.user.id); // Searching for self
} else if (gamertag ) { // If searching by gamertag
query = leaderboard.find(s => s.gamertag == gamertag);
} else { // If searching for self
query = leaderboard.find(s => s.discordID == interaction.member.user.id);
}
if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
if (!client.exists(query)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
leaderboardPos = leaderboard.indexOf(query);
}
@@ -119,7 +114,10 @@ module.exports = {
category == 'totalSessionTime' ? "Total Time Played" :
category == 'longestSessionTime' ? "Longest Game Session" :
category == 'KDR' ? "Kill Death Ratio" :
category == 'connections' ? "Times Connected" : 'N/A Error';
category == 'connections' ? "Times Connected" :
category == 'shotsLanded' ? "Shots Landed" :
category == 'timesShot' ? "Times Shot" :
category == 'combatRating' ? "Combat Rating" : 'N/A Error';
let statsEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default);
@@ -130,7 +128,6 @@ module.exports = {
statsEmbed.setDescription(`${tag}'s ${title}`);
let des = ``;
let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` :
category == 'killStreak' ? `${query.killStreak} Player Killstreak` :
category == 'bestKillStreak' ? `${query.bestKillStreak} Player Killstreak` :
@@ -140,20 +137,186 @@ module.exports = {
category == 'longestKill' ? `${query.longestKill}m` :
category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` :
category == 'KDR' ? `${query.KDR.toFixed(2)} KDR` :
category == 'connections' ? `${query.connections} connections` : 'N/A Error';
category == 'connections' ? `${query.connections} connections` :
category == 'combatRating' ? `${query.combatRating}` : 'N/A Error';
statsEmbed.addFields({ name: 'Leaderboard Position', value: `# ${leaderboardPos}`, inline: true });
if (category == 'total_time_played') {
if ((category == 'shotsLanded' || category == 'timesShot') && !client.exists(query.shotsLanded)) query = insertPVPstats(query);
if (category == 'totalSessionTime') {
statsEmbed.addFields(
{ name: 'Total Time Played', value: client.secondsToDhms(query.totalSessionTime), inline: true },
{ name: 'Last Session Time', value: client.secondsToDhms(query.lastSessionTime), inline: true }
);
} else if (category == 'longest_time_played') {
} else if (category == 'longestSessionTime') {
statsEmbed.addFields(
{ name: 'Longest Game Session', value: client.secondsToDhms(query.longestSessionTime), inline: true },
{ name: 'Last Session Time', value: client.secondsToDhms(query.lastSessionTime), inline: true }
);
} else if (category == 'shotsLanded') {
statsEmbed.addFields(
{ name: 'Total Shots Landed', value: `${query.shotsLanded}`, inline: true },
{ name: 'View Weapon stats', value: `</weapon-stats:1169369568104415262>`, inline: true }
);
const chart = {
type: 'bar',
data: {
labels: ['Head', 'Torso', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg'],
datasets: [{
label: 'Shots Landed',
data: [
query.shotsLandedPerBodyPart.Head,
query.shotsLandedPerBodyPart.Torso,
query.shotsLandedPerBodyPart.LeftArm,
query.shotsLandedPerBodyPart.RightArm,
query.shotsLandedPerBodyPart.LeftLeg,
query.shotsLandedPerBodyPart.RightLeg,
],
}],
},
options: {
legend: {
labels: {
fontSize: 14,
fontStyle: 'bold',
}
},
scales: {
yAxes: [{ ticks: { fontStyle: 'bold' } }],
xAxes: [{ ticks: { fontStyle: 'bold' } }],
},
},
};
const encodedChart = encodeURIComponent(JSON.stringify(chart));
const chartURL = `https://quickchart.io/chart?bkg=${encodeURIComponent("#ded8d7")}&c=${encodedChart}`;
statsEmbed.setImage(chartURL);
} else if (category == 'timesShot') {
statsEmbed.addFields(
{ name: 'Total Times Shot', value: `${query.timesShot}`, inline: true },
{ name: 'View Weapon stats', value: `</weapon-stats:1169369568104415262>`, inline: true },
);
const chart = {
type: 'bar',
data: {
labels: ['Head', 'Torso', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg'],
datasets: [{
label: 'Times Shot',
data: [
query.timesShotPerBodyPart.Head,
query.timesShotPerBodyPart.Torso,
query.timesShotPerBodyPart.LeftArm,
query.timesShotPerBodyPart.RightArm,
query.timesShotPerBodyPart.LeftLeg,
query.timesShotPerBodyPart.RightLeg,
],
}],
},
options: {
legend: {
labels: {
fontSize: 14,
fontStyle: 'bold',
}
},
scales: {
yAxes: [{ ticks: { fontStyle: 'bold' } }],
xAxes: [{ ticks: { fontStyle: 'bold' } }],
},
},
};
const encodedChart = encodeURIComponent(JSON.stringify(chart));
const chartURL = `https://quickchart.io/chart?bkg=${encodeURIComponent("#ded8d7")}&c=${encodedChart}`;
statsEmbed.setImage(chartURL);
} else if (category == 'combatRating') {
let data = query.combatRatingHistory;
let dataMax = Math.max(...query.combatRatingHistory);
let dataMin = Math.min(...query.combatRatingHistory);
if (!client.exists(query.highestCombatRating) || query.highestCombatRating < dataMax) query.highestCombatRating = dataMax;
if (!client.exists(query.lowestCombatRating) || query.lowestCombatRating > dataMin) query.lowestCombatRating = dataMin;
statsEmbed.addFields(
{ name: 'Combat Rating', value: `${query.combatRating}`, inline: true },
{ name: 'Highest Rating', value: `${query.highestCombatRating}`, inline: true },
{ name: 'Lowest Rating', value: `${query.lowestCombatRating}`, inline: true },
);
if (data.length == 1) data.push(query.combatRating) // Make array 2 long for a straight line in the graph
const chart = {
type: 'line',
data: {
labels: new Array(data.length).fill(' ', 0, data.length),
datasets: [{
data: data,
label: `Last ${data.length} Combat Ratings`,
}],
},
options: {
legend: {
labels: {
fontSize: 14,
fontStyle: 'bold',
}
},
scales: {
// Gives comfortable margin to the top of the y-axis
yAxes: [{
ticks: {
fontStyle: 'bold',
min: Math.round(Math.min(...data)/10)*10 - 10,
max: Math.round(Math.max(...data)/10)*10 + 10,
},
}],
xAxes: [{ ticks: { fontStyle: 'bold' } }],
},
// Gives a margin to the right of the whole graph
layout: {
padding: {
right: 40,
},
},
// Labels points on the graph to show evolution of combat rating
plugins: {
datalabels: {
display: true,
align: 'top',
color: '#000',
backgroundColor: '#ccc',
borderRadius: 4,
offset: 10,
display: (context) => {
const index = context.dataIndex;
const value = context.dataset.data[index];
const min = Math.min.apply(null, context.dataset.data);
const max = Math.max.apply(null, context.dataset.data);
return (
index == 0 ||
index == context.dataset.data.length - 1 ||
value == min ||
value == max
);
},
},
},
},
};
const encodedChart = encodeURIComponent(JSON.stringify(chart));
const chartURL = `https://quickchart.io/chart?bkg=${encodeURIComponent("#ded8d7")}&c=${encodedChart}`;
statsEmbed.setImage(chartURL);
} else statsEmbed.addFields({ name: title, value: stats, inline: true });
return interaction.send({ embeds: [statsEmbed] });
+31 -8
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@@ -1,17 +1,28 @@
const { EmbedBuilder, ActionRowBuilder, StringSelectMenuBuilder, Embed } = require('discord.js');
const { EmbedBuilder, ActionRowBuilder, StringSelectMenuBuilder } = require('discord.js');
const { createUser, addUser } = require('../database/user');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
module.exports = {
name: "purchase-emp",
debug: false,
global: false,
description: "EMP an Alarm to prevent any updates for 30 minutes",
description: "EMP an Alarm to prevent any updates for 30 or 60 minutes",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: ["MANAGE_GUILD"],
},
options: [],
options: [{
name: "duration",
description: "Select the duration of the emp (30 or 60 minutes)",
value: "duration",
type: CommandOptions.Integer,
required: true,
choices: [
{ name: "30 Minutes", value: 30 },
{ name: "60 Minutes", value: 60 }
]
}],
SlashCommand: {
/**
*
@@ -21,8 +32,18 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (client.exists(GuildDB.purchaseEMP) && !GuildDB.purchaseEMP) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:** The admins have disabled this feature')] });
const duration = args[0].value;
let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
if (!banking) {
@@ -44,7 +65,8 @@ module.exports = {
return interaction.send({ embeds: [embed], flags: (1 << 6) });
}
const newBalance = banking.guilds[GuildDB.serverID].balance - GuildDB.empPrice;
const price = duration == 30 ? GuildDB.empPrice : GuildDB.empPrice * 2;
const newBalance = banking.guilds[GuildDB.serverID].balance - price;
if (GuildDB.alarms.length == 0) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Default).setDescription('**Notice:** No Existing Alarms to EMP.')], flags: (1 << 6) });
@@ -60,8 +82,8 @@ module.exports = {
if (!GuildDB.alarms[i].empExempt) {
alarms.addOptions({
label: GuildDB.alarms[i].name,
description: `EMP this Alarm for $${GuildDB.empPrice.toLocaleString(undefined, {minimumFractionDigits: 0, maximumFractionDigits: 0})}}`,
value: GuildDB.alarms[i].name
description: `EMP this Alarm for $${price.toLocaleString(undefined, {minimumFractionDigits: 0, maximumFractionDigits: 0})}}`,
value: `${GuildDB.alarms[i].name}-${duration}`,
});
}
}
@@ -75,12 +97,13 @@ module.exports = {
Interactions: {
EMPAlarmSelect: {
run: async (client, interaction, GuildDB) => {
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
let duration = parseInt(interaction.values[0].split('-')[1]);
let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0].split('-')[0]);
let alarms = GuildDB.alarms;
let alarmIndex = alarms.indexOf(alarm);
alarm.disabled = true;
let d = new Date();
alarm.empExpire = new Date(d.getTime() += (30 * 60 * 1000));
alarm.empExpire = new Date(d.getTime() + (duration * 60 * 1000));
alarms[alarmIndex] = alarm;
client.dbo.collection('guilds').updateOne({ 'server.serverID': GuildDB.serverID }, {
+10 -1
View File
@@ -6,7 +6,7 @@ module.exports = {
name: "purchase-uav",
debug: false,
global: false,
description: "Send a UAV to scout for 30 minutes. (500m range)",
description: "Send a UAV to scout for 30 minutes (500m range)",
usage: "[x-coord] [y-coord]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
@@ -39,6 +39,15 @@ module.exports = {
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
if (client.exists(GuildDB.purchaseUAV) && !GuildDB.purchaseUAV) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:** The admins have disabled this feature')] });
let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
+1 -1
View File
@@ -7,7 +7,7 @@ module.exports = {
name: "reset",
debug: false,
global: false,
description: "Reset a users Banking data",
description: "Reset a user's bank/money",
usage: "[user]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
+214 -25
View File
@@ -1,20 +1,32 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, ModalBuilder, TextInputBuilder, TextInputStyle } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage, DisableContainerDamage } = require('../util/NitradoAPI');
const { encrypt, decrypt } = require('../util/Cryptic');
module.exports = {
name: "server",
debug: false,
global: false,
description: "DayZ Server Administrative Commands",
description: "Nitrado DayZ Server Administrative Commands",
usage: "[command] [options]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [
{
options: [{
name: "initialize",
description: "Connect your Nitrado server to the bot",
value: "initialize",
type: CommandOptions.SubCommand,
},
{
name: "disconnect",
description: "Delete your Nitrado server from the bot database",
value: "disconnect",
type: CommandOptions.SubCommand,
},
{
name: "ban-player",
description: "Ban a player from the DayZ server",
value: "ban-player",
@@ -46,7 +58,7 @@ module.exports = {
type: CommandOptions.SubCommand,
}, {
name: "auto-restart",
description: "Enable/Disable periodic server checks and restart if stopped.",
description: "Enable/Disable periodic server checks and restart if stopped",
value: "auto-restart",
type: CommandOptions.SubCommand,
}, {
@@ -91,16 +103,93 @@ module.exports = {
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (args[0].name == 'initialize') {
if (client.exists(GuildDB.Nitrado)) {
const prompt = new EmbedBuilder()
.setTitle(`Nitrado Server Information Already Configured!`)
.setDescription('**Notice:** This will overwrite your previously configured Nitrado Server Information')
.setColor(client.config.Colors.Yellow)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`OverwriteNitrado-yes-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Danger),
new ButtonBuilder()
.setCustomId(`OverwriteNitrado-no-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Success)
)
return interaction.send({ embeds: [prompt], components: [opt], flags: (1 << 6) });
}
const NitradoCredentials = new ModalBuilder()
.setTitle('Connect your Nitrado Server')
.setCustomId(`NitradoCredentials-${interaction.member.user.id}`);
const ServerID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('ServerIDInput')
.setLabel('Your Nitrado Server ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const UserID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('UserIDInput')
.setLabel('Your Nitrado User ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const Auth = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('AuthInput')
.setLabel('Your Nitrado Authentication Token')
.setPlaceholder("This will be encrypted to protect your server!")
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
NitradoCredentials.addComponents(ServerID, UserID, Auth);
return interaction.showModal(NitradoCredentials);
} else if (args[0].name == 'disconnect') {
const prompt = new EmbedBuilder()
.setTitle(`Delete your Nitrado Server?`)
.setDescription('**Notice:** This will completely delete your configured Nitrado server from the bot database.')
.setColor(client.config.Colors.Yellow)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`DeleteNitrado-yes-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Danger),
new ButtonBuilder()
.setCustomId(`DeleteNitrado-no-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Success)
)
return interaction.send({ embeds: [prompt], components: [opt], flags: (1 << 6) });
}
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription(`**Notice:**\nThis Discord guild has not been configured with a Nitrado DayZ server. To configure your guild, use </server initialize:1166877457559851011>`)] });
if (args[0].name == 'ban-player') {
let data = await BanPlayer(client, args[0].options[0].value);
let data = await BanPlayer(GuildDB.Nitrado, client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
.setDescription(`Failed to ban **${args[0].options[0].value}**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly`);
return interaciton.send({ embeds: [failed] });
return interaction.send({ embeds: [failed], flags: (1 << 6) });
}
let banned = new EmbedBuilder()
@@ -111,12 +200,12 @@ module.exports = {
} else if (args[0].name == 'unban-player') {
let data = UnbanPlayer(client, args[0].options[0].value);
let data = UnbanPlayer(GuildDB.Nitrado, client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
.setDescription(`Failed to unban **${args[0].options[0].value}**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly`);
return interaction.send({ embeds: [failed] });
}
@@ -132,29 +221,26 @@ module.exports = {
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
RestartServer(GuildDB.Nitrado, client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
let msg = 'Auto server restart periodic check enabled.';
let pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
if (!client.arIntervalIds.has(GuildDB.serverID)) {
client.arIntervalIds.set(GuildDB.serverID, setInterval(CheckServerStatus, client.arInterval, GuildDB.Nitrado, client));
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
clearInterval(client.arIntervalIds.get(GuildDB.serverID));
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
"server.autoRestart": pref,
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
@@ -166,23 +252,126 @@ module.exports = {
const preference = args[0].options[0].value;
await interaction.deferReply({ flags: (1 << 6) });
const disableBaseDamageFailed = await DisableBaseDamage(client, preference);
const disableBaseDamageFailed = await DisableBaseDamage(GuildDB.Nitrado, client, preference);
if (disableBaseDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**, try again later.')], flags: (1 << 6) });
if (disableBaseDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly')], flags: (1 << 6) });
return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableBaseDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
} else if (args[0].name == 'disable-container-damage') {
const preference = args[0].options[0].value;
await interaction.deferReply({ flags: (1 << 6) });
const disableContainerDamageFailed = await DisableContainerDamage(client, preference);
const disableContainerDamageFailed = await DisableContainerDamage(GuildDB.Nitrado, client, preference);
if (disableContainerDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableContainerDamage**, try again later.')], flags: (1 << 6) });
if (disableContainerDamageFailed) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableContainerDamage**. This can result from a variety of reasons:\nNitrado servers may be experiencing issues\nThe DayZ.R Bot may be experiencing issues\nYour Nitrado credentials were entered incorrectly')], flags: (1 << 6) });
return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableContainerDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
}
}
},
Interactions: {}
Interactions: {
NitradoCredentials: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
const Nitrado = {
ServerID: interaction.fields.fields.get('ServerIDInput').value,
UserID: interaction.fields.fields.get('UserIDInput').value,
Auth: encrypt(
interaction.fields.fields.get('AuthInput').value,
client.config.EncryptionMethod,
client.key,
client.encryptionIV
), // Encrypt the Authentication Token
};
await client.dbo.collection('guilds').updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "Nitrado": Nitrado } }, (err, res) => {
if (err) client.sendInternalError(interaction, err);
});
client.initNewNitradoServer(GuildDB.serverID, Nitrado);
return interaction.reply({ content: 'Successfully configured your Nitrado Server Information', flags: (1 << 6) });
}
},
OverwriteNitrado: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1] == 'yes') {
const NitradoCredentials = new ModalBuilder()
.setTitle('Connect your Nitrado Server')
.setCustomId(`NitradoCredentials-${interaction.member.user.id}`);
const ServerID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('ServerIDInput')
.setLabel('Your Nitrado Server ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const UserID = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('UserIDInput')
.setLabel('Your Nitrado User ID')
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
const Auth = new ActionRowBuilder().addComponents(new TextInputBuilder()
.setCustomId('AuthInput')
.setLabel('Your Nitrado Authentication Token')
.setPlaceholder("This will be encrypted to protect your server!")
.setStyle(TextInputStyle.Short)
.setRequired(true)
);
NitradoCredentials.addComponents(ServerID, UserID, Auth);
// TODO: Figure out how to remove the prompt buttons and the embed.
return interaction.showModal(NitradoCredentials);
} else {
return interaction.update({ embeds: [], components: [], content: 'Cancelled Overwriting Nitrado Server Information', flags: (1 << 6) });
}
}
},
DeleteNitrado: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1] == 'yes') {
await client.dbo.collection('guilds').updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "Nitrado": null } }, (err, _) => {
if (err) client.sendInternalError(interaction, err);
});
return interaction.update({
embeds: [
new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription(`**Success**\n> Successfully removed your Nitrado credentials from the database.`)
],
components: [],
flags: (1 << 6)
});
} else {
return interaction.update({
embeds: [
new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription(`**Cancelled**\n> Your Nitrado credentials were not removed from the database.`)
],
components: [],
flags: (1 << 6)
});
}
}
},
}
}
-39
View File
@@ -1,39 +0,0 @@
const { EmbedBuilder } = require('discord.js');
module.exports = {
name: "stats",
debug: true,
global: true,
description: "check bot statistics",
usage: "",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }, start) => {
const end = new Date().getTime();
const stats = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle('DayZ Reforger Bot Statistics')
.addFields(
{ name: 'Guilds', value: `${client.guilds.cache.size}`, inline: true },
{ name: 'Users', value: `${client.users.cache.size}`, inline: true },
{ name: 'Latency', value: `${end - start}ms`, inline: true },
{ name: 'Uptime', value: `${client.secondsToDhms(process.uptime().toFixed(2))}`, inline: true },
{ name: 'Bot Version', value: `${client.config.Dev} v${client.config.Version}`, inline: true },
{ name: 'Discord Version', value: 'Discord.js v14.8.0', inline: true },
)
return interaction.send({ embeds: [stats] })
},
},
}
+176
View File
@@ -0,0 +1,176 @@
const { EmbedBuilder, ActionRowBuilder, StringSelectMenuBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { weapons } = require('../database/weapons');
const { insertPVPstats, createWeaponStats } = require('../database/player');
module.exports = {
name: "weapon-stats",
debug: false,
global: false,
description: "Check player weapon statistics",
usage: "[category] [user or gamertag]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "category",
description: "Weapon category",
value: "category",
type: CommandOptions.String,
required: true,
choices: [
{ name: "Handguns", value: "handguns" },
{ name: "Shotguns", value: "shotguns" },
{ name: "Submachine Guns", value: "subMachineGuns" },
{ name: "Assault Rifles", value: "assaultRifles" },
{ name: "Battle Rifles", value: "battleRifles" },
{ name: "Bolt-action Rifles", value: "boltActionRifles" },
{ name: "Break-action Rifles", value: "breakActionRifles" },
{ name: "Lever-action Rifles", value: "leverActionRifles" },
{ name: "Marksman Rifles", value: "marksmanRifles" },
{ name: "Semi-automatic Rifles", value: "semiAutomaticRifles" },
{ name: "Other", value: "other" },
]
}, {
name: "discord",
description: "Discord user to lookup stats",
value: "discord",
type: CommandOptions.User,
required: false,
}, {
name: "gamertag",
description: "Gamertag to lookup stats",
type: CommandOptions.String,
required: false,
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined;
let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined;
let self = !discord && !gamertag; // searching for self if both discord and gamertag are undefined
const weaponClass = args[0].value;
let query;
// Searching by Discord
if (discord) query = await client.dbo.collection("players").findOne({"discordID": discord});
// Searching by Gamertag
if (gamertag) query = await client.dbo.collection("players").findOne({"gamertag": gamertag});
// Searching for self
if (self) query = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
if (!client.exists(query)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
let weaponSelect = new StringSelectMenuBuilder()
.setCustomId(`ViewWeaponStats-${query.playerID}-${interaction.member.user.id}`)
.setPlaceholder(`Select an weapon to view stat.`)
for (const [name, _] of Object.entries(weapons[weaponClass])) {
weaponSelect.addOptions({
label: name,
description: `View this weapon's stats.`,
value: `${weaponClass}_${name}`,
});
}
const opt = new ActionRowBuilder().addComponents(weaponSelect);
return interaction.send({ components: [opt] });
},
},
Interactions: {
ViewWeaponStats: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
const weapon = interaction.values[0].split("_")[1];
const weaponClass = interaction.values[0].split("_")[0];
const playerID = interaction.customId.split('-')[1];
let player = await client.dbo.collection("players").findOne({"playerID": playerID});
const tag = player.discordID != "" ? `<@${player.discordID}>'s` : `**${player.gamertag}'s**`;
if (!client.exists(player.shotsLanded)) player = insertPVPstats(player);
if (!client.exists(player.weaponStats[weapon])) player = createWeaponStats(player, weapon);
let stats = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`${tag} stats for the **${weapon}**`)
.setThumbnail(weapons[weaponClass][weapon])
.addFields(
{ name: `Kills`, value: `${player.weaponStats[weapon].kills}`, inline: true },
{ name: `Deaths`, value: `${player.weaponStats[weapon].deaths}`, inline: true },
{ name: `Shots Landed`, value: `${player.weaponStats[weapon].shotsLanded}`, inline: true },
{ name: `Times Shot`, value: `${player.weaponStats[weapon].timesShot}`, inline: true },
);
const chart = {
type: 'bar',
data: {
labels: ['Head', 'Torso', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg'],
datasets: [{
label: `Shots landed with a ${weapon}`,
data: [
player.weaponStats[weapon].shotsLandedPerBodyPart.Head,
player.weaponStats[weapon].shotsLandedPerBodyPart.Torso,
player.weaponStats[weapon].shotsLandedPerBodyPart.LeftArm,
player.weaponStats[weapon].shotsLandedPerBodyPart.RightArm,
player.weaponStats[weapon].shotsLandedPerBodyPart.LeftLeg,
player.weaponStats[weapon].shotsLandedPerBodyPart.RightLeg,
],
}, {
label: `Times Shot by a ${weapon}`,
data: [
player.weaponStats[weapon].timesShotPerBodyPart.Head,
player.weaponStats[weapon].timesShotPerBodyPart.Torso,
player.weaponStats[weapon].timesShotPerBodyPart.LeftArm,
player.weaponStats[weapon].timesShotPerBodyPart.RightArm,
player.weaponStats[weapon].timesShotPerBodyPart.LeftLeg,
player.weaponStats[weapon].timesShotPerBodyPart.RightLeg,
],
}],
},
options: {
legend: {
labels: {
fontSize: 14,
fontStyle: 'bold',
}
},
scales: {
yAxes: [{ ticks: { fontStyle: 'bold' } }],
xAxes: [{ ticks: { fontStyle: 'bold' } }],
},
},
};
const encodedChart = encodeURIComponent(JSON.stringify(chart));
const chartURL = `https://quickchart.io/chart?bkg=${encodeURIComponent("#ded8d7")}&c=${encodedChart}`;
stats.setImage(chartURL);
return interaction.update({ components: [], embeds: [stats] });
}
}
}
}
+4 -8
View File
@@ -21,16 +21,12 @@ module.exports = {
Dev: process.env.Dev || "DEV.",
Version: package.version, // (major).(minor).(patch)
Admins: ["362791661274660874", "329371697570381824"], // Admins of the bot
ServerID: "1050215624053374976",
GuildID: process.env.GuildID || "",
SupportServer: "https://discord.gg/KVFJCvvFtK", // Support Server Link
SupportServer: "https://discord.gg/KVFJCvvFtK", // Support Server Link
Token: process.env.token || "", //Discord Bot Token
SecretKey: process.env.key || "01234567891",
SecretIv: process.env.iv || "9876543210",
EncryptionMethod: process.env.encryptionMethod || "aes-256-cbc",
Scopes: ["identify", "guilds", "applications.commands"], //Discord OAuth2 Scopes
Nitrado: {
ServerID: process.env.SERVER_ID,
UserID: process.env.USER_ID,
Auth: process.env.AUTH_KEY
},
IconURL: "",
Colors: {
Default: "#8a7c72",
+1 -1
View File
@@ -97,7 +97,7 @@ module.exports = {
url: "https://static.wikia.nocookie.net/dayz_gamepedia/images/4/42/Flag_jolly_c_co.png/revision/latest?cb=20200820222641"
},
{
name: "North Sahrani (KOS)",
name: "South Sahrani (KOS)",
url: "https://static.wikia.nocookie.net/dayz_gamepedia/images/a/a1/Flag_kos_co.png/revision/latest?cb=20200820222644"
},
{
+372 -2
View File
@@ -1,5 +1,32 @@
const { calculateVector } = require('../util/Vector');
module.exports = {
destinations: [
Missions: {
"dayzOffline.chernarusplus": "Chernarus",
"dayzOffline.enoch": "Livonia",
"dayzOffline.sakhal": "Sakhal",
},
// Calculates the nearest location to a given coordinate
nearest: (pos, mission) => {
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations[mission].length; i++) {
let { distance, theta, dir } = calculateVector(pos, destinations[mission][i].coord);
if (distance < lastDist) {
tempDest = destinations[mission][i].name;
lastDist = distance;
destination_dir = dir;
}
}
return lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
}
}
// A curated list of destinations across DayZ Chernarus and Livonia
const destinations = {
Chernarus: [
{
name: 'Sinystok',
coord: [1481.47, 11933.38],
@@ -310,5 +337,348 @@ module.exports = {
name: 'Ski Resort Peak',
coord: [250.80, 11867.28],
},
]
],
Livonia: [
{
name: 'Lukow',
coord: [3575.00, 11925.00],
}, {
name: 'Brena',
coord: [6518.75, 11228.13],
}, {
name: 'Kolembrody',
coord: [8406.25, 11968.75],
}, {
name: 'Grabin',
coord: [10756.25, 11062.50],
}, {
name: 'Sitnik',
coord: [11440.63, 9543.75],
}, {
name: 'Tarnow',
coord: [9275.00, 10921.88],
}, {
name: 'Sobatka',
coord: [6250.00, 10193.75],
}, {
name: 'Gliniska',
coord: [5012.50, 9881.25],
}, {
name: 'Gliniska Airfield',
coord: [3968.75, 10278.13]
}, {
name: 'Kopa',
coord: [5545.31, 8748.44],
}, {
name: 'Olszanka',
coord: [4856.25, 7571.88],
}, {
name: 'Radacz',
coord: [4006.25, 7972.66],
}, {
name: 'Topolin',
coord: [1665.62, 7378.13],
}, {
name: 'Bielawa',
coord: [1525.00, 9700.00],
}, {
name: 'Adamow',
coord: [3081.25, 6793.75],
}, {
name: 'Muratyn',
coord: [4587.50, 6387.50],
}, {
name: 'Lipina',
coord: [5943.75, 6787.50],
}, {
name: 'Nidek',
coord: [6118.75, 8056.25],
}, {
name: 'Zapadlisko',
coord: [8093.75, 8710.94],
}, {
name: 'Krsnik Military',
coord: [7841.02, 10075.39],
}, {
name: 'Zalesie',
coord: [878.12, 5512.50],
}, {
name: 'Borek Military',
coord: [9807.81, 8500.00],
}, {
name: 'Polkrabiec',
coord: [11878.13, 6571.09],
}, {
name: 'Lembork',
coord: [8825.00, 6628.13],
}, {
name: 'Karlin',
coord: [10064.39, 6924.93],
}, {
name: 'Radunin',
coord: [7301.89, 6418.68],
}, {
name: 'Roztoka',
coord: [7650.00, 5246.88],
}, {
name: 'Sarnowek',
coord: [3287.50, 5009.38],
}, {
name: 'Huta',
coord: [5154.69, 5520.31],
}, {
name: 'Drewniki',
coord: [5834.38, 5084.38],
}, {
name: 'Nadbor',
coord: [6056.25, 4103.13],
}, {
name: 'Nadbor Military',
coord: [5625.00, 3787.50],
}, {
name: 'Max',
coord: [6448.44, 4732.81],
}, {
name: 'Wrzeszcz',
coord: [9042.19, 4385.94],
}, {
name: 'Gieraltow',
coord: [11243.75, 4332.81],
}, {
name: 'Konopki',
coord: [11460.16, 2889.84],
}, {
name: 'Swarog Military',
coord: [5017.19, 2146.88],
}, {
name: 'Hedrykow',
coord: [4487.50, 4825.00],
}, {
name: 'Polana',
coord: [3296.87, 2043.75],
}, {
name: 'Dambog',
coord: [597.27, 1138.67],
}, {
name: 'Dolnik',
coord: [11410.94, 578.12],
}, {
name: 'Widok',
coord: [10234.38, 2165.63],
},
],
Sakhal: [
{
name: 'Tochka',
coord: [3731.25, 14404.69],
},
{
name: 'Utes',
coord: [5396.25, 14539.69],
},
{
name: 'Sputnik',
coord: [7738.13, 14820.00],
},
{
name: 'West Uzhki',
coord: [10501.88, 14588.44],
},
{
name: 'East Uzhki',
coord: [11251.88, 14420.63],
},
{
name: 'Tungar',
coord: [12673.13, 14116.88],
},
{
name: 'Jasnomorsk',
coord: [6953.44, 13388.44],
},
{
name: 'Jevai',
coord: [7937.81, 13541.25],
},
{
name: 'Tumanovo',
coord: [8444.06, 13693.13],
},
{
name: 'Severomorsk',
coord: [9570.94, 13525.31],
},
{
name: 'Orlovo',
coord: [10369.69, 13320.94],
},
{
name: 'Podgornoe',
coord: [10984.69, 13170.94],
},
{
name: 'Rybnoe',
coord: [12423.75, 12722.81],
},
{
name: 'Rudnogorsk',
coord: [13573.13, 11874.38],
},
{
name: 'Matrosovo',
coord: [14266.88, 11621.25],
},
{
name: 'Vajkovo',
coord: [14555.63, 9804.38],
},
{
name: 'Sumnoe',
coord: [14385.00, 8866.88],
},
{
name: 'Vostok',
coord: [13908.75, 8362.50],
},
{
name: 'Aniva',
coord: [12823.13, 7370.63],
},
{
name: 'Juznoe',
coord: [10950.00, 6313.13],
},
{
name: 'Taranay',
coord: [9703.13, 6547.50],
},
{
name: 'Nogovo',
coord: [7681.88, 7848.75],
},
{
name: 'Airfield',
coord: [7104.38, 7325.63],
},
{
name: 'Dudino',
coord: [6133.13, 7286.25],
},
{
name: 'Bolotnoe',
coord: [5083.13, 8660.63],
},
{
name: 'South Petropavlovsk-Sachalsky',
coord: [5443.13, 10001.25],
},
{
name: 'North Petropavlovsk-Sachalsky',
coord: [5585.63, 11197.50],
},
{
name: 'Zupanovo',
coord: [5747.81, 12585.94],
},
{
name: 'Sovetskoe',
coord: [6398.44, 12825.00],
},
{
name: 'Neran',
coord: [2685.00, 9251.25],
},
{
name: 'Tugar',
coord: [1742.81, 6121.88],
},
{
name: 'Cerny Mys',
coord: [5173.13, 3828.75],
},
{
name: 'Kekra',
coord: [7066.88, 4280.63],
},
{
name: 'Slomanyy',
coord: [6333.75, 6453.75],
},
{
name: 'Utichy',
coord: [8563.13, 5079.38],
},
{
name: 'Elizarovo',
coord: [13395.00, 5175.00],
},
{
name: 'Solisko',
coord: [12693.75, 2291.25],
},
{
name: 'Mrak',
coord: [8480.63, 1313.44],
},
{
name: 'Ketoj',
coord: [5626.88, 1991.25],
},
{
name: 'Urup',
coord: [1680.00, 870.00],
},
{
name: 'Ayan',
coord: [1018.12, 2891.25],
},
{
name: 'Cerepacha',
coord: [813.75, 11287.50],
},
{
name: 'Odinokij Vulkan',
coord: [10020.00, 12008.44],
},
{
name: 'Pik Bolcij',
coord: [8195.63, 11675.63],
},
{
name: 'Sakhalskaj GeoES',
coord: [8366.25, 10274.06],
},
{
name: 'Dolinovka',
coord: [9823.13, 9838.13],
},
{
name: 'Lesogorovka',
coord: [11006.25, 9729.38],
},
{
name: 'Sachalag Military',
coord: [12140.63, 9757.50],
},
{
name: 'Goriachevo',
coord: [8887.50, 10018.13],
},
{
name: 'Yasnaya Polyana',
coord: [8128.13, 9150.00],
},
{
name: 'Tichoe',
coord: [6245.63, 8655.00],
},
{
name: 'Ledanoj Greben Military',
coord: [10378.13, 8555.63],
},
{
name: 'Vysokoe',
coord: [11165.63, 7910.63],
},
],
}
+11 -3
View File
@@ -7,17 +7,22 @@ module.exports = {
if (!guild) {
guild = {}
guild.server = module.exports.getDefaultSettings(GuildId);
guild.Nitrado = undefined;
if (client.databaseConnected) {
thiclients.dbo.collection("guilds").insertOne(guild, (err, res) => {
if (err) throw err;
client.dbo.collection("guilds").insertOne(guild, (err, res) => {
if (err) client.error(`GetGuild Insert Error: ${err}`);
});
}
}
return {
serverID: GuildId,
Nitrado: guild.Nitrado,
lastLog: guild.server.lastLog,
serverName: guild.server.serverName,
autoRestart: guild.server.autoRestart,
showKillfeedCoords: guild.server.showKillfeedCoords,
showKillfeedWeapon: guild.server.showKillfeedWeapon,
purchaseUAV: guild.server.purchaseUAV,
purchaseEMP: guild.server.purchaseEMP,
allowedChannels: guild.server.allowedChannels,
@@ -56,8 +61,11 @@ module.exports = {
getDefaultSettings(GuildId) {
return {
serverID: GuildId,
autoRestart: 0, //
lastLog: null,
serverName: "our server!",
autoRestart: 0,
showKillfeedCoords: 0,
showKillfeedWeapon: 0,
purchaseUAV: 1, // Allow/Disallow purchase of UAVs
purchaseEMP: 1, // Allow/Disallow purchase of EMPs
allowedChannels: [],
+117 -33
View File
@@ -1,47 +1,131 @@
const { weapons } = require('./weapons');
// Creates a copy of an object to prevent mutation of parent (i.e BodyParts, createWeaponsObject)
const copy = (obj) => JSON.parse(JSON.stringify(obj));
const BodyParts = {
Head: 0,
Torso: 0,
RightArm: 0,
LeftArm: 0,
RightLeg: 0,
LeftLeg: 0,
};
const createWeaponsObject = (value) => {
const defaultWeapons = {};
for (const [_, weaponNames] of Object.entries(weapons)) {
for (const [name, _] of Object.entries(weaponNames)) {
defaultWeapons[name] = value;
}
}
return copy(defaultWeapons);
};
module.exports = {
UpdatePlayer: async (client, player, interaction=null) => {
return await client.dbo.collection("players").updateOne({"playerID": player.playerID}, {$set: player}, (err, _) => {
if (err) {
if (intearction == null) return client.error(err);
else return client.sendInternalError(interaction, err);
}
/* Wrapping this function in a promise solves some bugs */
return new Promise(resolve => {
client.dbo.collection("players").updateOne(
{ "playerID": player.playerID },
{ $set: {...player} },
{ upsert: true }, // Create player stat document if it does not exist
(err, _) => {
if (err) {
if (interaction == null) return client.error(`UpdatePlayer Error: ${err}`);
else return client.sendInternalError(interaction, `UpdatePlayer Error: ${err}`);
} else resolve();
}
);
});
},
getDefaultPlayer(gt, pID, NSID) {
getDefaultPlayer(gamertag, playerId, nitradoServerId) {
return {
gamertag: gt,
playerID: pID,
discordID: "",
nitradoServerID: NSID,
// Identifiers
gamertag: gamertag,
playerID: playerId,
discordID: "",
nitradoServerID: nitradoServerId,
KDR: 0.00,
kills: 0,
deaths: 0,
killStreak: 0,
bestKillStreak: 0,
longestKill: 0,
deathStreak: 0,
worstDeathStreak: 0,
// General PVP Stats
KDR: 0.00,
kills: 0,
deaths: 0,
killStreak: 0,
bestKillStreak: 0,
longestKill: 0,
deathStreak: 0,
worstDeathStreak: 0,
pos: [],
lastPos: [],
time: null,
lastTime: null,
// In depth PVP Stats
shotsLanded: 0,
timesShot: 0,
shotsLandedPerBodyPart: copy(BodyParts),
timesShotPerBodyPart: copy(BodyParts),
weaponStats: createWeaponsObject({
kills: 0,
deaths: 0,
shotsLanded: 0,
timesShot: 0,
shotsLandedPerBodyPart: copy(BodyParts),
timesShotPerBodyPart: copy(BodyParts),
}),
combatRating: 800,
highestCombatRating: 800,
lowestCombatRating: 800,
combatRatingHistory: [800],
lastConnectionDate: null,
lastDisconnectionDate: null,
lastDamageDate: null,
lastDeathDate: null,
lastHitBy: null,
connected: false,
// General Session Data
lastConnectionDate: null,
lastDisconnectionDate: null,
lastDamageDate: null,
lastDeathDate: null,
lastHitBy: null,
connected: false,
pos: [],
lastPos: [],
time: null,
lastTime: null,
totalSessionTime: 0,
lastSessionTime: 0,
longestSessionTime: 0,
connections: 0,
// Session Stats
totalSessionTime: 0,
lastSessionTime: 0,
longestSessionTime: 0,
connections: 0,
bounties: [],
// Other
bounties: [],
bountiesLength: 0,
}
},
insertPVPstats(player) {
player.shotsLanded = 0;
player.timesShot = 0;
player.shotsLandedPerBodyPart = copy(BodyParts);
player.timesShotPerBodyPart = copy(BodyParts);
player.weaponStats = createWeaponsObject({
kills: 0,
deaths: 0,
shotsLanded: 0,
timesShot: 0,
shotsLandedPerBodyPart: copy(BodyParts),
timesShotPerBodyPart: copy(BodyParts),
});
return player;
},
// If a new weapon is not in the existing weaponStats, this will add it.
createWeaponStats(player, weapon) {
player.weaponStats[weapon] = {
kills: 0,
deaths: 0,
shotsLanded: 0,
timesShot: 0,
shotsLandedPerBodyPart: copy(BodyParts),
timesShotPerBodyPart: copy(BodyParts),
}
return player;
}
}
+77
View File
@@ -0,0 +1,77 @@
module.exports = {
weapons: {
handguns: {
"CR-75": "https://static.wikia.nocookie.net/dayz_gamepedia/images/4/40/CZ75.png/revision/latest/scale-to-width-down/112?cb=20210505021307",
"Deagle": "https://static.wikia.nocookie.net/dayz_gamepedia/images/6/62/Deagle.png/revision/latest/scale-to-width-down/127?cb=20210512003023",
"Derringer": "https://static.wikia.nocookie.net/dayz_gamepedia/images/9/9f/Derringer_Black.png/revision/latest/scale-to-width-down/105?cb=20220521175445",
"FX-45": "https://static.wikia.nocookie.net/dayz_gamepedia/images/f/fd/FNX45.png/revision/latest/scale-to-width-down/104?cb=20210505025055",
"IJ-70": "https://static.wikia.nocookie.net/dayz_gamepedia/images/2/26/MakarovIJ70.png/revision/latest/scale-to-width-down/92?cb=20210209000551",
"Kolt 1911": "https://static.wikia.nocookie.net/dayz_gamepedia/images/f/f9/Colt1911.png/revision/latest/scale-to-width-down/112?cb=20210505030200",
"Longhorn": "https://static.wikia.nocookie.net/dayz_gamepedia/images/7/79/Longhorn.png/revision/latest/scale-to-width-down/222?cb=20220324214533",
"MK II": "https://static.wikia.nocookie.net/dayz_gamepedia/images/0/0d/MKII.png/revision/latest/scale-to-width-down/171?cb=20210210153348",
"Mlock-91": "https://static.wikia.nocookie.net/dayz_gamepedia/images/9/9b/Glock19.png/revision/latest/scale-to-width-down/121?cb=20210505024259",
"P1": "https://static.wikia.nocookie.net/dayz_gamepedia/images/c/cc/P1.png/revision/latest/scale-to-width-down/120?cb=20220518204515",
"Revolver": "https://static.wikia.nocookie.net/dayz_gamepedia/images/6/6d/Revolver.png/revision/latest/scale-to-width-down/148?cb=20210208232303",
"Signal Pistol": "https://static.wikia.nocookie.net/dayz_gamepedia/images/a/a7/Flaregun.png/revision/latest/scale-to-width-down/107?cb=20210501150913",
},
shotguns: {
"BK-12": "https://static.wikia.nocookie.net/dayz_gamepedia/images/c/cb/Izh18Shotgun.png/revision/latest/scale-to-width-down/256?cb=20220922184507",
"BK-133": "https://static.wikia.nocookie.net/dayz_gamepedia/images/5/5c/MP-133-Shotgun.png/revision/latest/scale-to-width-down/256?cb=20210210190104",
"BK-43": "https://static.wikia.nocookie.net/dayz_gamepedia/images/c/c7/Izh43Shotgun.png/revision/latest/scale-to-width-down/256?cb=20210210185835",
"Vaiga": "https://static.wikia.nocookie.net/dayz_gamepedia/images/c/c8/Vaiga.png/revision/latest/scale-to-width-down/256?cb=20220220185225",
},
subMachineGuns: {
"Bizon": "https://static.wikia.nocookie.net/dayz_gamepedia/images/a/af/PP19.png/revision/latest/scale-to-width-down/251?cb=20220127132305",
"CR-61 Skorpion": "https://static.wikia.nocookie.net/dayz_gamepedia/images/6/63/VZ61Scorpion.png/revision/latest/scale-to-width-down/222?cb=20220518204508",
"SG5-K": "https://static.wikia.nocookie.net/dayz_gamepedia/images/f/fc/MP5-K.png/revision/latest/scale-to-width-down/158?cb=20220221011343",
"USG-45": "https://static.wikia.nocookie.net/dayz_gamepedia/images/d/d7/UMP45.png/revision/latest/scale-to-width-down/153?cb=20220221002354",
},
assaultRifles: {
"AUR A1": "https://static.wikia.nocookie.net/dayz_gamepedia/images/e/e6/AugShort.png/revision/latest/scale-to-width-down/173?cb=20211104175243",
"AUR AX": "https://static.wikia.nocookie.net/dayz_gamepedia/images/b/be/Aug.png/revision/latest/scale-to-width-down/233?cb=20211104182427",
"KA-101": "https://static.wikia.nocookie.net/dayz_gamepedia/images/f/f2/AK101.png/revision/latest/scale-to-width-down/251?cb=20210207040122",
"KA-74": "https://static.wikia.nocookie.net/dayz_gamepedia/images/8/8b/AK74.png/revision/latest/scale-to-width-down/253?cb=20210505013141",
"KAS-74U": "https://static.wikia.nocookie.net/dayz_gamepedia/images/0/0b/AKS74U.png/revision/latest/scale-to-width-down/191?cb=20210505014222",
"KA-M": "https://static.wikia.nocookie.net/dayz_gamepedia/images/6/6c/AKM.png/revision/latest/scale-to-width-down/244?cb=20210505011614",
"LE-MAS": "https://static.wikia.nocookie.net/dayz_gamepedia/images/2/21/FAMAS.png/revision/latest/scale-to-width-down/197?cb=20210902183114",
"M16-A2": "https://static.wikia.nocookie.net/dayz_gamepedia/images/b/b3/M16-A2.png/revision/latest/scale-to-width-down/256?cb=20220221002601",
"M4-A1": "https://static.wikia.nocookie.net/dayz_gamepedia/images/a/a1/M4A1.png/revision/latest/scale-to-width-down/223?cb=20220330014851",
"SVAL": "https://static.wikia.nocookie.net/dayz_gamepedia/images/3/39/ASVAL.png/revision/latest/scale-to-width-down/256?cb=20210208015731",
"Vikhr": "https://static.wikia.nocookie.net/dayz_gamepedia/images/0/0d/Vikhr.png/revision/latest/scale-to-width-down/173?cb=20240116163108"
},
battleRifles: {
"LAR": "https://static.wikia.nocookie.net/dayz_gamepedia/images/e/e9/FAL.png/revision/latest/scale-to-width-down/256?cb=20220221001123",
},
boltActionRifles: {
"CR-527": "https://static.wikia.nocookie.net/dayz_gamepedia/images/f/f0/CR527Wood.png/revision/latest/scale-to-width-down/256?cb=20220518204503 ",
"CR-550 Savanna": "https://static.wikia.nocookie.net/dayz_gamepedia/images/4/44/CR-550_Savanna.png/revision/latest/scale-to-width-down/256?cb=20220518204410",
"M70 Tundra": "https://static.wikia.nocookie.net/dayz_gamepedia/images/6/62/Winchester70.png/revision/latest/scale-to-width-down/256?cb=20220517152918",
"Mosin 91/30": "https://static.wikia.nocookie.net/dayz_gamepedia/images/a/a8/Mosin9130.png/revision/latest/scale-to-width-down/256?cb=20230126021955",
"Pioneer": "https://static.wikia.nocookie.net/dayz_gamepedia/images/6/69/Scout.png/revision/latest/scale-to-width-down/256?cb=20220518204357",
"SSG 82": "https://static.wikia.nocookie.net/dayz_gamepedia/images/1/10/SSG82.png/revision/latest/scale-to-width-down/256?cb=20220922192455",
"VS-89": "https://static.wikia.nocookie.net/dayz_gamepedia/images/e/ea/SV98.png/revision/latest/scale-to-width-down/256?cb=20240424164607",
},
breakActionRifles: {
"BK-18": "https://static.wikia.nocookie.net/dayz_gamepedia/images/c/cb/IZH18_Rifle.png/revision/latest/scale-to-width-down/256?cb=20220517154121",
"Blaze": "https://static.wikia.nocookie.net/dayz_gamepedia/images/8/8a/Blaze_95_Double_Rifle_Wood.png/revision/latest/scale-to-width-down/256?cb=20220517154129",
},
leverActionRifles: {
"Repeater Carbine": "https://static.wikia.nocookie.net/dayz_gamepedia/images/c/ce/Repeater.png/revision/latest/scale-to-width-down/256?cb=20220517154151",
},
marksmanRifles: {
"VSD": "https://static.wikia.nocookie.net/dayz_gamepedia/images/a/a2/SVD_w._PSO-1.png/revision/latest/scale-to-width-down/256?cb=20220220235826",
"VSS": "https://static.wikia.nocookie.net/dayz_gamepedia/images/8/83/VSSVintorez.png/revision/latest/scale-to-width-down/256?cb=20210208202042",
},
semiAutomaticRifles: {
"DMR": "https://static.wikia.nocookie.net/dayz_gamepedia/images/b/b4/M14.png/revision/latest/scale-to-width-down/350?cb=20231005142636",
"SK 59/66": "https://static.wikia.nocookie.net/dayz_gamepedia/images/f/fe/SKS.png/revision/latest/scale-to-width-down/256?cb=20220517154633",
"Sporter 22": "https://static.wikia.nocookie.net/dayz_gamepedia/images/5/5b/Sporter_22_Wood.png/revision/latest/scale-to-width-down/256?cb=20220518204154",
},
other: {
"Crossbow": "https://static.wikia.nocookie.net/dayz_gamepedia/images/7/79/Crossbow.png/revision/latest/scale-to-width-down/212?cb=20180121164101",
"M79": "https://static.wikia.nocookie.net/dayz_gamepedia/images/b/b7/M79.png/revision/latest/scale-to-width-down/256?cb=20220521184052",
},
},
weaponClassOf: (weapon) => Object.keys(module.exports.weapons).filter(c => weapon in module.exports.weapons[c])[0],
}
+4 -1
View File
@@ -4,11 +4,14 @@ const { GetGuild } = require('../database/guild');
module.exports = async (client, member) => {
let GuildDB = await GetGuild(client, member.guild.id);
if (!client.exists(GuildDB.welcomeChannel)) return;
const channel = client.GetChannel(GuildDB.welcomeChannel);
if (GuildDB.serverName == "") GuildDB.serverName = "our server!"
let embed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Welcome** <@${member.user.id}> to **DayZ Reforger**\nTo gain access please use the command </gamertag-link:1087116946442559609>`);
.setDescription(`**Welcome** <@${member.user.id}> to **${GuildDB.serverName}**\nUse the </gamertag-link:1087116946442559609> command to link your Discord to your gamertag.`);
channel.send({ content: `<@${member.user.id}>`, embeds: [embed] });
};
+4 -2
View File
@@ -1,9 +1,11 @@
const { InteractionType } = require('discord.js');
const { GetGuild } = require('../database/guild');
module.exports = async (client, interaction) => {
if (interaction.isCommand()) return;
if (interaction.type == InteractionType.ApplicationCommand) return;
/*
This file handles all menu and button interactions
This file routes any menu, modal & button interactions
from any command
*/
+4 -29
View File
@@ -1,33 +1,8 @@
const DayzR = require('./src/DayzRBot');
const { ShardingManager } = require('discord.js');
const config = require('./config/config');
const { GatewayIntentBits } = require('discord.js');
const path = require("path");
const fs = require('fs');
const { HandleActivePlayersList } = require('./util/LogsHandler');
const manager = new ShardingManager('./bot.js', { token: config.Token });
// Log all uncaught exceptions before killing process.
process.on('uncaughtException', async (error) => {
console.trace(error);
let d = new Date();
// Asynchronously write the error message to a log file using Promises
await new Promise((resolve, reject) => {
if (HandleActivePlayersList.lastSendMessage) HandleActivePlayersList.lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous embed message before closing
fs.appendFile(path.join(__dirname, "./logs/Logs.log"),
`{"level":"error","message":"${d.getHours()}:${d.getMinutes()} - ${d.getMonth()+1}:${d.getDate()}:${d.getFullYear()} | uncaughtException: ${error.stack}"}`, (logErr) => {
if (logErr) {
console.error('Error writing uncaughtException to log file:', logErr);
reject(logErr);
process.exit()
} else {
resolve();
}
});
});
manager.on('shardCreate', shard => console.log(`Launched shard ${shard.id}`));
// Now gracefully close the program
process.exit()
});
let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
client.build()
manager.spawn();
+79 -889
View File
File diff suppressed because it is too large. Load diff
+2 -4
View File
@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "12.0.4",
"version": "13.3.2",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
@@ -20,14 +20,12 @@
"@discordjs/rest": "^1.1.0",
"colors": "^1.4.0",
"concat-stream": "^2.0.0",
"crypto": "^1.0.1",
"discord-bitfield-calculator": "^1.0.0",
"discord.js": "^14.8.0",
"dotenv": "^16.0.3",
"form-data": "^4.0.0",
"mongodb": "^4.12.1",
"winston": "^3.8.1"
},
"devDependencies": {
"nodemon": "^2.0.20"
}
}
+201 -106
View File
@@ -1,17 +1,20 @@
const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
const { Collection, Client, EmbedBuilder, Routes, InteractionResponseType, InteractionType, GatewayDispatchEvents } = require('discord.js');
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
const Logger = require("../util/Logger");
const crypto = require('crypto');
// custom util imports
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings } = require('../util/NitradoAPI');
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings } = require('../util/NitradoAPI');
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
const { decrypt } = require('../util/Cryptic');
// Data structures imports
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
const { Missions } = require('../database/destinations');
const { GetGuild } = require('../database/guild');
const path = require("path");
@@ -32,75 +35,108 @@ class DayzRBot extends Client {
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (this.config.Token === "" || this.config.GuildID === "") {
if (
this.config.Token === "" ||
this.config.SecretKey === "" ||
this.config.SecretIv === ""
) {
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
}
if (!["DEV.", "PROD."].includes(this.config.Dev)) {
throw new TypeError(
"The Dev version in the config.js does not match the allowed cases of 'DEV.' or 'PROD.'"
);
}
// Generate secret hash with crypto to use for encryption
this.key = crypto
.createHash('sha512')
.update(this.config.SecretKey)
.digest('hex')
.substring(0, 32);
this.encryptionIV = crypto
.createHash('sha512')
.update(this.config.SecretIv)
.digest('hex')
.substring(0, 16);
this.db;
this.dbo;
this.databaseConnected = false;
this.arInterval = arInterval;
this.arIntervalId; // Interval for auto-restart functions
this.arIntervalIds = new Map();
this.playerSessions = new Map();
this.alarmPingQueue = {};
this.processingLogs = false;
this.autoRestartInit();
this.logHistory = new Map();
this.alarmPingQueue = new Map();
this.initialize();
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
this.Ready = false;
this.activePlayersTick = 11;
this.ws.on("INTERACTION_CREATE", async (interaction) => {
this.ws.on(GatewayDispatchEvents.InteractionCreate, async (interaction) => {
const start = new Date().getTime();
if (interaction.type != 3) {
if (interaction.type == InteractionType.ApplicationCommand) {
let GuildDB = await GetGuild(this, interaction.guild_id);
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
const guild = this.guilds.cache.get(GuildDB.serverID);
const role = guild.roles.cache.find(role => role.id == factionID);
if (!role) {
let query = {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await this.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
if (err) return this.sendInternalError(interaction, err);
});
}
if (this.exists(GuildDB.Nitrado) && this.exists(GuildDB.Nitrado.Auth)) {
GuildDB.Nitrado.Auth = decrypt(
GuildDB.Nitrado.Auth,
this.config.EncryptionMethod,
this.key,
this.encryptionIV
);
}
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
this.log(`Interaction - ${command}`);
// Free unused armbands for related commands
if (['armbands', 'claim', 'factions'].includes(command)) {
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
const guild = client.guilds.cache.get(GuildDB.serverID);
const role = guild.roles.cache.find(role => role.id == factionID);
if (!role) {
let query = {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
} else {
newFactionArmbands[`${factionID}`] = data;
}
}
}
this.rest = new REST({ version: '10' }).setToken(this.config.Token);
this.log(`Interaction [${interaction.guild_id}] - ${command}`);
const rest = new REST({ version: '10' }).setToken(this.config.Token);
// Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => {
return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
const handleCallback = async (interactionType, message) => {
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 4,
type: interactionType,
data: message,
}
});
};
}
interaction.deferReply = async (message) => {
return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 5,
data: message,
}
});
};
// Nicely name our custom callback functions and pass correct type because discord is picky with numbers...
interaction.send = async (message) => handleCallback(InteractionResponseType.ChannelMessageWithSource, message);
interaction.deferReply = async (message) => handleCallback(InteractionResponseType.DeferredChannelMessageWithSource, message);
interaction.showModal = async (message) => handleCallback(InteractionResponseType.Modal, message);
interaction.editReply = async (message) => {
return await this.rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
return await rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
body: message,
});
};
@@ -135,17 +171,7 @@ class DayzRBot extends Client {
}
async readLogs(guild) {
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
let history;
try {
history = JSON.parse(fs.readFileSync(logHistoryDir));
} catch (err) {
history = {
lastLog: null
};
}
const fileStream = fs.createReadStream(`./logs/${guild.Nitrado.ServerID}-logs.ADM`);
const rl = readline.createInterface({
input: fileStream,
@@ -154,13 +180,14 @@ class DayzRBot extends Client {
let lines = [];
for await (const line of rl) { lines.push(line); }
let logIndex = lines.indexOf(history.lastLog);
let logIndex = lines.indexOf(this.logHistory.get(guild.Nitrado.ServerID));
if (this.playerSessions.get(guild.Nitrado.ServerID).size === 0) {
let players = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID}) // Get all players of this server
.toArray().then(all => all.filter(p => p.connected).map(p => p.connected = false)); // assume all players who were previously connected are not connected on init only.
if (this.playerSessions.size === 0) {
let players = await this.dbo.collection('players').find({"connected": true}).toArray();
players.map(p => p.connected = false); // assume all players not connected on init only.
for (let i = 0; i < players.length; i++) {
UpdatePlayer(this, players[i])
await UpdatePlayer(this, players[i])
}
}
@@ -171,43 +198,44 @@ class DayzRBot extends Client {
if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
// Handle general logs
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(this, guild, lines[i], guild.combatLogTimer);
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(this, lines[i]); // Updates users last death date for non PVP deaths.
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(guild.Nitrado.ServerID, this, guild, lines[i], guild.combatLogTimer);
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(guild.Nitrado.ServerID, this, lines[i]); // Updates users last death date for non PVP deaths.
if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guild, lines[i]);
// Handle killfeed logs
if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) await HandleKillfeed(this, guild, lines[i]); // Handles explosive deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) await HandleKillfeed(this, guild, lines[i]); // Handles vehicle deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles regular deaths
if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles deaths missing hit by log
if (
(lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) || // Handle explosive deaths
(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) || // Handle vehicle deaths
(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) || // Handle PVP deaths
(lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) // Handle deaths missing hit by log
) await HandleKillfeed(guild.Nitrado.ServerID, this, guild, lines[i]);
}
// Handle alarm pings
const maxEmbed = 10;
for (const [channel_id, data] of Object.entries(this.alarmPingQueue)) {
const channel = this.GetChannel(channel_id);
if (!channel) continue;
for (const [role, embeds] of Object.entries(data)) {
if (embeds.length > maxEmbed) {
this.alarmPingQueue.forEach(queue => {
queue.forEach((data, channel_id) => {
const channel = this.GetChannel(channel_id);
if (!channel) return;
data.forEach((embeds, role) => {
let embedArrays = [];
while (embeds.length > maxEmbed)
while (embeds.length > 0);
embedArrays.push(embeds.splice(0, maxEmbed));
for (let i = 0; i < embedArrays.length; i++) {
if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
}
} else {
if (role == '-no-role-ping-') channel.send({ embeds: embeds });
else channel.send({ content: `<@&${role}>`, embeds: embeds });
}
}
}
});
});
});
this.alarmPingQueue = {};
this.alarmPingQueue.set(guild.serverID, new Map()); // Clear alarm queue for this guild
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
let previouslyConnected = await this.dbo.collection('players').find({"connected": true}).toArray(); // All players with connection log captured above and no disconnect log
let previouslyConnected = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID})
.toArray().then(players => players.filter(p => p.connected)); // All players with connection log captured above and no disconnect log
let lastDetectedTime;
for (let i = lines.length - 1; i > 0; i--) {
@@ -230,14 +258,14 @@ class DayzRBot extends Client {
lastDetectedTime = await this.getDateEST(info.time);
let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, this.config.Nitrado.ServerID);
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, guild.Nitrado.ServerID);
if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry.
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
if (this.playerSessions.has(info.playerID)) {
if (this.playerSessions.get(guild.Nitrado.ServerID).has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = this.playerSessions.get(info.playerID);
const session = this.playerSessions.get(guild.Nitrado.ServerID).get(info.playerID);
session.endTime = lastDetectedTime; // Update end time.
} else {
// Player is not in a session, create a new session.
@@ -245,7 +273,7 @@ class DayzRBot extends Client {
startTime: lastDetectedTime,
endTime: null, // Initialize end time as null.
};
this.playerSessions.set(info.playerID, newSession);
this.playerSessions.get(guild.Nitrado.ServerID).set(info.playerID, newSession);
// Check if the player has been marked as connected before, but only if a session doesn't exist
// in the map, indicating the connection was discovered in the logs during this session.
@@ -261,36 +289,67 @@ class DayzRBot extends Client {
}
}
history.lastLog = lines[lines.length - 1];
// write JSON string to a file
fs.writeFileSync(logHistoryDir, JSON.stringify(history));
const lastLine = lines[lines.length - 1]
this.logHistory.set(guild.Nitrado.ServerID, lastLine);
this.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {$set: { "server.lastLog": lastLine }}, (err, res) => {
if (err) this.error(`Failed to save last log to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
});
}
async logsUpdateTimer(c) {
if (c.processingLogs) return; // Process is already running, wait till next scheduled time.
c.processingLogs = true;
let t = new Date();
// c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
c.activePlayersTick++;
const settings = await FetchServerSettings(c, "logsUpdateTimer").then(res => res.data.gameserver);
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
c.guilds.cache.forEach(async (guild) => {
let GuildDB = await GetGuild(c, guild.id);
let guild = await GetGuild(c, c.config.GuildID);
/*
Note to self:
return statements do not prematurely exit out of a forEach loop like it does in a for loop.
*/
await DownloadNitradoFile(c, path, './logs/server-logs.ADM').then(async (status) => {
if (status == 1) return c.error('...Failed to Download logs...');
// c.log('...Downloaded logs...');
await c.readLogs(guild).then(async () => {
// c.log('...Analyzed logs...');
HandleExpiredUAVs(c, guild);
HandleEvents(c, guild)
if (c.activePlayersTick == 12) await HandleActivePlayersList(c, guild);
})
if (!c.exists(GuildDB.Nitrado)) return; // Continue if no nitrado credentials
const NitradoCred = {
ServerID: GuildDB.Nitrado.ServerID,
UserID: GuildDB.Nitrado.UserID,
Auth: decrypt(
GuildDB.Nitrado.Auth,
c.config.EncryptionMethod,
c.key,
c.encryptionIV
)
};
const response = await FetchServerSettings(NitradoCred, c, "logsUpdateTimer").then(res => res);
if (response == 1) return;
const settings = response.data.gameserver;
// Update Nitrado DayZ Mission if change is detected
if (GuildDB.Nitrado.Mission !== Missions[settings.settings.config.mission]) {
c.dbo.collection("guilds").updateOne({"server.serverID": GuildDB.serverID}, {$set: { "Nitrado.Mission": Missions[settings.settings.config.mission] }}, (err, res) => {
if (err) this.error(`Failed to save mission to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
});
}
GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
if (settings.game_specific.log_files.length == 0) return; // Ignore if no log files on Nitrado server
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
// Ensure Player List is logged for next update
const playerListEnabled = parseInt(settings.settings.config.adminLogPlayerList)
if (!playerListEnabled) PostServerSettings(NitradoCred, c, "config", "adminLogPlayerList", '1')
await DownloadNitradoFile(NitradoCred, c, path, `./logs/${NitradoCred.ServerID}-logs.ADM`).then(async (status) => {
if (status == 1) return c.error(`Failed to Download Nitrado Log Files - [${NitradoCred.ServerID}]`);
await c.readLogs(GuildDB).then(async () => {
HandleExpiredUAVs(c, GuildDB);
HandleEvents(c, GuildDB)
if (c.activePlayersTick == 12) await HandleActivePlayersList(NitradoCred, c, GuildDB);
})
});
});
c.processingLogs = false;
}
async connectMongo(mongoURI, dbo) {
@@ -333,20 +392,48 @@ class DayzRBot extends Client {
if (failed) process.exit(-1);
}
async autoRestartInit() {
async initialize() {
// Wait for MongoDB to connect
await this.connectMongo(this.config.mongoURI, this.config.dbo);
let is_enabled = undefined;
if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({ "server.autoRestart": 1 }).then(is_enabled => is_enabled);
let guilds = await this.dbo.collection("guilds").find({}).toArray();
if (is_enabled) {
this.log('Starting periodic Nitrado server status check.');
this.arIntervalId = setInterval(CheckServerStatus, this.arInterval, this);
/*
Initialize auto restart for enabled servers
Initialize last logs
Initialize Player Sessions
*/
for (let i = 0; i < guilds.length; i++) {
if (!this.exists(guilds[i].Nitrado)) continue;
if (guilds[i].server.autoRestart) {
const NitradoCred = {
ServerID: guilds[i].Nitrado.ServerID,
UserID: guilds[i].Nitrado.UserID,
Auth: decrypt(
guilds[i].Nitrado.Auth,
this.config.EncryptionMethod,
this.key,
this.encryptionIV
)
};
this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, NitradoCred, this))
}
this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado`);
}
}
exists(n) { return null != n && undefined != n && "" != n }
async initNewNitradoServer(guildId, Nitrado) {
let guild = await GetGuild(this, guildId)
if (guild.autoRestart) this.arIntervalIds.set(guildId, setInterval(CheckServerStatus, this.arInterval, Nitrado, this))
this.logHistory.set(Nitrado.ServerID, guild.lastLog);
this.playerSessions.set(Nitrado.ServerID, new Map());
this.log(`[${guild.serverID}] Initialized new Nitrado`);
}
exists(n) { return typeof(n) == 'number' ? !isNaN(n) : null != n && undefined != n && "" != n }
secondsToDhms(seconds) {
seconds = Number(seconds);
@@ -429,7 +516,15 @@ class DayzRBot extends Client {
// Calls register for guild and global commands
RegisterSlashCommands() {
RegisterGlobalCommands(this);
this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
let p = Promise.resolve()
this.guilds.cache.forEach((guild) => {
p = p.then(() => {
RegisterGuildCommands(this, guild.id);
return new Promise((resolve) => {
setTimeout(resolve, 500);
})
})
});
}
build() {
+3 -16
View File
@@ -1,6 +1,5 @@
const { EmbedBuilder } = require('discord.js');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('./vector');
const { nearest } = require('../database/destinations');
module.exports = {
@@ -16,7 +15,7 @@ module.exports = {
.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
if (!data.connected) {
if (!(data.lastConnectionDate == null)) {
if (data.lastConnectionDate != null) {
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime() / 1000);
let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
@@ -47,19 +46,7 @@ module.exports = {
if (!channel) return;
let unixTime = Math.floor(newDt.getTime() / 1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(data.pos, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(data.pos, guild.Nitrado.Mission);
let combatLog = new EmbedBuilder()
.setColor(client.config.Colors.Red)
+8 -31
View File
@@ -1,7 +1,6 @@
const { BanPlayer, UnbanPlayer } = require('./NitradoAPI');
const { EmbedBuilder } = require('discord.js');
const { calculateVector } = require('./vector');
const { destinations } = require('../database/destinations');
const { nearest } = require('../database/destinations');
const { GetGuild } = require('../database/guild');
// Private functions (only called locally)
@@ -26,18 +25,7 @@ const HandlePlayerTrackEvent = async (client, guild, e) => {
let newDt = await client.getDateEST(player.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(player.pos, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(player.pos, guild.Nitrado.Mission);
const trackEvent = new EmbedBuilder()
.setColor(client.config.Colors.Default)
@@ -76,12 +64,12 @@ module.exports = {
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
if (!client.alarmPingQueue[alarm.channel]) client.alarmPingQueue[alarm.channel] = {};
let route = alarm.mute ? '-no-role-ping-' : alarm.role;
if (!client.alarmPingQueue[alarm.channel][route]) client.alarmPingQueue[alarm.channel][route] = [];
if (!client.alarmPingQueue.get(guild.serverID).has(alarm.channel)) client.alarmPingQueue.get(guild.serverID).set(alarm.channel, new Map());
let route = alarm.mute ? null : alarm.role;
if (!client.alarmPingQueue.get(guild.serverID).get(alarm.channel).has(route)) client.alarmPingQueue.get(guild.serverID).get(alarm.channel).set(route, []);
if (alarm.rules.includes['ban_on_entry']) {
client.alarmPingQueue[alarm.channel][route].push(
client.alarmPingQueue.get(guild.serverID).get(alarm.channel).get(route).push(
new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}** __and has been banned.__`)
@@ -92,7 +80,7 @@ module.exports = {
return;
}
client.alarmPingQueue[alarm.channel][route].push(
client.alarmPingQueue.get(guild.serverID).get(alarm.channel).get(route).push(
new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}**`)
@@ -113,18 +101,7 @@ module.exports = {
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(data.pos, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(data.pos, guild.Nitrado.Mission);
let uavEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
+6
View File
@@ -0,0 +1,6 @@
module.exports = {
calculateNewCombatRating: (Ra, Rb, score) => {
const Ea = 1 / (1 + Math.pow(10, ((Rb - Ra) / 400)));
return Math.round(Ra + 32 * (score - Ea));
},
}
+19
View File
@@ -0,0 +1,19 @@
const crypto = require('crypto');
module.exports = {
encrypt: (data, EncryptionMethod, Key, EncryptionIV) => {
const cipher = crypto.createCipheriv(EncryptionMethod, Key, EncryptionIV)
return Buffer.from(
cipher.update(data, 'utf8', 'hex') + cipher.final('hex')
).toString('base64') // Encrypts data and converts to hex and base64
},
decrypt: (data, EncryptionMethod, Key, EncryptionIV) => {
const buff = Buffer.from(data, 'base64')
const decipher = crypto.createDecipheriv(EncryptionMethod, Key, EncryptionIV)
return (
decipher.update(buff.toString('utf8'), 'hex', 'utf8') +
decipher.final('utf8')
) // Decrypts data and converts to utf8
}
}
+86 -51
View File
@@ -1,9 +1,10 @@
const { EmbedBuilder } = require('discord.js');
const { createUser, addUser } = require('../database/user');
const { KillInAlarm } = require('./AlarmsHandler');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('./vector');
const { nearest } = require('../database/destinations');
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
const { calculateNewCombatRating } = require('./CombatRatingHandler');
const { weapons, weaponClassOf } = require('../database/weapons');
const Templates = {
Killed: 1,
@@ -15,6 +16,16 @@ const Templates = {
Vehicle: 7,
};
const TemplateExpressions = {
1: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g,
2: /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g,
3: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g,
4: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g,
5: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by LandMineTrap/g,
6: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*)/g,
7: /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by (.*) with TransportHit/g,
};
const Vehicles = {
CivilianSedan: 'White Olga',
CivilianSedan_Black: 'Black Olga',
@@ -42,7 +53,7 @@ const Vehicles = {
module.exports = {
// Update last death date for non PVP deaths
UpdateLastDeathDate: async (client, line) => {
UpdateLastDeathDate: async (NitradoServerID, client, line) => {
let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
@@ -59,39 +70,26 @@ module.exports = {
const newDt = await client.getDateEST(info.time);
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
victimStat.lastDeathDate = newDt;
return await UpdatePlayer(client, victimStat);
await UpdatePlayer(client, victimStat);
return
},
HandleKillfeed: async (client, guild, line) => {
HandleKillfeed: async (NitradoServerID, client, guild, line) => {
const channel = client.GetChannel(guild.killfeedChannel);
let templateKilled = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g;
let template = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
let templateDEAD = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
let explosionTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g;
let landMineTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by LandMineTrap/g;
let meleeTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*)/g;
let vehicleTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by (.*) with TransportHit/g;
const killedBy = line.includes('hit by Player') && line.includes('(DEAD)') && line.includes('meters') ? Templates.HitByAndDead :
line.includes('hit by Player') && !line.includes('meters') ? Templates.Melee : // Missing meters indicates it was a melee attack.
line.includes('hit by Player') ? Templates.HitBy :
line.includes('killed by Player') ? Templates.Killed :
line.includes('TransportHit') ? Templates.Vehicle :
line.includes('killed by LandMineTrap') ? Templates.LandMine : Templates.Explosion;
let killedBy = line.includes('hit by Player') && line.includes('(DEAD)') && line.includes('meters') ? Templates.HitByAndDead :
line.includes('hit by Player') && !line.includes('meters') ? Templates.Melee : // Missing meters indicates it was a melee attack.
line.includes('hit by Player') ? Templates.HitBy :
line.includes('killed by Player') ? Templates.Killed :
line.includes('TransportHit') ? Templates.Vehicle :
line.includes('killed by LandMineTrap') ? Templates.LandMine : Templates.Explosion;
let data = killedBy == Templates.HitByAndDead ? [...line.matchAll(templateDEAD)][0] :
killedBy == Templates.HitBy ? [...line.matchAll(template)][0] :
killedBy == Templates.Killed ? [...line.matchAll(templateKilled)][0] :
killedBy == Templates.LandMine ? [...line.matchAll(landMineTemplate)][0] :
killedBy == Templates.Melee ? [...line.matchAll(meleeTemplate)][0] :
killedBy == Templates.Vehicle ? [...line.matchAll(vehicleTemplate)][0] :
[...line.matchAll(explosionTemplate)][0];
let data = [...line.matchAll(TemplateExpressions[killedBy])][0];
if (!data) return;
@@ -104,7 +102,7 @@ module.exports = {
};
// Add additional data
if (killedBy == Templates.HitBy || killedBy == Templates.HitByAndDead || killedBy == Templates.Melee) {
if ([Templates.HitBy, Templates.HitByAndDead, Templates.Melee].includes(killedBy)) {
info.killer = data[6];
info.killerID = data[7];
info.killerPOS = data[8].split(', ').map(v => parseFloat(v));
@@ -127,23 +125,14 @@ module.exports = {
const unixTime = Math.floor(newDt.getTime()/1000);
const showCoords = client.exists(guild.showKillfeedCoords) ? guild.showKillfeedCoords : false; // default to false if no record of configuration.
let tempDest;
let lastDist = 1000000;
let destination_dir;
for (let i = 0; i < destinations.length; i++) {
let { distance, theta, dir } = calculateVector(info.victimPOS, destinations[i].coord);
if (distance < lastDist) {
tempDest = destinations[i].name;
lastDist = distance;
destination_dir = dir;
}
}
const showWeapon = client.exists(guild.showKillfeedWeapon) ? guild.showKillfeedWeapon : false; // default to false if no record of configuration.
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
const destination = nearest(info.victimPOS, guild.Nitrado.Mission);
if ([Templates.LandMine, Templates.Explosion, Templates.Vehicle].includes(killedBy))
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, NitradoServerID);
victimStat.lastDeathDate = newDt;
const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
@@ -156,30 +145,67 @@ module.exports = {
.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
return await UpdatePlayer(client, victimStat);
await UpdatePlayer(client, victimStat);
return
}
KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return;
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, NitradoServerID);
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, NitradoServerID);
let weapon = info.weapon.includes("Engraved") ? info.weapon.split("Engraved ")[1] :
info.weapon.includes("Sawed-off") ? info.weapon.split("Sawed-off ")[1] :
info.weapon;
// Update killer stats
killerStat.kills++;
killerStat.killStreak++;
killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
killerStat.longestKill = parseFloat(info.distance) > killerStat.longestKill ? parseFloat(info.distance).toFixed(1) : killerStat.longestKill;
killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
killerStat.longestKill = info.distance > killerStat.longestKill ? info.distance : killerStat.longestKill;
killerStat.deathStreak = 0;
if (!client.exists(killerStat.weaponStats[weapon].kills)) killerStat.weaponStats[weapon].kills = 0;
killerStat.weaponStats[weapon].kills++;
// Update victim stats
victimStat.deaths++;
victimStat.deathStreak++;
victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.worstDeathStreak;
killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
victimStat.killStreak = 0;
victimStat.lastDeathDate = newDt;
killerStat.deathStreak = 0;
if (!client.exists(victimStat.weaponStats[weapon].deaths)) victimStat.weaponStats[weapon].death = 0;
victimStat.weaponStats[weapon].deaths++;
// Create defaults for non-existing ratings
if (!client.exists(killerStat.combatRating)) killerStat.combatRating = 800;
if (!client.exists(victimStat.combatRating)) victimStat.combatRating = 800;
if (!client.exists(killerStat.combatRatingHistory)) killerStat.combatRatingHistory = [800];
if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
if (!client.exists(killerStat.highestCombatRating)) killerStat.highestCombatRating = Math.max(...killerStat.combatRatingHistory);
if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = Math.min(...victimStat.combatRatingHistory);
// Calculate new ratings
let killerOldRating = killerStat.combatRating;
let victimOldRating = victimStat.combatRating;
killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
// Update combat rating records
if (killerStat.combatRating > killerStat.highestCombatRating) killerStat.highestCombatRating = killerStat.combatRating;
if (victimStat.combatRating < victimStat.lowestCombatRating) victimStat.lowestCombatRating = victimStat.combatRating;
if (killerStat.combatRatingHistory.length >= 12) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 12)
if (victimStat.combatRatingHistory.length >= 12) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 12)
killerStat.combatRatingHistory.push(killerStat.combatRating);
victimStat.combatRatingHistory.push(victimStat.combatRating);
let kdiff = killerStat.combatRating - killerOldRating;
let vdiff = victimStat.combatRating - victimOldRating;
let receivedBounty = null;
if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
@@ -196,7 +222,7 @@ module.exports = {
}
banking = banking.user;
if (!client.exists(banking.guilds[ guild.serverID])) {
if (!client.exists(banking.guilds[guild.serverID])) {
const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, client, guild.startingBalance);
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
}
@@ -222,11 +248,20 @@ module.exports = {
await UpdatePlayer(client, victimStat);
await UpdatePlayer(client, killerStat);
const header = `**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**`;
const killData = `\n> **__Kill Data__**\n> Weapon: \` ${info.weapon} \`\n> Distance: \` ${info.distance}m \`\n> Body Part: \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> Damage: \` ${info.damage != undefined ? info.damage : 'N/A'} \``;
const killerStatsView = `\n**Killer Rating** (${kdiff >= 0 ? '+' : ''}${kdiff}) ${killerStat.combatRating}\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kill${(killerStat.kills == 0 || killerStat.kills > 1) ? 's':''} - Killstreak: ${killerStat.killStreak}`;
const victimStatsView = `\n**Victim Rating** (${vdiff >= 0 ? '+' : ''}${vdiff}) ${victimStat.combatRating}\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Death${victimStat.deaths == 0 || victimStat.deaths>1?'s':''} - Deathstreak: ${victimStat.deathStreak}`;
const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
const killEvent = new EmbedBuilder()
let killEvent = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> Weapon: \` ${info.weapon} \`\n> Distance: \` ${info.distance} \`\n> Body Part: \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> Damage: \` ${info.damage != undefined ? info.damage : 'N/A'} \`\n **Killer**\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kill${(killerStat.kills == 0 || killerStat.kills > 1) ? 's':''} - Killstreak: ${killerStat.killStreak}\n**Victim**\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Death${victimStat.deaths == 0 || victimStat.deaths>1?'s':''} - Deathstreak: ${victimStat.deathStreak}${coord}`);
.setDescription(`${header}${killData}${killerStatsView}${victimStatsView}${coord}`);
if (showWeapon) {
let weaponClass = weaponClassOf(weapon);
killEvent.setThumbnail(weapons[weaponClass][weapon])
}
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
+90 -70
View File
@@ -3,13 +3,14 @@ const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
const { getDefaultPlayer } = require('../database/player');
const { FetchServerSettings } = require('../util/NitradoAPI');
const { UpdatePlayer } = require('../database/player')
const { UpdatePlayer, insertPVPstats, createWeaponStats } = require('../database/player')
const { Missions } = require('../database/destinations');
let lastSendMessage;
module.exports = {
HandlePlayerLogs: async (client, GuildDB, line, combatLogTimer = 5) => {
HandlePlayerLogs: async (NitradoServerID, client, GuildDB, line, combatLogTimer = 5) => {
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
@@ -30,17 +31,18 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
playerStat.connected = true;
if (!client.exists(playerStat.connections)) playerStat.connections = 0;
playerStat.connections++;
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
if (client.playerSessions.has(info.playerID)) {
if (client.playerSessions.get(NitradoServerID).has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = client.playerSessions.get(info.playerID);
const session = client.playerSessions.get(NitradoServerID).get(info.playerID);
session.endTime = newDt; // Update end time.
} else {
// Player is not in a session, create a new session.
@@ -48,7 +50,7 @@ module.exports = {
startTime: newDt,
endTime: null, // Initialize end time as null.
};
client.playerSessions.set(info.playerID, newSession);
client.playerSessions.get(NitradoServerID).set(info.playerID, newSession);
}
await SendConnectionLogs(client, GuildDB, {
@@ -58,7 +60,7 @@ module.exports = {
lastConnectionDate: null,
});
return await UpdatePlayer(client, playerStat);
await UpdatePlayer(client, playerStat);
}
if (line.includes(' disconnected')) {
@@ -74,7 +76,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
let oldUnixTime;
let sessionTimeSeconds;
@@ -111,7 +113,7 @@ module.exports = {
});
}
return await UpdatePlayer(client, playerStat);
await UpdatePlayer(client, playerStat);
}
if (line.includes('pos=<') && !line.includes('hit by')) {
@@ -128,7 +130,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
@@ -147,7 +149,7 @@ module.exports = {
pos: info.pos,
});
return await UpdatePlayer(client, playerStat)
await UpdatePlayer(client, playerStat)
}
if (line.includes('hit by Player')) {
@@ -155,86 +157,104 @@ module.exports = {
if (!data) return;
const info = {
time: data[1],
player: data[2],
playerID: data[3],
attacker: data[6],
attackerID: data[7]
time: data[1],
player: data[2],
playerID: data[3],
attacker: data[6],
attackerID: data[7],
bodyPart: data[9].split("(")[0],
weapon: data[12],
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
if (!client.exists(info.player) || !client.exists(info.playerID) || !client.exists(info.attacker) || !client.exists(info.attackerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
let attackerStat = await client.dbo.collection("players").findOne({"playerID": info.attackerID});
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, NitradoServerID);
if (!client.exists(attackerStat)) attackerStat = getDefaultPlayer(info.attacker, info.attackerID, NitradoServerID);
playerStat.lastDamageDate = await client.getDateEST(info.time);
playerStat.lastHitBy = info.attacker;
return await UpdatePlayer(client, playerStat);
if (!client.exists(playerStat.shotsLanded)) playerStat = insertPVPstats(playerStat);
if (!client.exists(attackerStat.shotsLanded)) attackerStat = insertPVPstats(attackerStat);
// Update in depth PVP stats if non Melee weapon
if (info.weapon.includes("Engraved")) info.weapon = info.weapon.split("Engraved ")[1];
if (info.weapon.includes("Sawed-off")) info.weapon = info.weapon.split("Sawed-off ")[1];
if (info.weapon in playerStat.weaponStats) {
playerStat.timesShot++;
playerStat.timesShotPerBodyPart[info.bodyPart]++;
if (!client.exists(playerStat.weaponStats[info.weapon])) playerStat = createWeaponStats(playerStat, info.weapon);
playerStat.weaponStats[info.weapon].timesShot++;
playerStat.weaponStats[info.weapon].timesShotPerBodyPart[info.bodyPart]++;
attackerStat.shotsLanded++;
attackerStat.shotsLandedPerBodyPart[info.bodyPart]++;
if (!client.exists(attackerStat.weaponStats[info.weapon])) attackerStat = createWeaponStats(attackerStat, info.weapon);
attackerStat.weaponStats[info.weapon].shotsLanded++;
attackerStat.weaponStats[info.weapon].shotsLandedPerBodyPart[info.bodyPart]++;
}
await UpdatePlayer(client, playerStat);
await UpdatePlayer(client, attackerStat);
}
return;
},
HandleActivePlayersList: async (client, guild) => {
HandleActivePlayersList: async (nitrado_cred, client, guild) => {
client.activePlayersTick = 0; // reset hour tick
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
if (data && data !== 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let playersOnline = data.data.gameserver.query.player_current;
const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status
const e = data && data !== 1; // Check if data exists
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';
const map = Missions[data.data.gameserver.settings.config.mission];
const status = e ? data.data.gameserver.status : 'N/A';
const slots = e ? data.data.gameserver.slots : 'N/A';
const playersOnline = e ? data.data.gameserver.query.player_current : undefined;
if (!client.exists(guild.activePlayersChannel)) return;
const Statuses = {
"started": {emoji: "🟢", text: "Active"},
"stopped": {emoji: "🔴", text: "Stopped"},
"restarting": {emoji: "↻", text: "Restarting"},
};
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
const emojiStatus = Statuses[status].emoji || "❓";
const textStatus = Statuses[status].text || "Unknown Status";
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${playersOnline === undefined ? activePlayers.length : playersOnline} \` Player${playersOnline !== 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
let activePlayers = await client.dbo.collection("players").find({"nitradoServerID": nitrado_cred.ServerID}).toArray().filter(player => player.connected);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
lastSendMessage = sentMessage
);
let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const serverEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List - \` ${playersOnline === undefined ? activePlayers.length : playersOnline} \` Player${playersOnline !== 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${emojiStatus} ${textStatus} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
return channel.send({ embeds: [serverEmbed, activePlayersEmbed] }).then(sentMessage =>
lastSendMessage = sentMessage
);
}
};
+116 -96
View File
@@ -8,20 +8,18 @@ const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => {
const UploadNitradoFile = async (nitrado_cred, client, remoteDir, remoteFilename, localFileDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
path: remoteDir,
file: remoteFilename
}), {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
},
}).then(response =>
response.json().then(data => data)
).then(res => res);
}).then(response => response.json());
let contents = fs.readFileSync(localFileDir, 'utf8');
@@ -34,60 +32,24 @@ const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir
body: contents,
})
if (!uploadRes.ok) {
const errorText = await uploadRes.text();
client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`);
client.error(`Failed to upload file to Nitrado (${nitrado_cred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
return uploadRes;
}
} catch (error) {
client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
const PostServerSettings = async (client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat(data => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
}
postData();
}));
return 0;
} catch (error) {
client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
const HandlePlayerBan = async (client, gamertag, ban) => {
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
const HandlePlayerBan = async (nitrado_cred, client, gamertag, ban) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, 'HandlePlayerBan'); // Fetch server status
if (data && data != 1) {
let bans = data.data.gameserver.settings.general.bans;
@@ -97,26 +59,31 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
let category = 'general';
let key = 'bans';
return await PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed)
return await module.exports.PostServerSettings(nitrado_cred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
}
}
const GetRemoteDir = async (client, dir="") => {
const GetRemoteDir = async (nitrado_cred, client, dir="") => {
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/list${dirParam}`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries == maxRetries) throw new Error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`)
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == maxRetries) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -126,12 +93,12 @@ const GetRemoteDir = async (client, dir="") => {
module.exports = {
DownloadNitradoFile: async(client, filename, outputDir) => {
DownloadNitradoFile: async(nitrado_cred, client, filename, outputDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
@@ -139,16 +106,18 @@ module.exports = {
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
const errorText = await res.text();
client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`);
client.error(`Error downloading File "${filename}": message: ${res.message}: DownloadNitradoFile`);
return 1;
}
const { body } = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -160,92 +129,139 @@ module.exports = {
rather than write two whole different functions for each.
*/
BanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, false),
BanPlayer: async (nitrado_cred, client, gamertag) => await HandlePlayerBan(nitrado_cred, client, gamertag, true),
UnbanPlayer: async (nitrado_cred, client, gamertag) => await HandlePlayerBan(nitrado_cred, client, gamertag, false),
RestartServer: async (client, restart_message, message) => {
RestartServer: async (nitrado_cred, client, restart_message, message) => {
const params = {
restart_message: restart_message,
message: message
};
// client.log('Restarting server...');
for (let retries = 0; retries < maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
"Authorization": nitrado_cred.Auth,
},
body: JSON.stringify(params)
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
client.error(`Failed to restart Nitrado server (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
return 0;
}
} catch (error) {
client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
FetchServerSettings: async (client, fetcher) => {
FetchServerSettings: async (nitrado_cred, client, fetcher) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current status
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
"Authorization": nitrado_cred.Auth
}
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
client.error(`Failed to get Nitrado server stats (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
} catch (error) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
PostServerSettings: async (nitrado_cred, client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat(data => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": nitrado_cred.Auth
},
body: data,
});
if (!res.ok) {
client.error(`Failed to get post Nitrado server settings (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
}
postData();
}));
return 0;
} catch (error) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === maxRetries) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (nitrado_cred, client) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, 'CheckServerStatus'); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
module.exports.RestartServer(nitrado_cred, client, restart_message, message);
}
}
},
DisableBaseDamage: async (client, preference) => {
DisableBaseDamage: async (nitrado_cred, client, preference) => {
const pref = preference ? '1' : '0';
const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref);
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1;
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter(dir => dir.type == 'dir')[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
gameplay.GeneralData.disableBaseDamage = preference;
@@ -253,23 +269,27 @@ module.exports = {
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1;
return 0;
},
DisableContainerDamage: async (client, preference) => {
DisableContainerDamage: async (nitrado_cred, client, preference) => {
const pref = preference ? '1' : '0';
const posted = await PostServerSettings(client, "config", "disableContainerDamage", pref);
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableContainerDamage", pref);
if (posted == 1) return 1;
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter(dir => dir.type == 'dir')[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
gameplay.GeneralData.disableContainerDamage = preference;
@@ -277,7 +297,7 @@ module.exports = {
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1;
return 0;
+1 -1
View File
@@ -4,7 +4,7 @@ module.exports = {
let distance = parseFloat(Math.sqrt(Math.pow(delta[0], 2) + Math.pow(delta[1], 2)).toFixed(0));
let thetat = Math.round(Math.atan2(delta[0], delta[1]) / Math.PI * 180);
let theta = (thetat < 0) ? (360 + thetat) : thetat;
let compass = ["S", "SW", "W", "NW", "N", "N by NE", "NE", "E", "SE", "S"];
let compass = ["S", "SW", "W", "NW", "N", "NE", "E", "SE", "S"];
let dir = compass[Math.round(theta / 45)];
return {distance, theta, dir}